04daff7446When the realization button is pressed, update the Effects thing too.
Crystalwarrior
2019-09-18 15:46:43 +0300
f8d3d5d8fdFix a bug with sound effect from misc/ folder not being read Make an "effects_icon_size" entry in courtroom_design.ini for scaling the buttons in the effects list
Crystalwarrior
2019-09-18 14:28:26 +0300
2d329cdbd2Bugfixes for the thing and how it orders things
Crystalwarrior
2019-09-18 05:45:02 +0300
9b0f07d125Make effects stop when next message is received
Crystalwarrior
2019-09-18 05:24:40 +0300
ad057c6f7amake icons for effects n shit they're grabbed from the effects/icons/*same name as effects* gotta be .png or w/e i need my sleep
Crystalwarrior
2019-09-18 05:22:00 +0300
605e15bb8cImplement effects system that reads your folder in theme/effects, or misc/<folder name>/<effects> Add an effect packet Allow aomovie to be fed a direct path Add some really terrible helper functions that shouldn't exist, sorry.
Crystalwarrior
2019-09-18 04:14:52 +0300
e151964785Add a sfx list that allows you to choose custom sfx from a list. Allows the same amount of customization as the iniswap list. It tries to read soundlist.ini in the character folder first. If it can't find it, it will fall back to the theme's character_soundlist.ini. It will only save the soundlist.ini if it differs from the character.soundlist.ini. There is currently no way to dynamically change sound delay atm but the function for it is there. Add more tooltips, my favorite!
Crystalwarrior
2019-09-17 23:50:01 +0300
8409b71611Tool tips! Tool tips for everyone! Change the way AOButton loads images into itself (stylesheet broke tooltips)
Crystalwarrior
2019-09-17 21:17:30 +0300
9d20cf0322Streamlined ini swapping so the user can set up multiple character folders associated with a character. This will save to the character folder's iniswaps.ini. You can click on the dropdown and edit the text inside to add an iniswap, and press the [X] button that'll appear next to it to remove the ini swap. Recode the enter_courtroom and add a new update_character feature - the two are now separate and responsible for different things. The courtroom will reload the whole theme and widgets while the character is only responsible for all ui elements related to the character. This drastically improves performance when switching characters using /switch or something Add a set_char_ini helper function that allows you to modify the character variables. For now only used to set name= field when iniswapping
Crystalwarrior
2019-09-17 18:51:40 +0300
6747bfdd5eAllow lobby server descriptions to parse links Fix bad reference to ui_emote_right image Fix chatbox being part of the viewport (gets cut off if it's outside)
Crystalwarrior
2019-09-17 03:31:18 +0300
9695c621c2so this solution doesn't really work. It makes the chat message box appear over the character select screen. this bug only occurs when the chat box is initialized inside the viewport. Annoying as hell but at least it can be reproduced reliably.
Crystalwarrior
2019-09-17 00:56:39 +0300
684e26cb77Change the way sideplayer/playerchar ordering works to be stackUnder instead of Raise so it doesn't break anything (like the chatbox)
Crystalwarrior
2019-09-16 23:54:42 +0300
19ff6cd5f8Fix an incredibly obscure bug where if the viewport message is inside the viewport itself it would not let you scroll it up should the message be too long.
Crystalwarrior
2019-09-16 23:53:32 +0300
13221319b8Change get_stylesheet to return text of a parsed stylesheet file, its functionality was transferred to get_tagged_stylesheet Remove some useless/unused ui elements Implement stylesheet for courtrooms in a way that lets the end user modify a lot of its elements Use get_image_suffix for evidence_appear images
Crystalwarrior
2019-09-16 23:22:34 +0300
f3c7beab70Chat arrow indicator to inform you if the current message stopped being processed Can be modified from the theme in chat_arrow of courtroom_design.ini Uses chat_arrow .png/.gif/etc.
Crystalwarrior
2019-09-16 21:10:21 +0300
b085be5a2aAdd two new helper functions - get_design_element and get_static_image_suffix Modify all set_image calls to utilize said suffix helper function Dynamically change betweehn chatblank, chat, chatmed, chatbig based on the showname's length Use char.ini showname if showname is set to whitespace (doesn't yet check if char.ini showname is also whitespace)
Crystalwarrior
2019-09-16 21:08:43 +0300
b037edc9d8Add additive text option where your messages are added to your previous one, fully networked and ready for the server Adjust some pointless static bool casts to be actual logic checks
Crystalwarrior
2019-09-16 18:11:19 +0300
9b39b7d6aaAllow char.ini to override the chat font and font size with chat_font = and chat_size = Scream at the coders that decided hard-coding fonts and colors was a good idea (gotta properly let the themes modify that later) Fix a lot of ui elements not properly respecting the themes and their colors add a set_qfont method for those situations that need it Allow the theme to change sender colors for ooc and ms chatlogs rename url parser variable to something more immediately apparent as to what it is for readability's sake
Crystalwarrior
2019-09-16 06:09:39 +0300
03ebad6bb6Add expanded style sheet support Allow lobby fonts to happen
Crystalwarrior
2019-09-16 04:16:59 +0300
6785f35762Begin implementation of scroll bars in the options menu
Crystalwarrior
2019-09-16 01:20:03 +0300
2268df7b15Update preanim_timer to follow the weird ass time_mod constant
Crystalwarrior
2019-09-16 01:17:13 +0300
bf999f195aAdd file reading, writing and appending functions that create folders if bool is true Fix server_address not being properly created in packet distribution Create a log file when you join a server in the logs/<server name>/<logname>.log and update it every time there's a new chat entry minor refactor of chatlogpiece
Crystalwarrior
2019-09-16 01:16:37 +0300
1b36be9dbcAdd an option for networking frame-specific effects I'm starting to realize the options menu/system needs a complete overhaul at this point. (Auto-generating options menu, anyone?)
Crystalwarrior
2019-09-15 21:39:39 +0300
6afce05661Adjust options dialog to use a "row" variable for adding new elements easier Add the "allow shake/flash" button Add the "enable looping SFX" button
Crystalwarrior
2019-09-15 21:17:12 +0300
ba28c244aaAdd an opton to enable/disable screenshake + flashing Fix moderation guard button not doing what it's supposed to (enable/disable modcalls) Fix moderation guard button appearing with failed logins Fix the option to toggle looping sfx not doing anything
Crystalwarrior
2019-09-15 21:15:40 +0300
661ec87646Implement networking for frame-specific effects data sending/parsing if the server supports it Reorganize charmovie.h a bit and make some functions private Add a new helper function "read_char_ini_tag" which returns a qstringlist of all key=value strings associated with the tag
Crystalwarrior
2019-09-15 20:02:24 +0300
Merge pull request #107 from Pyraqq/master
stonedDiscord
2019-09-15 17:22:04 +0200
e94640b349Looping SFX system - Defined this way: [SoundL] sfx-roar = 1
Crystalwarrior
2019-09-15 17:44:47 +0300
a2f9df4042Finally implement frame-specific effects such as screenshake, realization flash, sound effects, etc. Fix screenshake animation modifying the default positions of shook elements Fix aomovie sometimes not playing the last frame and causing lagspikes due to the delay() method
Crystalwarrior
2019-09-15 17:44:02 +0300
4db1140074Add a bunch of cool refactors to support variable speed percentage Partially bring back the differing [Time] duration variable, however, the speed of the image will not be adjusted to accomodate it due to the need for using m_reader to read through every frame to determine the final full delay value (which tanks performance). Comment all the functions for the charmovie in aocharmovie.h
Crystalwarrior
2019-09-15 14:26:57 +0300
5419641c1eRevert "2.7.2 way of animating charmovie.cpp ported over"
Crystalwarrior
2019-09-15 02:17:20 +0300
37d192b430Load frames as they're needed instead of loading everything at once, and cache them for optimization. The cache is cleared when a new animation is played. Resolve an issue where if a preanim transitions into (a)idle it would get stuck on the first frame of that (removed the ticker->stop();)
Crystalwarrior
2019-09-15 02:14:40 +0300
938f1aeea1Optimize the heck out of animated images. There is no lag after the image is loaded now. HOWEVER, there's lag when the image is first loaded due to the aspect ratio and sizing (at least with .apng's).
Crystalwarrior
2019-09-14 22:35:02 +0300
14ced5ce152.7.2 way of animating charmovie.cpp ported over
Crystalwarrior
2019-09-14 20:20:38 +0300
ab30cca586Use a ticker and QImageReader instead of QMovie Issue: absolutely fucking broken, needs shittons of fixing or ditching. Might not be that efficient, anyway.
Crystalwarrior
2019-09-14 19:50:46 +0300
51c97ad51cAllow [Time] to be blank for pre-anims to not be required to use it play_talking and play_idle reduced in useless code
Crystalwarrior
2019-09-14 19:38:56 +0300
f225df6f19Fix objections hiding the character
Crystalwarrior
2019-09-14 14:50:16 +0300
b608f84100Resolve a segfault with screenshake, need to determine a better method to finish previous animation (if it exists) properly.
Crystalwarrior
2019-09-14 01:20:01 +0300
4b452e968dFix the objection_stop_music option not doing anything Stop the animation for the side player char in pairing so as not to affect anything Remove the "DOOM" packet as anyone who has the source code can just remove it anyway
Crystalwarrior
2019-09-14 00:48:07 +0300
4645d9dd08Add a blip sound QElapsedTimer so blipsounds don't play more frequently than 60ms to preserve all of our ears. Adjust the message display speeds to feel more accurate to AA, with }}} speed displaying text instantly for that section
Crystalwarrior
2019-09-14 00:46:46 +0300
1139bf5cd0Bass.dll functionality-based clientside music looping system by using channel loopable flags (no use of QTimer required) Implement Goofball's AOV loopable music server message where any value that's not -1 when the length of the handle_message packet is longer than 3 will not loop the music (still confused about this but w/e)
iamgoofball
2019-01-19 21:01:19 -0800
f9b3bd5bb5forgot to actually uncomment the change, oops
Crystalwarrior
2019-09-13 17:57:30 +0300
f1b3169713CONTROVERSIAL: Detach ui_vp_message from ui_vp_chatbox to prevent it from being affected by the screenshake. ui_vp_message still sets position relative to the chat box for now (as doing otherwise would break a lot of themes).
Crystalwarrior
2019-09-13 15:13:40 +0300
040898feffSet up screenshake button ui Rewrite Goofball's doScreenshake() function to be much more modular and multi-purpose (also rename to do_screenshake() to match other functions) Add networking needed to make screenshake work. Works with AOV version of tsuserver3 (button screenshake only so far). Add get_theme_pos helper function, currently unused.
Crystalwarrior
2019-09-13 15:11:30 +0300
86523bb101Rename dubious "duration" to "default_duration" for play function in AOMovie class
Crystalwarrior
2019-09-13 11:56:22 +0300
9aa88b1d6eUse brace constructors instead of << append operator for path lists Rename gif_path into emote_path for charmovie.cpp Rename p_gif into p_image for aomovie.cpp
Crystalwarrior
2019-09-13 11:37:06 +0300
bb8edab579Make shout, verdict and wtce default duration values into constants
Crystalwarrior
2019-09-13 11:41:59 +0300
8027bbffadUse brace constructors instead of << append operator for path lists
Crystalwarrior
2019-09-13 11:37:06 +0300
5c69d10cd5Add a tool tip to blip rate settings Adapt the blip rate to allow variable speed value array sizes
Crystalwarrior
2019-09-13 11:31:06 +0300
455e020b19Make log go downwards by default Rename kill_music_on_object to objection_stop_music for readability Update blip rate (faster overall, more accurate to the trilogy) - based on AOV values Update default blip rate to be "once every two symbols"
Crystalwarrior
2019-09-13 11:13:50 +0300
ba41b070a2Cut music on objection if config is enabled for it (does not transmit networked message yet)
Crystalwarrior
2019-09-13 11:03:23 +0300
8a5bc8632eKill Music on Object option (todo: actual functionality, cherrypicked from Goofball's 2.7 branch)
iamgoofball
2019-01-18 19:08:56 -0800
2a5cd56d57Fixes Objections hiding the current character, instead of overlaying on top of it. (from goofball's 2.7 branch commit e6cb5bd2cf)
Crystalwarrior
2019-09-12 22:55:24 +0300
3b3507df60Fix compilation error Allow realization flashes to be animated images by making them AOMovies Eploit the newly added 'duration' system for realization AOMovie
Crystalwarrior
2019-09-12 19:37:44 +0300
5a31516a36Remove unecessary hard-coded timers for the witness testimony .png Make the witness testimony use AOMovie instead of AOImage Remove pointless "testimony_in_progress" variable CONTROVERSIAL: Make the witness testimony indicator be position-ignorant so as to reduce the amount of hardcoding and allow broader usage of the witness testimony system (For example, Danganronpa investigation indicator, etc.) - This should not affect how the testimony indicator is received currently, as witness testimony usually requires the entire rest of the court to shut up until the cross-examination either way.
Crystalwarrior
2019-09-12 19:03:42 +0300
e76a83ddfeAllow AOMovie to have timers that take priority over the animated image frame count Set it up so feeding the timer value when playing the AOMovie would use the timer but only in cases where a non-animated image is used Update shouts and wtce to pass the 'duration' argument which will be used if the image used is non-animated. Otherwise, prioritize the animated image duration.
Crystalwarrior
2019-09-12 18:28:08 +0300
bb98f79083Fix compilation error Allow realization flashes to be animated images by making them AOMovies Eploit the newly added 'duration' system for realization AOMovie
Crystalwarrior
2019-09-12 19:37:44 +0300
932f430b68Remove unecessary hard-coded timers for the witness testimony .png Make the witness testimony use AOMovie instead of AOImage Remove pointless "testimony_in_progress" variable CONTROVERSIAL: Make the witness testimony indicator be position-ignorant so as to reduce the amount of hardcoding and allow broader usage of the witness testimony system (For example, Danganronpa investigation indicator, etc.) - This should not affect how the testimony indicator is received currently, as witness testimony usually requires the entire rest of the court to shut up until the cross-examination either way.
Crystalwarrior
2019-09-12 19:03:42 +0300
2a899b1476Allow AOMovie to have timers that take priority over the animated image frame count Set it up so feeding the timer value when playing the AOMovie would use the timer but only in cases where a non-animated image is used Update shouts and wtce to pass the 'duration' argument which will be used if the image used is non-animated. Otherwise, prioritize the animated image duration.
Crystalwarrior
2019-09-12 18:28:08 +0300
3b415f5a70Expand get_image_suffix to fall back on .png last Reorganize the file_exists checks to be an array iterator instead for much less code duplication and easier ordering of priority Reorganize desk and set_image loading on AOScene class, resolve issues with last_image setting to prevent animations from being restarted when characters talk on the same pos in succession Apply get_image_suffix for seancestand and jurystand searches TODO: At the moment, if you feed a .png shout, it will send the "Done" signal on the first frame (frame 0), not showing you the .png image at all. The shout code should be reorganized to allow static images to be displayed for exactly 720ms - the standard AA objection length. Usage of the timer similarly to the realizationflash.png might be possible.
Crystalwarrior
2019-09-12 15:40:19 +0300
c2fd3796a9Add clear_music and clear_areas Comment out the index as it can be potentially confusing alongside "true" area numbers Add "FM" to Packet Received that would reload the areas and music list
Crystalwarrior
2019-09-11 00:49:30 +0300
7e2ec58c7ePrevent the animated background/foreground from restarting itself if the image is the exact same as the currently playing one
Crystalwarrior
2019-09-10 23:26:03 +0300
7378205523Expand .apng and .webp support for get_image_suffix Add get_image_suffix for all .gif's so that all animated pieces can be .webp or .apng instead Expand on .webp .apng support and clean up the code somewhat
Crystalwarrior
2019-09-10 21:57:06 +0300