I HAVE CONQUERED BASS HELL
BEHOLD, LOOP_START AND LOOP_END MUSIC POINTS! It reads the songname.mp3.txt file, looking for loop_start, loop_length and loop_end in samples MUSIC EFFECTS SYSTEM THAT CAN ***COMMUNICATE WITH THE SERVER***, WOAHHHHHHHHH! RIGHT-CLICK CONTEXT MENUS TO ENABLE/DISABLE SPECIFIC MUSIC EFFECTS MUSIC EFFECTS ENUMS Fix an issue with music looping
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65332f209c
commit
9f543f9ef7
@ -29,7 +29,7 @@ public:
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QWORD loop_end = 0;
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public slots:
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void play(QString p_song, int channel=0, bool crossfade=false);
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void play(QString p_song, int channel=0, bool loop=false, int effect_flags=0);
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void stop(int channel=0);
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private:
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@ -396,6 +396,9 @@ private:
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QString effect = "";
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//Music effect flags we want to send to server when we play music
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int music_flags = 0;
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int defense_bar_state = 0;
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int prosecution_bar_state = 0;
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@ -643,6 +646,9 @@ private slots:
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void on_music_search_edited(QString p_text);
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void on_music_list_double_clicked(QTreeWidgetItem *p_item, int column);
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void on_music_list_context_menu_requested(const QPoint &pos);
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void music_fade_out(bool toggle);
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void music_fade_in(bool toggle);
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void music_synchronize(bool toggle);
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void music_list_expand_all();
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void music_list_collapse_all();
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void on_area_list_double_clicked(QModelIndex p_model);
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@ -110,4 +110,11 @@ enum CHAT_MESSAGE
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EFFECTS
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};
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enum MUSIC_EFFECT
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{
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FADE_IN = 1,
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FADE_OUT = 2,
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SYNC_POS = 4
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};
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#endif // DATATYPES_H
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@ -15,7 +15,7 @@ AOMusicPlayer::~AOMusicPlayer()
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}
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}
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void AOMusicPlayer::play(QString p_song, int channel, bool crossfade)
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void AOMusicPlayer::play(QString p_song, int channel, bool loop, int effect_flags)
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{
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channel = channel % m_channelmax;
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if (channel < 0) //wtf?
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@ -23,8 +23,9 @@ void AOMusicPlayer::play(QString p_song, int channel, bool crossfade)
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QString f_path = ao_app->get_music_path(p_song);
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unsigned int flags = BASS_STREAM_PRESCAN | BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE;
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if (m_looping)
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if (loop)
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flags |= BASS_SAMPLE_LOOP;
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DWORD newstream = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, flags);
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if (ao_app->get_audio_output_device() != "default")
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@ -33,8 +34,8 @@ void AOMusicPlayer::play(QString p_song, int channel, bool crossfade)
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QString d_path = f_path + ".txt";
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loop_start = 0;
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loop_end = 0;
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if (m_looping && file_exists(d_path)) //Contains loop/etc. information file
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loop_end = BASS_ChannelGetLength(newstream, BASS_POS_BYTE);
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if (loop && file_exists(d_path)) //Contains loop/etc. information file
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{
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QStringList lines = ao_app->read_file(d_path).split("\n");
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foreach (QString line, lines)
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@ -46,49 +47,60 @@ void AOMusicPlayer::play(QString p_song, int channel, bool crossfade)
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float sample_rate;
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BASS_ChannelGetAttribute(newstream, BASS_ATTRIB_FREQ, &sample_rate);
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qDebug() << sample_rate << args[1].trimmed();
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//Grab number of bytes for sample size
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int sample_size = 16/8;
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//number of channels (stereo/mono)
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int num_channels = 2;
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//Calculate the bytes for loop_start/loop_end to use with the sync proc
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QWORD bytes = static_cast<QWORD>(args[1].trimmed().toFloat() * sample_size * num_channels);
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if (arg == "loop_start")
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loop_start = BASS_ChannelSeconds2Bytes(newstream, args[1].trimmed().toDouble() / static_cast<double>(sample_rate));
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loop_start = bytes;
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else if (arg == "loop_length")
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loop_end = loop_start + BASS_ChannelSeconds2Bytes(newstream, args[1].trimmed().toDouble() / static_cast<double>(sample_rate));
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loop_end = loop_start + bytes;
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else if (arg == "loop_end")
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loop_end = BASS_ChannelSeconds2Bytes(newstream, args[1].trimmed().toDouble() / static_cast<double>(sample_rate));
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loop_end = bytes;
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}
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qDebug() << "Found data file for song" << p_song << "length" << BASS_ChannelGetLength(newstream, BASS_POS_BYTE) << "loop start" << loop_start << "loop end" << loop_end;
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}
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if (crossfade)
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if (BASS_ChannelIsActive(m_stream_list[channel]) == BASS_ACTIVE_PLAYING)
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{
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DWORD oldstream = m_stream_list[channel];
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//Mute the new sample
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BASS_ChannelSetAttribute(newstream, BASS_ATTRIB_VOL, 0);
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//Crossfade time
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if (BASS_ChannelIsActive(oldstream) == BASS_ACTIVE_PLAYING)
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if (effect_flags & SYNC_POS)
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{
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//Fade out the other sample and stop it
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BASS_ChannelSlideAttribute(oldstream, BASS_ATTRIB_VOL|BASS_SLIDE_LOG, -1, 5000);
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BASS_ChannelLock(oldstream, true);
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//Sync it with the new sample
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BASS_ChannelSetPosition(newstream, BASS_ChannelGetPosition(oldstream, BASS_POS_BYTE), BASS_POS_BYTE);
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BASS_ChannelLock(oldstream, false);
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}
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//Start it
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BASS_ChannelPlay(newstream, false);
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//Fade in our sample
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BASS_ChannelSlideAttribute(newstream, BASS_ATTRIB_VOL, static_cast<float>(m_volume[channel] / 100.0f), 1000);
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m_stream_list[channel] = newstream;
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if (effect_flags & FADE_OUT)
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{
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//Fade out the other sample and stop it (due to -1)
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BASS_ChannelSlideAttribute(oldstream, BASS_ATTRIB_VOL|BASS_SLIDE_LOG, -1, 4000);
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}
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else
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BASS_ChannelStop(oldstream); //Stop the sample since we don't need it anymore
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}
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else
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{
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BASS_ChannelStop(m_stream_list[channel]);
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m_stream_list[channel] = newstream;
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BASS_ChannelPlay(m_stream_list[channel], false);
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this->set_volume(m_volume[channel], channel);
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}
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this->set_looping(m_looping); //Have to do this here due to any crossfading-related changes, etc.
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m_stream_list[channel] = newstream;
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BASS_ChannelPlay(m_stream_list[channel], false);
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if (effect_flags & FADE_IN)
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{
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//Fade in our sample
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BASS_ChannelSetAttribute(newstream, BASS_ATTRIB_VOL, 0);
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BASS_ChannelSlideAttribute(newstream, BASS_ATTRIB_VOL, static_cast<float>(m_volume[channel] / 100.0f), 1000);
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}
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else
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this->set_volume(m_volume[channel], channel);
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this->set_looping(loop); //Have to do this here due to any crossfading-related changes, etc.
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}
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void AOMusicPlayer::stop(int channel)
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@ -115,29 +127,36 @@ void AOMusicPlayer::set_volume(int p_value, int channel)
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void CALLBACK loopProc(HSYNC handle, DWORD channel, DWORD data, void *user)
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{
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AOMusicPlayer *self= static_cast<AOMusicPlayer*>(user);
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qDebug() << BASS_ChannelGetPosition(channel, BASS_POS_BYTE);
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BASS_ChannelSetPosition(channel, self->loop_start, BASS_POS_BYTE);
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QWORD loop_start = *(static_cast<unsigned *>(user));
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BASS_ChannelLock(channel, true);
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BASS_ChannelSetPosition(channel, loop_start, BASS_POS_BYTE);
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BASS_ChannelLock(channel, false);
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}
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void AOMusicPlayer::set_looping(bool toggle, int channel)
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{
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m_looping = toggle;
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qDebug() << "looping" << m_looping;
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if (m_looping == false && BASS_ChannelFlags(m_stream_list[channel], 0, 0) & BASS_SAMPLE_LOOP)
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if (!m_looping)
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{
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BASS_ChannelFlags(m_stream_list[channel], 0, BASS_SAMPLE_LOOP); // remove the LOOP flag
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if (BASS_ChannelFlags(m_stream_list[channel], 0, 0) & BASS_SAMPLE_LOOP)
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BASS_ChannelFlags(m_stream_list[channel], 0, BASS_SAMPLE_LOOP); // remove the LOOP flag
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BASS_ChannelRemoveSync(m_stream_list[channel], loop_sync[channel]);
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loop_sync[channel] = 0;
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}
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else if (m_looping == true)
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else
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{
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BASS_ChannelFlags(m_stream_list[channel], BASS_SAMPLE_LOOP, BASS_SAMPLE_LOOP); // set the LOOP flag
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BASS_ChannelRemoveSync(m_stream_list[channel], loop_sync[channel]);
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qDebug() << loop_end;
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if (loop_end > 0)
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if (loop_sync[channel] != 0)
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{
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loop_sync[channel] = BASS_ChannelSetSync(m_stream_list[channel], BASS_SYNC_POS | BASS_SYNC_MIXTIME, loop_end, loopProc, this);
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qDebug() << "Started loop sync";
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BASS_ChannelRemoveSync(m_stream_list[channel], loop_sync[channel]); //remove the sync
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loop_sync[channel] = 0;
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}
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if (loop_start > 0)
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{
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if (loop_end == 0)
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loop_end = BASS_ChannelGetLength(m_stream_list[channel], BASS_POS_BYTE);
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if (loop_end > 0) //Don't loop zero length songs even if we're asked to
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loop_sync[channel] = BASS_ChannelSetSync(m_stream_list[channel], BASS_SYNC_POS | BASS_SYNC_MIXTIME, loop_end, loopProc, &loop_start);
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}
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}
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}
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@ -2813,7 +2813,7 @@ void Courtroom::handle_song(QStringList *p_contents)
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bool looping = true;
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int channel = 0;
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bool crossfade = false;
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int effect_flags = 0;
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if (n_char < 0 || n_char >= char_list.size())
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{
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int channel = 0;
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@ -2823,13 +2823,12 @@ void Courtroom::handle_song(QStringList *p_contents)
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if (p_contents->length() > 4) //eyyy we want to change this song's CHANNEL huh
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channel = p_contents->at(4).toInt(); //let the music player handle it if it's bigger than the channel list
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if (p_contents->length() > 5) //CROSSFADE!? Are you MAD?
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if (p_contents->length() > 5) //Flags provided to us by server such as Fade In, Fade Out, Sync Pos etc.
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{
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crossfade = p_contents->at(5) == "1"; //let the music player handle it if it's bigger than the channel list
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effect_flags = p_contents->at(5).toInt();
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}
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music_player->set_looping(looping, channel);
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music_player->play(f_song, channel, crossfade);
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music_player->play(f_song, channel, looping, effect_flags);
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if (channel == 0)
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ui_music_name->setText(f_song);
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}
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@ -2854,8 +2853,10 @@ void Courtroom::handle_song(QStringList *p_contents)
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if (p_contents->length() > 4) //eyyy we want to change this song's CHANNEL huh
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channel = p_contents->at(4).toInt(); //let the music player handle it if it's bigger than the channel list
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if (p_contents->length() > 5) //CROSSFADE!? Are you MAD?
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crossfade = p_contents->at(5) == "1"; //let the music player handle it if it's bigger than the channel list
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if (p_contents->length() > 5) //Flags provided to us by server such as Fade In, Fade Out, Sync Pos etc.
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{
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effect_flags = p_contents->at(5).toInt();
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}
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if (!mute_map.value(n_char))
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{
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@ -2869,8 +2870,8 @@ void Courtroom::handle_song(QStringList *p_contents)
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}
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append_ic_text(f_song_clear, str_show, true);
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music_player->set_looping(looping, channel);
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music_player->play(f_song, channel, crossfade);
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music_player->play(f_song, channel, looping, effect_flags);
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if (channel == 0)
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ui_music_name->setText(f_song);
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}
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@ -3763,14 +3764,14 @@ void Courtroom::on_music_list_double_clicked(QTreeWidgetItem *p_item, int column
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QString p_song = p_item->text(column);
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if (!ui_ic_chat_name->text().isEmpty() && ao_app->cccc_ic_support_enabled)
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{
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ao_app->send_server_packet(new AOPacket("MC#" + p_song + "#" + QString::number(m_cid) + "#" + ui_ic_chat_name->text() + "#%"), false);
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}
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else
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{
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ao_app->send_server_packet(new AOPacket("MC#" + p_song + "#" + QString::number(m_cid) + "#%"), false);
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}
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QStringList packet_contents;
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packet_contents.append(p_song);
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packet_contents.append(QString::number(m_cid));
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if ((!ui_ic_chat_name->text().isEmpty() && ao_app->cccc_ic_support_enabled) || ao_app->effects_enabled)
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packet_contents.append(ui_ic_chat_name->text());
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if (ao_app->effects_enabled)
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packet_contents.append(QString::number(music_flags));
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ao_app->send_server_packet(new AOPacket("MC", packet_contents), false);
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}
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void Courtroom::on_music_list_context_menu_requested(const QPoint &pos)
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@ -3779,9 +3780,50 @@ void Courtroom::on_music_list_context_menu_requested(const QPoint &pos)
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menu->addAction(QString("Expand All Categories"), this, SLOT(music_list_expand_all()));
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menu->addAction(QString("Collapse All Categories"), this, SLOT(music_list_collapse_all()));
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// menu->addSeparator();
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menu->addSeparator();
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menu->addAction(new QAction("Fade Out Previous", this));
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menu->actions().back()->setCheckable(true);
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menu->actions().back()->setChecked(music_flags & FADE_OUT);
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connect(menu->actions().back(), SIGNAL(toggled(bool)), this, SLOT(music_fade_out(bool)));
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menu->addAction(new QAction("Fade In", this));
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menu->actions().back()->setCheckable(true);
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menu->actions().back()->setChecked(music_flags & FADE_IN);
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connect(menu->actions().back(), SIGNAL(toggled(bool)), this, SLOT(music_fade_in(bool)));
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menu->addAction(new QAction("Synchronize", this));
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menu->actions().back()->setCheckable(true);
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menu->actions().back()->setChecked(music_flags & SYNC_POS);
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connect(menu->actions().back(), SIGNAL(toggled(bool)), this, SLOT(music_synchronize(bool)));
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menu->popup(ui_music_list->mapToGlobal(pos));
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}
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void Courtroom::music_fade_out(bool toggle)
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{
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if (toggle)
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music_flags |= FADE_OUT;
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else
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music_flags &= ~FADE_OUT;
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}
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void Courtroom::music_fade_in(bool toggle)
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{
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if (toggle)
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music_flags |= FADE_IN;
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else
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music_flags &= ~FADE_IN;
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}
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void Courtroom::music_synchronize(bool toggle)
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{
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if (toggle)
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music_flags |= SYNC_POS;
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else
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music_flags &= ~SYNC_POS;
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}
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void Courtroom::music_list_expand_all()
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{
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ui_music_list->expandAll();
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Reference in New Issue
Block a user