* Fix not using custom chatbox's colors
Moved set_text_color_dropdown() to after current_char is actually updated
with the selected char. Otherwise set_text_color_dropdown will try to
update the colors with either nothing as character, or with the previously
selected character.
Use get_chat() so it actually gets the name of the custom chatbox
instead of using the same name as the character.
Remove the extra "c" since get_chat_color it's already called
with this "c" in place.
* Fix previous fix crashing the client on DRO servers
For some reason the client would work just fine
if set_text_color_dropdown() was called only once
after updating the character selected by the user.
But when joining a DRO server the client would crash
just before loading the music.
* Improve comment with where crash happens
* Fix get_chat_markdown to get the custom chatbox on misc of the char
instead of trying to find the character folder on misc
* Fix client using the current character colors on other people's messages
Also remove the comment explaining the crash if set_text_color_dropdown
is removed from set_widgets
* Fix loading custom colors loading after the message was added to the log
Add overrides to set_font for font name and size (this is to preserve the chat_size and chat_font char.ini arguments that were implemented way earlier)
Cease the baddening with set_font that was there before and condense it into a proper set_font function call
Implement set_font for custom showname shenanigans from the misc folder
- Don't hide spectator button anymore.
- Make the spectator button properly send the char switch packet.
- Fix the spectator button not properly loading the courtroom and music list etc.
When an `_off` emote button exists without an `_on` counterpart, the client will automatically generate the `_on` button and save it to disk.
Co-authored-by: Cents02 <Cents02@Cents0.me>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* YOU DO NOT BELONG IN THIS PR
GET OUT
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: likeawindrammer <31085911+likeawindrammer@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
It is only logical to say that the user, when not specifying any specific speedline or similar in the theme, then the current theme should be checked first rather than the default theme.
Co-authored-by: Cents02 <Cents02@Cents0.me>
* Fix#193
By making sure handle_chatmessage_3 calls start_chat_ticking
and thus do_screenshake only after either play_idle or play_talking is called
* Move call to start_chat_ticking to the end of handle_chatmessage_3
* Fix colors in ic logs not parsing HTML properly when log_goes_downwards=false and colorlog=true
* Restore KFO branding
* Reset the settings values when receiving the 'FL' packet. This allows enabling/disabling features at runtime, such as ARUP system.
* Revert "Restore KFO branding"
This reverts commit 7f19b6257a0d75ec1d392b9b8c02a384c8dba43d.
* Add alignment options for shownames
* Make shownames align to the left by default like before
* Use this branch as an opportunity to fix showname not being resized according to misc/ folder courtroom_design.ini
* Added apng support for animated background positioning.
* Adjusted the apng background position search.
* Fixed libbassopus.dylib path on MacOS preventing opus files from playing.
This occurs due to BASS not having any private variables of its own, so it was simply using the public variables loop_start and loop_end as reference - since those changed for any new song playing on another channel, the old looping points got replaced, and the seamless looping stops working.
The solution was easy - just make a loop_start/loop_end variable for every supported channel - so 4 variables in our case.
* Add a new "Custom Chatboxes" settings option to enable/disable char.ini setting custom chat box designs per-character
* Fix chat_arrow being incorrectly updated between character messages if the custom chatbox modified the chat arrow positioning/size in any way
* brackets matter
Not sure how to split this up, frankly. Some people have been more
involved in client/server/protocol development than others. I'll figure
this out eventually.
Make music not loop by default for backwards compatibility with old style on servers not supporting clientside music looping
Make the music loop when the packet containing loop data gives us "1", treating it as "looping=true".
base/misc/default/config.ini with properly defined "baseline" colors will have to be supplied with vanilla content later.
Remove hardcoded colors - user has no access to these unless config.ini is valid, yet when others speak using these ID's their text shows up just fine.
Either reimplement full on hardcoding madness (NOOOOOOOOOOOOOOOOOOOOOOOO NO NO NO NOOOOOOOOOOOOOOOO NOOOOO!!!!) or yeet.
I chose the sensible option :^)
Apparently this had never been staged, and while everyone was having
problems with the connect button, everything was working just fine for
me.
This enables the connect button a bit earlier in the handshake process
than in 2.6, since there are some older servers out there that don't
send FL (and so the connect button would never get enabled). This might
lead to race conditions, and sometimes the progress bar does hang,
but you can just cancel and reconnect - I haven't encountered a crash
so far.
Due to a countless number of changes made to the core that were not
fully understood, tested, or documented, it was decided to roll
everything back to the last known stable version (2.6.2).
Changes dropped include:
- Witness needed
- Shake
- Frame SFX
- Multiple custom objections
- Multithreaded thumbnail generation
- Looping
- Various translation additions
- "Mirror IC"
- Color in IC log
- An invocation of clang-format
Next time, work together and split your big fork into independently
testable feature branches.
{ BasedOnStyle: LLVM, UseTab: Never, IndentWidth: 4, TabWidth: 4, BreakBeforeBraces: Stroustrup, AllowShortIfStatementsOnASingleLine: false, IndentCaseLabels: false, ColumnLimit: 0, AccessModifierOffset: -4, NamespaceIndentation: All }
(this is the Visual Studio preset with only "BreakBeforeBraces" changed from Allman to Stroustrup)
"shownames" isn't a word, and what does "Custom shownames" even mean anyway?
"Show custom IC names" should do a better job at explaining what this option does.
Indentation fixed to 2 spaces per tab. Braces set to Stroustrup style.
Lines reflow at 80 characters. One-line method bodies are on the same
line as the signature. Space always after `//`. No indentation
on preprocessor macros. Includes are sorted lexicographically.
If you don't want to see this commit on blames, use the hidden
whitespace option on GitHub, or use `-w` in git-blame.
CR likely stands for "CentsRaidensnake." Like the Case Cafe mega-merge
before it, this was not a clean merge, and it had to be split up into
two parts: the actual changes, and the attempt it made to reformat the
entire code via clang-format.
This branch had a complicated set of changes that would be difficult to
describe in this commit message. It would be better described in a
proper changelog.
Fix a bug where IC view received focus as soon as you receive the BG image update (it made navigating using /area commands a pain in the ass)
Make music search behave better and not reset when server sends us music list update (todo: remember which elements were/weren't expanded)
(e.g. a 16:9 theme would not stretch a 4:3 bg and instead have a letterboxing effect. A 4:3 theme using a 16:9 BG will not stretch the BG but instead center it, making it look like the BG is 4:3 all along.)
Add options for sticky sounds, sticky effects and sticky preanims
Optimize the search for areas and music (previously, area search also searched for music in the background, causing lag with huge music lists)
Make it so BG's and Characters will not be blurred when rescaled
TODO: Make Qmovies ditch anti-aliasing during scaling as well
Only apply crispy scaling if the size is 2x of the previous size or something
Make sfx player able to play sfx without the file extension provided
Allow blipsounds to seek in blips/ folder to allow better categorization, as well as direct sound references
add get_emote_blip for detecting the blipsound used by an emote. Currently unused.
Less strict/hardcoded custom objection detection system
Allow system (charid -1) messages, and don't do the same message detection on blankposting
Allow objection, hold it, take that and custom sound players to detect sounds that are not exclusively .wav
Fix "prezoom" packet being ignored
Allow char.ini's to indicate a zoom w/ preanimation by using emote_mod=4
((ALL OF THESE ARE UNTESTED - TESTING NEEDED!))
Prevent BG's from falling back on default BG path (this isn't really user-convenient and causes more trouble than its worth, e.g. stands appearing on BG's that dont' want stands to appear)
Implement Case Cafe's method of categorization for (a) and (b) emotes
BEHOLD, LOOP_START AND LOOP_END MUSIC POINTS! It reads the songname.mp3.txt file, looking for loop_start, loop_length and loop_end in samples
MUSIC EFFECTS SYSTEM THAT CAN ***COMMUNICATE WITH THE SERVER***, WOAHHHHHHHHH!
RIGHT-CLICK CONTEXT MENUS TO ENABLE/DISABLE SPECIFIC MUSIC EFFECTS
MUSIC EFFECTS ENUMS
Fix an issue with music looping
Add a new get_qfont function
Fix message box font being different from every other font due to incorrect font loading scheme
Fix ui_evidence_save and ui_evidence_load tooltips being wrong