what is this, c++ for ANDs

this kept it from buildinf with MSVC
This commit is contained in:
sD 2020-04-24 12:54:48 +02:00
parent c7fd5c9bd9
commit 992c0b14e1

View File

@ -1479,7 +1479,7 @@ void Courtroom::on_chat_return_pressed()
f_emote_mod = 2;
}
}
else if (ui_pre->isChecked() and !ui_pre_non_interrupt->isChecked()) {
else if (ui_pre->isChecked() && !ui_pre_non_interrupt->isChecked()) {
if (f_emote_mod == 0)
f_emote_mod = 1;
else if (f_emote_mod == 5 && ao_app->prezoom_enabled)
@ -2300,7 +2300,7 @@ QString Courtroom::filter_ic_text(QString p_text, bool skip_filter,
f_character = ">";
}
// Escape character.
if (f_character == "\\" and !ic_next_is_not_special) {
if (f_character == "\\" && !ic_next_is_not_special) {
ic_next_is_not_special = true;
p_text.remove(trick_check_pos, 1);
f_character = "";
@ -2316,17 +2316,17 @@ QString Courtroom::filter_ic_text(QString p_text, bool skip_filter,
p_text.remove(trick_check_pos, 1);
f_character = "";
}
else if (f_character == "$" and !ic_next_is_not_special) {
else if (f_character == "$" && !ic_next_is_not_special) {
p_text.remove(trick_check_pos, 1);
f_character = "";
}
else if (f_character == "@" and !ic_next_is_not_special) {
else if (f_character == "@" && !ic_next_is_not_special) {
p_text.remove(trick_check_pos, 1);
f_character = "";
}
// Orange inline colourisation.
else if (f_character == "|" and !ic_next_is_not_special) {
else if (f_character == "|" && !ic_next_is_not_special) {
if (!ic_colour_stack.empty()) {
if (ic_colour_stack.top() == INLINE_ORANGE) {
ic_colour_stack.pop();
@ -2345,12 +2345,12 @@ QString Courtroom::filter_ic_text(QString p_text, bool skip_filter,
}
// Blue inline colourisation.
else if (f_character == "(" and !ic_next_is_not_special) {
else if (f_character == "(" && !ic_next_is_not_special) {
ic_colour_stack.push(INLINE_BLUE);
if (!colorf_iclog)
trick_check_pos++;
}
else if (f_character == ")" and !ic_next_is_not_special and
else if (f_character == ")" && !ic_next_is_not_special &&
!ic_colour_stack.empty()) {
if (ic_colour_stack.top() == INLINE_BLUE) {
// ic_colour_stack.pop();
@ -2364,12 +2364,12 @@ QString Courtroom::filter_ic_text(QString p_text, bool skip_filter,
}
// Grey inline colourisation.
else if (f_character == "[" and !ic_next_is_not_special) {
else if (f_character == "[" && !ic_next_is_not_special) {
ic_colour_stack.push(INLINE_GREY);
if (!colorf_iclog)
trick_check_pos++;
}
else if (f_character == "]" and !ic_next_is_not_special and
else if (f_character == "]" && !ic_next_is_not_special &&
!ic_colour_stack.empty()) {
if (ic_colour_stack.top() == INLINE_GREY) {
// ic_colour_stack.pop();
@ -2383,7 +2383,7 @@ QString Courtroom::filter_ic_text(QString p_text, bool skip_filter,
}
// Green inline colourisation.
else if (f_character == "`" and !ic_next_is_not_special) {
else if (f_character == "`" && !ic_next_is_not_special) {
if (!ic_colour_stack.empty()) {
if (ic_colour_stack.top() == INLINE_GREEN) {
ic_colour_stack.pop();
@ -2844,12 +2844,12 @@ void Courtroom::chat_tick()
if (mirror_iclog)
ui_ic_chatlog->insertPlainText(" ");
}
else if (f_character == "@" and !next_character_is_not_special) {
else if (f_character == "@" && !next_character_is_not_special) {
this->doScreenShake();
formatting_char = true;
}
else if (f_character == "^" and !next_character_is_not_special) {
else if (f_character == "^" && !next_character_is_not_special) {
this->doRealization();
formatting_char = true;
@ -2871,30 +2871,30 @@ void Courtroom::chat_tick()
}
// Text speed modifier.
else if (f_character == "{" and !next_character_is_not_special) {
else if (f_character == "{" && !next_character_is_not_special) {
// ++, because it INCREASES delay!
current_display_speed++;
msg_delay++;
formatting_char = true;
}
else if (f_character == "}" and !next_character_is_not_special) {
else if (f_character == "}" && !next_character_is_not_special) {
current_display_speed--;
msg_delay++;
formatting_char = true;
}
else if (f_character == "@" and !next_character_is_not_special) {
else if (f_character == "@" && !next_character_is_not_special) {
this->doScreenShake();
formatting_char = true;
}
else if (f_character == "$" and !next_character_is_not_special) {
else if (f_character == "$" && !next_character_is_not_special) {
this->doRealization();
formatting_char = true;
}
// Orange inline colourisation.
else if (f_character == "|" and !next_character_is_not_special) {
else if (f_character == "|" && !next_character_is_not_special) {
if (!inline_colour_stack.empty()) {
if (inline_colour_stack.top() == INLINE_ORANGE) {
inline_colour_stack.pop();
@ -2911,7 +2911,7 @@ void Courtroom::chat_tick()
}
// Blue inline colourisation.
else if (f_character == "(" and
else if (f_character == "(" &&
!next_character_is_not_special) // EXAMPLE HERE
{
inline_colour_stack.push(INLINE_BLUE);
@ -2927,13 +2927,13 @@ void Courtroom::chat_tick()
// Here, we check if the entire message is blue.
// If it isn't, we stop talking.
if (!entire_message_is_blue and anim_state != 4) {
if (!entire_message_is_blue && anim_state != 4) {
f_char = m_chatmessage[CHAR_NAME];
QString f_emote = m_chatmessage[EMOTE];
ui_vp_player_char->play_idle(f_char, f_emote);
}
}
else if (f_character == ")" and !next_character_is_not_special and
else if (f_character == ")" && !next_character_is_not_special &&
!inline_colour_stack.empty()) {
if (inline_colour_stack.top() == INLINE_BLUE) {
inline_colour_stack.pop();
@ -2954,7 +2954,7 @@ void Courtroom::chat_tick()
if (!entire_message_is_blue) {
// We should only go back to talking if we're out of inline blues,
// not during a non. int. pre, and not on the last character.
if (inline_blue_depth == 0 and anim_state != 4 and
if (inline_blue_depth == 0 && anim_state != 4 &&
!(tick_pos + 1 >= f_message.size())) {
QString f_char = char_name;
f_char = m_chatmessage[CHAR_NAME];
@ -2971,7 +2971,7 @@ void Courtroom::chat_tick()
}
// Grey inline colourisation.
else if (f_character == "[" and !next_character_is_not_special) {
else if (f_character == "[" && !next_character_is_not_special) {
inline_colour_stack.push(INLINE_GREY);
ui_vp_message->insertHtml("<font color=\"" +
get_text_color("_inline_grey").name() + "\">" +
@ -2981,7 +2981,7 @@ void Courtroom::chat_tick()
get_text_color("_inline_grey").name() +
"\">" + f_character + "</font>");
}
else if (f_character == "]" and !next_character_is_not_special and
else if (f_character == "]" && !next_character_is_not_special &&
!inline_colour_stack.empty()) {
if (inline_colour_stack.top() == INLINE_GREY) {
inline_colour_stack.pop();
@ -3000,7 +3000,7 @@ void Courtroom::chat_tick()
}
// Green inline colourisation.
else if (f_character == "`" and !next_character_is_not_special) {
else if (f_character == "`" && !next_character_is_not_special) {
if (!inline_colour_stack.empty()) {
if (inline_colour_stack.top() == INLINE_GREEN) {
inline_colour_stack.pop();