Added additional customization options.
I didn't format anything tho that is at the end
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@ -188,8 +188,10 @@ public:
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int get_max_log_size();
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// Gets the punctuation delay modifier
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int get_pundelay();
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bool get_pundelay();
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//Gets whether slower text speed is enabled
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bool get_slower_blips();
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// Returns whether the log should go upwards (new behaviour)
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// or downwards (vanilla behaviour).
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bool get_log_goes_downwards();
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@ -52,8 +52,9 @@ private:
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QLabel *ui_length_lbl;
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QSpinBox *ui_length_spinbox;
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QLabel *ui_pun_delay;
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QSpinBox *ui_pun_delay_spinbox;
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QFrame *ui_log_names_divider;
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QCheckBox *ui_pun_delay_cb;
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QLabel *ui_slower_blips_lb;
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QCheckBox *ui_slower_blips_cb;
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QLineEdit *ui_username_textbox;
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QLabel *ui_username_lbl;
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QLabel *ui_showname_lbl;
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@ -288,7 +288,8 @@ private:
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bool message_is_centered = false;
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int current_display_speed = 3;
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int message_display_speed[7] = {30, 40, 50, 60, 75, 100, 120};
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int message_display_speed_slow[7] = {30, 40, 50, 60, 75, 100, 120};
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int message_display_speed[7] = {10, 20, 30, 40, 50, 60, 75};
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// This is for checking if the character should start talking again
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// when an inline blue text ends.
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@ -388,8 +389,8 @@ private:
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const QString punctuation_chars = ".,?!:;";
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// amount by which we multiply the delay when we parse punctuation chars
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int punctuation_modifier = 2;
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int punctuation_modifier = 0;
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bool slower_blips = false;
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// character id, which index of the char_list the player is
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int m_cid = -1;
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// cid and this may differ in cases of ini-editing
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@ -189,16 +189,23 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app)
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ui_net_divider->setFrameShadow(QFrame::Sunken);
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ui_gameplay_form->setWidget(9, QFormLayout::FieldRole, ui_net_divider);
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ui_slower_blips_lb = new QLabel(ui_form_layout_widget);
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ui_slower_blips_lb->setText(tr("Slower text speed:"));
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ui_slower_blips_lb->setToolTip(tr("Set the text speed to be the same as the AA games."));
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ui_slower_blips_cb = new QCheckBox(ui_form_layout_widget);
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ui_slower_blips_cb->setChecked(p_ao_app->get_pundelay());
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ui_gameplay_form->setWidget(10, QFormLayout::FieldRole, ui_slower_blips_cb);
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ui_gameplay_form->setWidget(10, QFormLayout::LabelRole, ui_slower_blips_lb);
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ui_pun_delay = new QLabel(ui_form_layout_widget);
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ui_pun_delay->setText(tr("Punctation Delay:"));
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ui_pun_delay->setText(tr("Blip delay on punctuations:"));
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ui_pun_delay->setToolTip(tr("Punctation delay modifier."
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" Set it to 1 for no additional delay."));
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ui_pun_delay_spinbox = new QSpinBox(ui_form_layout_widget);
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ui_pun_delay_spinbox->setMinimum(1);
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ui_pun_delay_spinbox->setMaximum(3);
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ui_pun_delay_spinbox->setValue(p_ao_app->get_pundelay());
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ui_gameplay_form->setWidget(10, QFormLayout::FieldRole, ui_pun_delay_spinbox);
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ui_gameplay_form->setWidget(10, QFormLayout::LabelRole, ui_pun_delay);
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" Enable it for the blips to slow down on punctuations."));
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ui_pun_delay_cb = new QCheckBox(ui_form_layout_widget);
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ui_pun_delay_cb->setChecked(p_ao_app->get_pundelay());
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ui_gameplay_form->setWidget(11, QFormLayout::FieldRole, ui_pun_delay_cb);
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ui_gameplay_form->setWidget(11, QFormLayout::LabelRole, ui_pun_delay);
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// Here we start the callwords tab.
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ui_callwords_tab = new QWidget();
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@ -655,8 +662,8 @@ void AOOptionsDialog::save_pressed()
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configini->setValue("discord", ui_discord_cb->isChecked());
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configini->setValue("shakeandflash", ui_epilepsy_cb->isChecked());
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configini->setValue("language", ui_language_combobox->currentText().left(2));
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configini->setValue("punctuation_delay", ui_pun_delay_spinbox->value());
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configini->setValue("keep_evidence", ui_keepevi_cb->isChecked());
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configini->setValue("punctuation_delay", ui_pun_delay_cb->isChecked());
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configini->setValue("slower_blips", ui_slower_blips_cb->isChecked());
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QFile *callwordsini = new QFile(ao_app->get_base_path() + "callwords.ini");
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if (!callwordsini->open(QIODevice::WriteOnly | QIODevice::Truncate |
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@ -1761,7 +1761,7 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
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ui_vp_objection->stop();
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// ui_vp_player_char->stop();
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chat_tick_timer->stop();
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if (keep_evidence_display)
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if (!keep_evidence_display)
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ui_vp_evidence_display->reset();
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chatmessage_is_empty =
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@ -2769,7 +2769,10 @@ void Courtroom::start_chat_ticking()
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// At the start of every new message, we set the text speed to the default.
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current_display_speed = 3;
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chat_tick_timer->start(message_display_speed[current_display_speed]);
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if (slower_blips)
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chat_tick_timer->start(message_display_speed_slow[current_display_speed]);
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else
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chat_tick_timer->start(message_display_speed[current_display_speed]);
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QString f_char = m_chatmessage[CHAR_NAME];
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QString f_gender = ao_app->get_gender(f_char);
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@ -2793,6 +2796,8 @@ void Courtroom::chat_tick()
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// Due to our new text speed system, we always need to stop the timer now.
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chat_tick_timer->stop();
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int msg_delay = message_display_speed[current_display_speed];
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if (slower_blips)
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msg_delay = message_display_speed_slow[current_display_speed];
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// Stops blips from playing when we have a formatting option.
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bool formatting_char = false;
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@ -2829,7 +2834,7 @@ void Courtroom::chat_tick()
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f_character = f_character.toHtmlEscaped();
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if (punctuation_chars.contains(f_character)) {
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msg_delay *= punctuation_modifier;
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msg_delay *= punctuation_modifier + 1; // Since we are handling a boolean, if its true its double (1 + 1) or false (1 + 0).
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// ui_vp_message->insertPlainText(f_character);
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}
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@ -46,13 +46,18 @@ int AOApplication::get_max_log_size()
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return result;
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}
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int AOApplication::get_pundelay()
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bool AOApplication::get_slower_blips()
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{
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int result = configini->value("punctuation_delay", 2).toInt();
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if (result < 1 || result > 3) {
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result = 2;
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}
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return result;
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QString result =
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configini->value("slower_blips", "false").value<QString>();
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return result.startsWith("true");
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}
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bool AOApplication::get_pundelay()
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{
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QString result =
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configini->value("punctuation_delay", "false").value<QString>();
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return result.startsWith("true");
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}
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bool AOApplication::get_log_goes_downwards()
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