remove fuck
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				@ -197,7 +197,7 @@ public:
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  //properly sets up some varibles: resets user state
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  void enter_courtroom(int p_cid);
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  // mfw this didnt fucking exist yet
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  // set the character using an ID
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  void set_character(int char_id);
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  //helper function that populates ui_music_list with the contents of music_list
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@ -79,7 +79,7 @@ private:
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  void set_size_and_pos(QWidget *p_widget, QString p_identifier);
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public slots:
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  void fucking_threading_goddamn_it(QString fuckshitassgoddamnfuck);
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  void lobbyThreadHandler(QString loadingText);
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private slots:
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  void on_public_servers_clicked();
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  void on_favorites_clicked();
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@ -88,10 +88,10 @@ void AOCharMovie::play_frame_sfx()
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void AOCharMovie::realization_two_network_boogaloo()
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{
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    int current_frame = m_movie->currentFrameNumber();
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    QStringList fucking_garbage = this->frame_realization_hellstring.split("^");
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    for (int i = 0; i < fucking_garbage.length(); i++) {
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        QString fucking_christ = fucking_garbage.at(i);
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        QStringList extra_garbage = fucking_christ.split("|");
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    QStringList realizationList = this->frame_realization_hellstring.split("^");
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    for (int i = 0; i < realizationList.length(); i++) {
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        QString screenshakeList = realizationList.at(i);
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        QStringList extra_garbage = screenshakeList.split("|");
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        if(extra_garbage.at(0) != current_emote){
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            continue;
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        }
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@ -108,10 +108,10 @@ void AOCharMovie::realization_two_network_boogaloo()
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void AOCharMovie::screenshake_two_network_boogaloo()
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{
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    int current_frame = m_movie->currentFrameNumber();
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    QStringList fucking_garbage = this->frame_screenshake_hellstring.split("^");
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    for (int i = 0; i < fucking_garbage.length(); i++) {
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        QString fucking_christ = fucking_garbage.at(i);
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        QStringList extra_garbage = fucking_christ.split("|");
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    QStringList realizationList = this->frame_screenshake_hellstring.split("^");
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    for (int i = 0; i < realizationList.length(); i++) {
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        QString screenshakeList = realizationList.at(i);
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        QStringList extra_garbage = screenshakeList.split("|");
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        if(extra_garbage.at(0) != current_emote){
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            continue;
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        }
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@ -128,10 +128,10 @@ void AOCharMovie::screenshake_two_network_boogaloo()
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void AOCharMovie::sfx_two_network_boogaloo()
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{
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    int current_frame = m_movie->currentFrameNumber();
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    QStringList fucking_garbage = this->frame_sfx_hellstring.split("^");
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    for (int i = 0; i < fucking_garbage.length(); i++) {
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        QString fucking_christ = fucking_garbage.at(i);
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        QStringList extra_garbage = fucking_christ.split("|");
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    QStringList realizationList = this->frame_sfx_hellstring.split("^");
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    for (int i = 0; i < realizationList.length(); i++) {
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        QString screenshakeList = realizationList.at(i);
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        QStringList extra_garbage = screenshakeList.split("|");
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        if(extra_garbage.at(0) != current_emote){
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            continue;
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        }
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@ -168,8 +168,9 @@ void AOCharMovie::movie_ticker()
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  {
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    m_movie->jumpToNextFrame();
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  }
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  this->LoadImageWithStupidMethodForFlipSupport(m_movie->currentImage()); // imagine if QT had sane stuff like "mirror on QMovie" or "resize the image on QT" or "interface with the current QMovie image" or anything else
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  // ps: fuck private functions/variables as a concept, freedom 2 do dangerous things 5ever
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  this->LoadImageWithStupidMethodForFlipSupport(m_movie->currentImage());
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  // imagine if QT had sane stuff like "mirror on QMovie" or "resize the image on QT" or "interface with the current QMovie image" or anything else
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  this->play_frame_sfx();
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  if(!apng){
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      ticker->start(m_movie->nextFrameDelay());
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@ -180,7 +181,7 @@ void AOCharMovie::movie_ticker()
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void AOCharMovie::LoadImageWithStupidMethodForFlipSupport(QImage image)
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{
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    QPixmap f_pixmap;
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    if(m_flipped) // imagine if QT wasn't handicapped harder than people who think MLP is good
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    if(m_flipped)
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        f_pixmap = QPixmap::fromImage(image.mirrored(true, false));
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    else
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        f_pixmap = QPixmap::fromImage(image);
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@ -76,7 +76,7 @@ Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow()
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  misc_sfx_player->set_volume(0);
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  frame_emote_sfx_player = new AOSfxPlayer(this, ao_app);
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  frame_emote_sfx_player->set_volume(0);
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  pair_frame_emote_sfx_player = new AOSfxPlayer(this, ao_app); // todo: recode pair // todo: recode fucking everything
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  pair_frame_emote_sfx_player = new AOSfxPlayer(this, ao_app); // todo: recode pair
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  pair_frame_emote_sfx_player->set_volume(0);
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  blip_player = new AOBlipPlayer(this, ao_app);
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@ -878,7 +878,7 @@ void Courtroom::set_background(QString p_background)
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  }
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}
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void Courtroom::set_character(int char_id) // can you fucking believe this didn't exist yet
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void Courtroom::set_character(int char_id)
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{
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    m_cid = char_id;
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@ -1129,62 +1129,62 @@ void Courtroom::append_server_chatmessage(QString p_name, QString p_message, QSt
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  ui_server_chatlog->append_chatmessage(p_name, p_message, colour);
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}
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class AOFrameThreadingBullshitPre : public QRunnable
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class AOFrameThreadingPre : public QRunnable
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{
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public:
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    Courtroom *mycourt_fuck;
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    Courtroom *thisCourtroom;
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    int my_frameNumber;
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    AOFrameThreadingBullshitPre(Courtroom *my_courtroom, int frameNumber){
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        mycourt_fuck = my_courtroom;
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    AOFrameThreadingPre(Courtroom *my_courtroom, int frameNumber){
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        thisCourtroom = my_courtroom;
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        my_frameNumber = frameNumber;
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    }
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    void run()
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    {
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        qDebug() << my_frameNumber << " FRAME NUMBER" << " from" << QThread::currentThread();
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        QString sfx_to_play = mycourt_fuck->ao_app->get_frame_sfx_name(mycourt_fuck->current_char, mycourt_fuck->ao_app->get_pre_emote(mycourt_fuck->current_char, mycourt_fuck->current_emote), my_frameNumber);
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        QString screenshake_to_play = mycourt_fuck->ao_app->get_screenshake_frame(mycourt_fuck->current_char, mycourt_fuck->ao_app->get_pre_emote(mycourt_fuck->current_char, mycourt_fuck->current_emote), my_frameNumber);
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        QString realization_to_play = mycourt_fuck->ao_app->get_realization_frame(mycourt_fuck->current_char, mycourt_fuck->ao_app->get_pre_emote(mycourt_fuck->current_char, mycourt_fuck->current_emote), my_frameNumber);
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        QString sfx_to_play = thisCourtroom->ao_app->get_frame_sfx_name(thisCourtroom->current_char, thisCourtroom->ao_app->get_pre_emote(thisCourtroom->current_char, thisCourtroom->current_emote), my_frameNumber);
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        QString screenshake_to_play = thisCourtroom->ao_app->get_screenshake_frame(thisCourtroom->current_char, thisCourtroom->ao_app->get_pre_emote(thisCourtroom->current_char, thisCourtroom->current_emote), my_frameNumber);
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        QString realization_to_play = thisCourtroom->ao_app->get_realization_frame(thisCourtroom->current_char, thisCourtroom->ao_app->get_pre_emote(thisCourtroom->current_char, thisCourtroom->current_emote), my_frameNumber);
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        if(sfx_to_play != "")
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        {
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            mycourt_fuck->threading_sfx += "|" + QString::number(my_frameNumber) + "=" + sfx_to_play;
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            thisCourtroom->threading_sfx += "|" + QString::number(my_frameNumber) + "=" + sfx_to_play;
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        }
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        if(screenshake_to_play != "")
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        {
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            mycourt_fuck->threading_shake += "|" + QString::number(my_frameNumber) + "=" + screenshake_to_play;
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            thisCourtroom->threading_shake += "|" + QString::number(my_frameNumber) + "=" + screenshake_to_play;
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        }
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        if(realization_to_play != "")
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        {
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            mycourt_fuck->threading_flash += "|" + QString::number(my_frameNumber) + "=" + realization_to_play;
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            thisCourtroom->threading_flash += "|" + QString::number(my_frameNumber) + "=" + realization_to_play;
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        }
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    }
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};
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class AOFrameThreadingBullshit : public QRunnable
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class AOFrameThreading : public QRunnable
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{
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public:
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    Courtroom *mycourt_fuck;
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    Courtroom *thisCourtroom;
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    int my_frameNumber;
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    AOFrameThreadingBullshit(Courtroom *my_courtroom, int frameNumber){
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        mycourt_fuck = my_courtroom;
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    AOFrameThreading(Courtroom *my_courtroom, int frameNumber){
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        thisCourtroom = my_courtroom;
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        my_frameNumber = frameNumber;
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    }
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    void run()
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    {
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        QString sfx_to_play = mycourt_fuck->ao_app->get_frame_sfx_name(mycourt_fuck->current_char, mycourt_fuck->threading_prefix + mycourt_fuck->ao_app->get_emote(mycourt_fuck->current_char, mycourt_fuck->current_emote), my_frameNumber);
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        QString screenshake_to_play = mycourt_fuck->ao_app->get_screenshake_frame(mycourt_fuck->current_char, mycourt_fuck->threading_prefix + mycourt_fuck->ao_app->get_emote(mycourt_fuck->current_char, mycourt_fuck->current_emote), my_frameNumber);
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        QString realization_to_play = mycourt_fuck->ao_app->get_realization_frame(mycourt_fuck->current_char, mycourt_fuck->threading_prefix + mycourt_fuck->ao_app->get_emote(mycourt_fuck->current_char, mycourt_fuck->current_emote), my_frameNumber);
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        QString sfx_to_play = thisCourtroom->ao_app->get_frame_sfx_name(thisCourtroom->current_char, thisCourtroom->threading_prefix + thisCourtroom->ao_app->get_emote(thisCourtroom->current_char, thisCourtroom->current_emote), my_frameNumber);
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        QString screenshake_to_play = thisCourtroom->ao_app->get_screenshake_frame(thisCourtroom->current_char, thisCourtroom->threading_prefix + thisCourtroom->ao_app->get_emote(thisCourtroom->current_char, thisCourtroom->current_emote), my_frameNumber);
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        QString realization_to_play = thisCourtroom->ao_app->get_realization_frame(thisCourtroom->current_char, thisCourtroom->threading_prefix + thisCourtroom->ao_app->get_emote(thisCourtroom->current_char, thisCourtroom->current_emote), my_frameNumber);
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        if(sfx_to_play != "")
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        {
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            mycourt_fuck->threading_sfx += "|" + QString::number(my_frameNumber) + "=" + sfx_to_play;
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            thisCourtroom->threading_sfx += "|" + QString::number(my_frameNumber) + "=" + sfx_to_play;
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        }
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        if(screenshake_to_play != "")
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        {
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            mycourt_fuck->threading_shake += "|" + QString::number(my_frameNumber) + "=" + screenshake_to_play;
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            thisCourtroom->threading_shake += "|" + QString::number(my_frameNumber) + "=" + screenshake_to_play;
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        }
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        if(realization_to_play != "")
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        {
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            mycourt_fuck->threading_flash += "|" + QString::number(my_frameNumber) + "=" + realization_to_play;
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            thisCourtroom->threading_flash += "|" + QString::number(my_frameNumber) + "=" + realization_to_play;
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        }
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    }
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};
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@ -1393,7 +1393,7 @@ void Courtroom::on_chat_return_pressed()
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      frame_emote_checker = new QMovie(this);
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      frame_emote_checker->setFileName(preemote);
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      frame_emote_checker->jumpToFrame(0);
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      qDebug() << "Premote fuck: " << frame_emote_checker->frameCount();
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      qDebug() << "Premote: " << frame_emote_checker->frameCount();
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      preemote_sfx += ao_app->get_pre_emote(current_char, current_emote);
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      preemote_shake += ao_app->get_pre_emote(current_char, current_emote);
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@ -1404,7 +1404,7 @@ void Courtroom::on_chat_return_pressed()
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      threading_flash = preemote_flash;
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      for(int i=0; i < frame_emote_checker->frameCount(); i++){
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          AOFrameThreadingBullshitPre *testfuck = new AOFrameThreadingBullshitPre(this, i);
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          AOFrameThreadingPre *testfuck = new AOFrameThreadingPre(this, i);
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          QThreadPool::globalInstance()->start(testfuck);
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      }
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      QThreadPool::globalInstance()->waitForDone();
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@ -1425,7 +1425,7 @@ void Courtroom::on_chat_return_pressed()
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      frame_emote_checker = new QMovie(this);
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      frame_emote_checker->setFileName(talkemote_to_check);
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      frame_emote_checker->jumpToFrame(0);
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      qDebug() << "TALK fuck: " << frame_emote_checker->frameCount();
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      qDebug() << "Talk: " << frame_emote_checker->frameCount();
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      threading_sfx = talkemote_sfx;
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      threading_shake = talkemote_shake;
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@ -1433,7 +1433,7 @@ void Courtroom::on_chat_return_pressed()
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      threading_prefix = QString("(b)");
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      for(int i=0; i < frame_emote_checker->frameCount(); i++){
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          AOFrameThreadingBullshit *testfuck = new AOFrameThreadingBullshit(this, i);
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          AOFrameThreading *testfuck = new AOFrameThreading(this, i);
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          QThreadPool::globalInstance()->start(testfuck);
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      }
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      QThreadPool::globalInstance()->waitForDone();
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@ -1455,14 +1455,14 @@ void Courtroom::on_chat_return_pressed()
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      frame_emote_checker = new QMovie(this);
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      frame_emote_checker->setFileName(idleemote_to_check);
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      frame_emote_checker->jumpToFrame(0);
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      qDebug() << "idle fuck: " << frame_emote_checker->frameCount();
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      qDebug() << "idle: " << frame_emote_checker->frameCount();
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      threading_sfx = idleemote_sfx;
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      threading_shake = idleemote_shake;
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      threading_flash = idleemote_flash;
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      threading_prefix = QString("(a)");
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      for(int i=0; i < frame_emote_checker->frameCount(); i++){
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          AOFrameThreadingBullshit *testfuck = new AOFrameThreadingBullshit(this, i);
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          AOFrameThreading *testfuck = new AOFrameThreading(this, i);
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          QThreadPool::globalInstance()->start(testfuck);
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      }
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      QThreadPool::globalInstance()->waitForDone();
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@ -173,8 +173,8 @@ void Lobby::set_size_and_pos(QWidget *p_widget, QString p_identifier)
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  }
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}
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void Lobby::fucking_threading_goddamn_it(QString text){
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    this->set_loading_text(text);
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void Lobby::lobbyThreadHandler(QString loadingText){
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    this->set_loading_text(loadingText);
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}
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void Lobby::set_loading_text(QString p_text)
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