Fixes Objections hiding the current character, instead of overlaying on top of it. (from goofball's 2.7 branch commit e6cb5bd2cf
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@ -1288,7 +1288,6 @@ void Courtroom::handle_chatmessage(QStringList *p_contents)
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text_state = 0;
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anim_state = 0;
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ui_vp_objection->stop();
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ui_vp_player_char->stop();
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chat_tick_timer->stop();
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ui_vp_evidence_display->reset();
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