bass blips were slightly too quiet
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				@ -32,7 +32,7 @@ void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout)
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  m_stream = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE);
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  set_volume(m_volume);
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  set_volume_internal(m_volume);
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  if (ao_app->get_audio_output_device() != "default")
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    BASS_ChannelSetDevice(m_stream, BASS_GetDevice());
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