Fix an issue where the Ambience layer would break looping points for all other channels due to loop_start and loop_end only being a single variable. (#164)
This occurs due to BASS not having any private variables of its own, so it was simply using the public variables loop_start and loop_end as reference - since those changed for any new song playing on another channel, the old looping points got replaced, and the seamless looping stops working. The solution was easy - just make a loop_start/loop_end variable for every supported channel - so 4 variables in our case.
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				@ -25,8 +25,8 @@ public:
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  const int m_channelmax = 4;
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  // These have to be public for the stupid sync thing
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  int loop_start = 0;
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  int loop_end = 0;
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  int loop_start[4] = {0, 0, 0, 0};
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  int loop_end[4] = {0, 0, 0, 0};
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public slots:
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  void play(QString p_song, int channel = 0, bool loop = false,
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@ -40,8 +40,8 @@ void AOMusicPlayer::play(QString p_song, int channel, bool loop,
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  QString d_path = f_path + ".txt";
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  loop_start = 0;
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  loop_end = BASS_ChannelGetLength(newstream, BASS_POS_BYTE);
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  loop_start[channel] = 0;
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  loop_end[channel] = BASS_ChannelGetLength(newstream, BASS_POS_BYTE);
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  if (loop && file_exists(d_path)) // Contains loop/etc. information file
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  {
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    QStringList lines = ao_app->read_file(d_path).split("\n");
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@ -64,11 +64,11 @@ void AOMusicPlayer::play(QString p_song, int channel, bool loop,
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      QWORD bytes = static_cast<QWORD>(args[1].trimmed().toFloat() *
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                                       sample_size * num_channels);
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      if (arg == "loop_start")
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        loop_start = bytes;
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        loop_start[channel] = bytes;
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      else if (arg == "loop_length")
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        loop_end = loop_start + bytes;
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        loop_end[channel] = loop_start[channel] + bytes;
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      else if (arg == "loop_end")
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        loop_end = bytes;
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        loop_end[channel] = bytes;
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    }
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    qDebug() << "Found data file for song" << p_song << "length"
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             << BASS_ChannelGetLength(newstream, BASS_POS_BYTE) << "loop start"
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@ -111,7 +111,7 @@ void AOMusicPlayer::play(QString p_song, int channel, bool loop,
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  else
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    this->set_volume(m_volume[channel], channel);
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  this->set_looping(loop); // Have to do this here due to any
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  this->set_looping(loop, channel); // Have to do this here due to any
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                           // crossfading-related changes, etc.
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}
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@ -145,6 +145,7 @@ void CALLBACK loopProc(HSYNC handle, DWORD channel, DWORD data, void *user)
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void AOMusicPlayer::set_looping(bool toggle, int channel)
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{
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  qDebug() << "Setting looping for channel" << channel << "to" << toggle;
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  m_looping = toggle;
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  if (!m_looping) {
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    if (BASS_ChannelFlags(m_stream_list[channel], 0, 0) & BASS_SAMPLE_LOOP)
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@ -161,13 +162,13 @@ void AOMusicPlayer::set_looping(bool toggle, int channel)
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                             loop_sync[channel]); // remove the sync
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      loop_sync[channel] = 0;
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    }
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    if (loop_start > 0) {
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      if (loop_end == 0)
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        loop_end = BASS_ChannelGetLength(m_stream_list[channel], BASS_POS_BYTE);
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      if (loop_end > 0) // Don't loop zero length songs even if we're asked to
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    if (loop_start[channel] > 0) {
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      if (loop_end[channel] == 0)
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        loop_end[channel] = BASS_ChannelGetLength(m_stream_list[channel], BASS_POS_BYTE);
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      if (loop_end[channel] > 0) // Don't loop zero length songs even if we're asked to
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        loop_sync[channel] = BASS_ChannelSetSync(
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            m_stream_list[channel], BASS_SYNC_POS | BASS_SYNC_MIXTIME, loop_end,
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            loopProc, &loop_start);
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            m_stream_list[channel], BASS_SYNC_POS | BASS_SYNC_MIXTIME, loop_end[channel],
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            loopProc, &loop_start[channel]);
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    }
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  }
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}
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