so this solution doesn't really work. It makes the chat message box appear over the character select screen.
this bug only occurs when the chat box is initialized inside the viewport. Annoying as hell but at least it can be reproduced reliably.
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				@ -2219,7 +2219,6 @@ void Courtroom::start_chat_ticking()
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  ui_vp_chatbox->show();
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  ui_vp_message->show();
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  ui_vp_message->raise(); //So you can scroll it
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  if (!is_additive)
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  {
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