Separate screenshake options button from effects options button
Add a color logging option button Update version to 2.8.2
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@ -3,7 +3,7 @@ QT += core gui widgets network
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TARGET = Attorney_Online
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TEMPLATE = app
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VERSION = 2.8.1.0
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VERSION = 2.8.2.0
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INCLUDEPATH += $$PWD/include
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DESTDIR = $$PWD/bin
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@ -172,14 +172,22 @@ public:
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// from the config.ini.
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bool is_discord_enabled();
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// Returns the value of whether shaking and flashing should be enabled.
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// Returns the value of whether shaking should be enabled.
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// from the config.ini.
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bool is_shake_flash_enabled();
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bool is_shake_enabled();
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// Returns the value of whether effects should be enabled.
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// from the config.ini.
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bool is_effects_enabled();
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// Returns the value of whether frame-specific effects defined in char.ini should be sent/received over the network.
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// from the config.ini.
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bool is_frame_network_enabled();
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// Returns the value of whether colored ic log should be a thing.
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// from the config.ini.
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bool is_colorlog_enabled();
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// Returns the value of the maximum amount of lines the IC chatlog
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// may contain, from config.ini.
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int get_max_log_size();
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@ -396,7 +404,7 @@ public:
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private:
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const int RELEASE = 2;
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const int MAJOR_VERSION = 8;
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const int MINOR_VERSION = 1;
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const int MINOR_VERSION = 2;
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QString current_theme = "default";
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@ -65,11 +65,16 @@ private:
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QLabel *ui_language_label;
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QComboBox *ui_language_combobox;
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QLabel *ui_epilepsy_lbl;
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QCheckBox *ui_epilepsy_cb;
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QLabel *ui_shake_lbl;
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QCheckBox *ui_shake_cb;
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QLabel *ui_effects_lbl;
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QCheckBox *ui_effects_cb;
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QLabel *ui_framenetwork_lbl;
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QCheckBox *ui_framenetwork_cb;
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QLabel *ui_colorlog_lbl;
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QCheckBox *ui_colorlog_cb;
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QWidget *ui_callwords_tab;
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QWidget *ui_callwords_widget;
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QVBoxLayout *ui_callwords_layout;
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@ -195,16 +195,28 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi
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ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_language_combobox);
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row += 1;
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ui_epilepsy_lbl = new QLabel(ui_form_layout_widget);
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ui_epilepsy_lbl->setText(tr("Allow Shake/Flash:"));
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ui_epilepsy_lbl->setToolTip(tr("Allows screenshaking and flashing. Disable this if you have concerns or issues with photosensitivity and/or seizures."));
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ui_shake_lbl = new QLabel(ui_form_layout_widget);
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ui_shake_lbl->setText(tr("Allow Screenshake:"));
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ui_shake_lbl->setToolTip(tr("Allows screenshaking. Disable this if you have concerns or issues with photosensitivity and/or seizures."));
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ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_epilepsy_lbl);
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ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_shake_lbl);
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ui_epilepsy_cb = new QCheckBox(ui_form_layout_widget);
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ui_epilepsy_cb->setChecked(ao_app->is_shake_flash_enabled());
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ui_shake_cb = new QCheckBox(ui_form_layout_widget);
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ui_shake_cb->setChecked(ao_app->is_shake_enabled());
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ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_epilepsy_cb);
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ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_shake_cb);
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row += 1;
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ui_effects_lbl = new QLabel(ui_form_layout_widget);
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ui_effects_lbl->setText(tr("Allow Effects:"));
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ui_effects_lbl->setToolTip(tr("Allows screen effects. Disable this if you have concerns or issues with photosensitivity and/or seizures."));
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ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_effects_lbl);
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ui_effects_cb = new QCheckBox(ui_form_layout_widget);
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ui_effects_cb->setChecked(ao_app->is_effects_enabled());
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ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_effects_cb);
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row += 1;
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ui_framenetwork_lbl = new QLabel(ui_form_layout_widget);
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@ -214,10 +226,22 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDi
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ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_framenetwork_lbl);
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ui_framenetwork_cb = new QCheckBox(ui_form_layout_widget);
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ui_framenetwork_cb->setChecked(ao_app->is_shake_flash_enabled());
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ui_framenetwork_cb->setChecked(ao_app->is_frame_network_enabled());
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ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_framenetwork_cb);
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row += 1;
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ui_colorlog_lbl = new QLabel(ui_form_layout_widget);
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ui_colorlog_lbl->setText(tr("Colors in IC Log:"));
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ui_colorlog_lbl->setToolTip(tr("Use the markup colors in the server IC chatlog."));
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ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_colorlog_lbl);
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ui_colorlog_cb = new QCheckBox(ui_form_layout_widget);
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ui_colorlog_cb->setChecked(ao_app->is_colorlog_enabled());
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ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_colorlog_cb);
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QScrollArea *scroll = new QScrollArea;
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scroll->setWidget(ui_form_layout_widget);
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ui_gameplay_tab->setLayout(new QVBoxLayout);
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@ -571,8 +595,11 @@ void AOOptionsDialog::save_pressed()
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configini->setValue("master", ui_ms_textbox->text());
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configini->setValue("discord", ui_discord_cb->isChecked());
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configini->setValue("language", ui_language_combobox->currentText().left(2));
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configini->setValue("shakeandflash", ui_epilepsy_cb->isChecked());
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configini->setValue("shake", ui_shake_cb->isChecked());
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configini->setValue("effects", ui_effects_cb->isChecked());
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configini->setValue("framenetwork", ui_framenetwork_cb->isChecked());
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configini->setValue("colorlog", ui_colorlog_cb->isChecked());
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QFile* callwordsini = new QFile(ao_app->get_base_path() + "callwords.ini");
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@ -1889,7 +1889,7 @@ void Courtroom::handle_chatmessage_2()
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void Courtroom::do_screenshake()
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{
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if(!ao_app->is_shake_flash_enabled())
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if(!ao_app->is_shake_enabled())
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return;
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//This way, the animation is reset in such a way that last played screenshake would return to its "final frame" properly.
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@ -1935,7 +1935,7 @@ void Courtroom::do_screenshake()
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void Courtroom::do_flash()
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{
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if(!ao_app->is_shake_flash_enabled())
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if(!ao_app->is_effects_enabled())
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return;
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QString f_char = m_chatmessage[CHAR_NAME];
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@ -1945,17 +1945,20 @@ void Courtroom::do_flash()
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void Courtroom::do_effect(QString fx_name, QString fx_sound, QString p_char)
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{
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if(!ao_app->is_shake_flash_enabled())
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return;
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QString effect = ao_app->get_effect(fx_name, p_char);
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if (effect == "")
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return;
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ui_vp_effect->set_play_once(false); // The effects themselves dictate whether or not they're looping. Static effects will linger.
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ui_vp_effect->play(effect); // It will set_play_once to true if the filepath provided is not designed to loop more than once
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if (fx_sound != "")
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sfx_player->play(fx_sound);
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//Only check if effects are disabled after playing the sound if it exists
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if(!ao_app->is_effects_enabled())
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return;
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ui_vp_effect->set_play_once(false); // The effects themselves dictate whether or not they're looping. Static effects will linger.
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ui_vp_effect->play(effect); // It will set_play_once to true if the filepath provided is not designed to loop more than once
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}
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void Courtroom::play_char_sfx(QString sfx_name)
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@ -2299,7 +2302,7 @@ void Courtroom::append_ic_text(QString p_text, QString p_name, bool is_songchang
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const int old_scrollbar_value = ui_ic_chatlog->verticalScrollBar()->value();
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if (!is_songchange)
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p_text = filter_ic_text(p_text, true, -1, m_chatmessage[TEXT_COLOR].toInt());
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p_text = filter_ic_text(p_text, ao_app->is_colorlog_enabled(), -1, m_chatmessage[TEXT_COLOR].toInt());
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if (log_goes_downwards)
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{
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@ -960,9 +960,15 @@ bool AOApplication::is_discord_enabled()
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return result.startsWith("true");
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}
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bool AOApplication::is_shake_flash_enabled()
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bool AOApplication::is_shake_enabled()
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{
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QString result = configini->value("shakeandflash", "true").value<QString>();
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QString result = configini->value("shake", "true").value<QString>();
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return result.startsWith("true");
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}
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bool AOApplication::is_effects_enabled()
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{
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QString result = configini->value("effects", "true").value<QString>();
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return result.startsWith("true");
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}
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@ -972,6 +978,12 @@ bool AOApplication::is_frame_network_enabled()
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return result.startsWith("true");
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}
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bool AOApplication::is_colorlog_enabled()
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{
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QString result = configini->value("colorlog", "true").value<QString>();
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return result.startsWith("true");
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}
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bool AOApplication::get_casing_enabled()
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{
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QString result = configini->value("casing_enabled", "false").value<QString>();
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