Commit Graph

366 Commits

Author SHA1 Message Date
in1tiate
e4483719d4
Deprecate hardcoded string-based authentication, add AUTH packet (#489)
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-03-15 17:56:42 -05:00
oldmud0
2cbb5c95ef
Fix timer using 32-bit ints instead of 64-bit ints (#487) 2021-03-07 00:01:54 +03:00
Crystalwarrior
5ac95ada56 Make "stop music on objection" work in tandem with the server by calling "music_stop()" instead of only working on the client-side 2021-02-24 16:02:07 +03:00
Crystalwarrior
679dcca079 Remove hardcoded stylesheets from lobby
Stop doing the "tagget stylesheets" monstrosity
2021-02-21 16:18:45 +03:00
Crystalwarrior
37011fc22d Remove background-color stylesheet from the set_qfont (allowing stylesheets to properly initialize custom backgrounds for labels w/ transparent ones)
rename "set_dropdown_ to "set_stylesheet" cuz that's what it is
2021-02-21 15:50:34 +03:00
Crystalwarrior
aa790dbc4b Overhaul pos dropdown and pos remove system to work well with custom pos, char pos etc.
Remove accidental duplicate code
Fix some genius using & instead of && (SMH)
Block pos_dropdown signals better
2021-02-19 11:20:38 +03:00
Crystalwarrior
7246965e00 Adopt better method for setting custom pos using the pos dropdown
Make it actually work properly
2021-02-17 15:47:54 +03:00
Crystalwarrior
f881df2415 Make the server list display all pretty and nice
Resize the 0thcolumn to smallest possible size so it's not intrusive
Remove text eliding so numbers don't get ...'s
2021-02-17 15:29:18 +03:00
Crystalwarrior
b5f581eb5b Revert bad "fix" of the sound names for WTCE courtroom_sounds.ini
Make pos dropdown ui editable for a custom pos
Keep track of the custom pos index
On switching from the custom pos, remove the entry at that index
Fix regression causing the "sort by name" lobby server list header disappearing
Expose column 0 for the # in the lobby server list header
("too ugly" just use lobby_stylesheets.css and pretty it up)
2021-02-17 15:15:40 +03:00
Crystalwarrior
63128fea13 Stop supporting the DRO way (we will make a .bat file or utility that does it for you automatically instead!)
Add an option to enable/disable stickers
Make stickers actually respect the custom chatbox setting properly
2021-02-16 11:20:54 +03:00
Crystalwarrior
5063880530 Patch a segfault by play_frame_effect being wacky
Split behavior for courtroom resizing into its own function
Use that function to optimize character changing screen
Fix reload theme breaking the background positioning
Fix changing character breaking the background positioning
Fix excessive set_widgets() calls that caused unnecessary lag
Fix unnecessary set_size_and_pos calls that didn't need to be there
Only call size_and_pos on the chatbox in the initialize_chatbox func
Remove checks for a boolean that will always be true
Simplify two functions that copy-paste code called set_size_and_pos into a single one
Fix "disable custom chat" setting not being used when setting chat sizes and pos
2021-02-16 11:04:07 +03:00
in1tiate
97cb8cf192 fix bg not resizing on reload theme 2021-02-14 19:21:49 -06:00
in1tiate
36a1e26069 fix borked chatbox themes 2021-02-13 07:48:42 -06:00
Crystalwarrior
fe00c6b7de
Animated Themes. Subthemes. Custom default_theme. Overhaul asset paths. Fix a ton of asset resolution bugs. (#466)
* Remove get_static_image_suffix (webp, gif etc. can be non-animated)
Replace QList<QString> with QStringList

* forgot to remove static image from aoimage

* Simplify get_theme_path, get_custom_theme_path and get_default_theme_path all into a single get_theme_path func
Add a default_theme variable which defines the currently recognized default theme
Add a new "get_asset_path" that will be used to simplify asset resolution considerably

* Simplify AOImage set_image function to use get_asset_path
Begin working on the subtheme system

* Add p_default_theme for get_asset_path
Implement get_asset_path for AOButton

* Condense aolayer path lookups into the get_asset_path function

* Get rid of get_font_name due to underuse (and it just does the same thing as get_design_element anyway)
Get rid of get_char_shouts (use chat= instead)
Use get_subtheme() instead of subtheme (because get_subtheme() can perform overrides based on the user's settings)
Make get_color() use get_asset_path()
Make get_design_element() use get_asset_path()

* Adapt a whole bunch of text_file_functions to the get_asset_path method, fixing an enormous amount of invalid path resolutions
Unfortunately I have to keep backwards compatibility for the backwards ass config.ini method for the chat markup (new way is chat_config.ini)
Get rid of get_theme_effects and implement the stacking behavior into get_effects instead

* Program doesn't run, color lists stop generating for some reason
Also implement safety checks for the asset path generator

* Fix a really tricky issue that popped up regarding char_color_rgb_list not being generated, causing segfaults

* Address the sfx player path resolution being really, really stupid and resolve major inconsistencies (such as the bug where objection sfx wouldn't be playing despite the default theme or default misc folder having them)

* Fix sfx path resolution being funky (apparently D:/Qt/Projects/AO2-Client/bin/base/themes/default//objection.wav is a valid qt5 path...)

* Implement:
get_asset_paths - Return an untested list of universal paths from the provided args
get_asset_path - Loop through the list of provided asset paths and return the first valid file
get_image_path - Loop through the list of provided asset paths, apply get_image_suffix and return the first valid image file
get_sfx_path - Loop through the list of provided asset paths, apply get_sfx_suffix and return the first valid sound file
get_asset - return an asset (must contain file extension) from the get_asset_path() applied on the get_asset_paths()
get_image - return an image with get_image_suffix() applied on the get_image_path() for the get_asset_paths()
get_sfx - return a sfx from provided args with the uniquely constructed asset path list for sounds

Rename old get_sfx to get_court_sfx for better clarity of its function
This replaces previous asset stuff I implemented, as I think this is a better solution lol

* Add a new get_config_value that obtains a value from the config that matches identifier
Adjust all calls to get_asset() to actually look for a config identifier value instead, so even if a config.ini is found if it doesn't contain the identifier we want we keep looking

* Fix effects.ini sounds not working
Remove debug text

* Make it so even if you miss the required asset, and don't have a missingno, the viewport still doesn't freeze up due to waiting on Objections etc. due to signals.

* Implement default_theme option for courtroom_design.ini, allowing you to make themes that inherit from other themes that are not default.

* move sounds folder lower in sfx pathlist

* fix realization sfx not being fetched from config

* Make aosfxplayer actually use get_sfx I made
Move sounds folder path check last in get_sfx

* I thought this would fix QSettings::value: Empty key passed but I guess not, that annoying error will keep pestering us :(((

* Remove silly .png exception for SplashLayer
Fix static image Objections freezing the viewport due to done(); signal that never arrives

* Make WTCE cooler by including a stop method for witness testimony indicator, and add support for custom WTCE

* Reduce code duplication for get_sfx

* Fix the program hanging/entering an infinite loop/segfaults/a number of nasty issues due to done(); signal being sent as soon as playback begins if the image is invalid.
This is done by removing the file_exists check, and letting the rest of the functionality handle this case - the system is robust enough and treats an invalid image as a static image.

* Fix segfaults with AOLayers by sanity checking using max_frames
Fix "Pixmap is null" console spam

* You'll hate me for this.
Make it possible to have fully animated AOButton and AOImage

* Add a settings option to toggle animated themes on or off

* Add a setting for animated theme elements
Add a "static image" toggle for get_image_suffix

* Fix custom chat and generally the chat boxes not having consistent behaivor with subthemes
Add a settings option for subthemes
Have AOImage keep track of its last valid path

* Add SubTheme (ST) packet. Pass subtheme as arg0, and "1" if you want the client's theme to be reloaded.
ST packet sets ao_app->subtheme no matter what. It will not reload theme unless the user has their subtheme set to "server".
Fix showname widths by rearranging font metrics to do its calculations *after* the showname font is set, and not before (making it lag behind the correct display size by 1 msg)

Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
2021-02-13 11:52:12 +03:00
Crystalwarrior
b78479f4cc
Update the Settings screen - reload theme, restore defaults (#463)
* Add a Reload Theme button to the settings screen (works with both lobby and courtroom)

* Move all value updates on elements to "update_values" func in the settings screen
Add a "restore to defaults" option that allows you to restore all the configuration to its default values.
Set up a .temp settings file that allows you to undo the effects of restoring default options.

* wtf why didn't this error
2021-02-11 19:53:47 +03:00
in1tiate
e6ced65922
Fix expanded_desk_mods (2-5) being nonfunctional (#451)
Also fix backgrounds appearing off to the left if they are less wide than the viewport.
i am in agony

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-02-09 14:57:29 -06:00
oldmud0
6e4b621992
Merge pull request #455 from AttorneyOnline/fix/speedmax
Make instant text instant again
2021-02-08 18:42:30 -06:00
Crystalwarrior
2135d84ff9 make instant text instant again 2021-02-09 03:24:04 +03:00
Crystalwarrior
aea0e2ef80 Fix backwards compatibility with the stopmusic
Hide ~stop.mp3 and the stop category
Add an option to make it so when you double-click a category, it expands/collapses it without sending the stop-music command
Make right click stop music backwards compatible
2021-02-09 03:00:51 +03:00
oldmud0
097220f11a
Merge pull request #368 from skyedeving/add-tests
Add a CMakeLists, tests, and pipeline to automatically test with Github actions
2021-01-29 12:17:54 -06:00
in1tiate
5cafb011f5
Fix music_display not stretching properly, reconsolidate ForegroundLayer into InterjectionLayer, rename InterjectionLayer to SplashLayer (#436)
* more intelligent separation

* separation 2 electric boogaloo

* rename InterjectionLayer to SplashLayer

* remove redundant layer type

* comments and cleanup

* fix incorrect use of continuous

* remove nonfunctional check

* fix additive not coloring correctly

Co-authored-by: Crystalwarrior <varsash@gmail.com>
2021-01-29 20:41:53 +03:00
in1tiate
639d4738db
Improvements to the way the position dropdown is handled (#428)
* it works

* woops

* oops 2 electric boogaloo

* fix "SP" packet not working properly
2021-01-28 22:38:15 +01:00
Skye Deving
2d33a52c82 Update the cmakelists to newest 2021-01-28 11:05:42 -06:00
Skye Deving
640f12b3c7 Use target_sources 2021-01-28 11:05:42 -06:00
oldmud0
580313cbcd
Merge pull request #429 from AttorneyOnline/fix/continuous-bg
Fix continuous playback being nonfunctional on non-CharLayer elements, and allow users to toggle the feature
2021-01-27 18:10:52 -06:00
Crystalwarrior
d1e7b2920b Refactor "text scrawl" to "text crawl" (sounds more simple to understand than scrawl tbh) 2021-01-27 20:05:06 +03:00
Crystalwarrior
423fe3d3fe Add the setting for the text scrawl 2021-01-27 19:18:43 +03:00
Crystalwarrior
b040449f7f Redesign the text display speed delay to be more modular by introducing a "base display speed" variable 2021-01-27 18:20:56 +03:00
Skye Deving
5d9309b1b3
Handle packet decoding separately for SC packet (#433)
Should fix special (escaped) characters not being parsed correctly in character list.
2021-01-24 18:26:39 -06:00
in1tiate
9624af5412 fix continuous and make it configurable 2021-01-23 12:53:47 -06:00
in1tiate
c13e6b7ab0
Allow effects to decide whether they go over or under the chatbox (#424)
Also re-adds pair ordering following viewport refactor.
2021-01-22 22:43:01 -06:00
oldmud0
0bb8574d79
Merge pull request #420 from AttorneyOnline/version-bump
Version bump
2021-01-19 10:15:54 -06:00
Crystalwarrior
1b016ddf91 Merge branch 'master' into feature/timerclock
# Conflicts:
#	include/courtroom.h
2021-01-19 16:04:58 +03:00
Crystalwarrior
0926f3c158
Implement sticker logic with animated image support (#414)
* Implement sticker logic with animated image support (will probably be remade in a much better way for AOLayers)

* port to aolayer

Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
2021-01-19 16:02:28 +03:00
in1tiate
894b2b2a0e
Consolidate AOScene, AOMovie, and AOCharMovie into one class, add support for (c) animations, implement emote continuity, add scaling overrides to all layer types, allow for stretch-to-fill images, allow for additional effect configuration (#302)
* Rewrite AOScene and remove the need for AOMovie and AOCharMovie by consolidation

* Rename AOScene to AOLayer, apply suggestions to improve functionality

* Implement suggested change to allocation

* Switch from pointer to field, fix ui_vp_player_char not resetting play_once

* Use the variable gif_name instead of the string "gif_name"
 Oops.

* Total rewrite of AOLayer (again)

* Add support for (c) animations, do some housekeeping

* allow themes to override misc chatboxes

* add support for pulling InterfaceLayer elements from theme/misc

* mistakes were made

* move all frame fx functionality to CharLayer subclass

* virtual functions are cool mkay

* remove evidence of my incompetence

* allow themes to override font design inis under theme/misc

* Proper support for theme/misc chatbox, fixes

* Fix chatbox dimensions not updating and inline color causing missingnos

* rename chat markdown to chat markup

* add missing misc overrides

* quick hotfix for chatblank and misc overrides

* Fix oversight with backgrounds causing them to be culled

* Same as last commit but for FG layer

* amend comment to explain impossible shenanigans

* Adjust ForegroundLayer to take charname rather than miscname, allow for checking in char folder

* fix an incredibly embarrassing pathing bug

* add scaling overrides for all layer types, parent orphaned viewport elements to the viewport

* stupid fix because themes use "custom.png" as a button

* switch to .append()

* Revert "Merge branch 'aoscene_rewrite' of https://github.com/AttorneyOnline/AO2-Client into aoscene_rewrite"

This reverts commit bdeb1bff7639d522031aab3c133a83b0e2a291df, reversing
changes made to 125ee63b97a6f6c156e69525d88fddc625e7a978.

* switch to .append() (again)

* move function call to fix showname length calculation error

* fix nonlooping character animations being broken Again

* unparent elements from the viewport and do fancy masking arithmetic instead

* use override keyword

* move scaling override to char.ini, allow stretching, restructure effect property loading

* fix some redundancy

* unparent chat_arrow from chatbox to prevent accidental masking

* at no point do we want a frozen gif to display

* overhaul how wtce is handled

* oops

* also let sounds be pulled from theme miscs

* i should probably compile before i push

* actually make it work

* don't check a default bg

* readd 1x1 stretch thing

* actually the 1x1 thing was a bad idea

* Add missing parenthesis

* Use load_image instead of play

play is a nonexistent method now

* Remote shout_message and usages because it does nothing

* Remove multiple redefinitions

* Add in missing brackets and indent to fix build

I have know idea what this does but it brings fear

* fix build error

* fix chat arrow and remove duped code

* remove more duped code and fix misc themes

* only update chat_arrow when needed

* consolidate log_chatmessage and display_log_chatmessage

Co-authored-by: scatterflower <marisaposs@gameboyprinter.moe>
Co-authored-by: Skye Deving <76892045+skyedeving@users.noreply.github.com>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-01-19 14:32:11 +03:00
in1tiate
21b4aa5072
unused macro and update QTime to QElapsedTimer (#417) 2021-01-19 14:30:56 +03:00
in1tiate
d41ec17fe7
Add a new "char_list" QTreeWidget that allows for categorizing characters (#399)
* initial commit

* use a "category" value instead

* add filtering and taken indicator

* hide serverlist header

* set the items to disabled in place of the [X] text

Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
2021-01-18 23:10:45 +03:00
oldmud0
2f3ca8613d
Merge pull request #400 from AttorneyOnline/bugfix/blanklogs
Fix blankposts not showing up in logs
2021-01-18 12:35:19 -06:00
Crystalwarrior
7877739146 Simplify the logic behind last message = blankpost detection
I need to stop overcomplicating things.
2021-01-18 18:54:11 +03:00
Crystalwarrior
ea94644cf5 Attempt a theoretically safer method of tracking last displayed message 2021-01-18 17:56:21 +03:00
Crystalwarrior
c42496e204
Make chat rate limit configurable (#398)
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
2021-01-14 15:45:30 -06:00
Crystalwarrior
147892bae9
Overhaul sound lists to introduce aliases, rethink editing behavior (#389)
* Resolve https://github.com/AttorneyOnline/AO2-Client/issues/275 by adding a "Nothing" option to play no SFX even when playing a preanimation that behaves similar to the Default option

* Overhaul sound list:
* Allow aliases. .ini file syntax is "filename = alias".
* Do not allow editing the .ini files from the client anymore.
* The sound list dropdown is still editable, but all it does is play your custom sfx without adding it to any files.
* Overhaul get_char_sfx

* Fix aliases not working properly with a rather tricky solution

* save character soundlist in base and drop the character_ from the filename

Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
2021-01-13 23:34:20 +01:00
Crystalwarrior
2f84055af9
[2.8.6] Demo Recording/Playback (#337)
* initial commit with horrible code dupcliation haha lol
Set up elapsedtimer to generate wait# stuff between packets recorded

* implement groundwork for internal demo server

* add core playback functionality

* make it work kinda by including SC packet in demo

* Add a file dialog for loading a demo file instead of a hardcoded path

* Change /play to > in OOC to begin playback or skip to next element
Pop up file dialog box *before* establishing the connection, not after.
TODO:
* Fix having to load the same file *twice* to be able to connect to the demo server for some reason
* Fix the segfault caused by calling the playback() function when there's no remaining data, it's almost like demo_data.isEmpty() is ignored for whatever reason???

* Clear demo data when loading a demo file to prevent stacking demos

* Properly disconnect the client when sending the request for file browser fails to obtain a good demo file

* Fix append_to_file newlining even if file didn't exist prior to calling this function

* Add a very scuffed exception to not log or demo record anything that happens in the Demo playback local server

* Reduce invalid file spam by checking for non-logging server better
Use file_exists() to be more consistent in append_to_file

* Fix the client crashing when receiving loading packets etc. at runtime such as SC, SM, CI etc. (TODO: parity???)
Remove useless debug stuff

* Preserve newlines for demo packets such as "CT", "MS" etc.

* Implement /max_wait, /min_wait for adjusting the maximum and minimum wait in milliseconds between wait packets
Add /pause or | shorthand to pause playback
Re-add /play and keep > as a shorthand
Remove clientside restrictions from sending empty OOC messages and sending OOC messages without a name - these should be serverside.

* Empty music list
Default the character to Spectator char no matter the selection in CSS

* Allow -1 character ID or character ID that does not fit into the local Character Select Screen list to still be parsed corectly, using the character folder in the MS packet as reference.
Allow servers with no selectable characters to still be properly loaded
Bypass the Character Select Screen when joining a server with no character select screen and automatically become a spectator

* Properly handle demo files without SC packet to dictate which chars exist
Add a /load command letting you load a demo file without rejoining the demo server (the CS packet will not be properly handled but I cannot think of a single tangible problem this causes lol)
Make sure all DEMO CT messages are colored properly

* Fix logs bleeding into each other if you disabled logging or you joined a demo server after leaving another

* Prevent logging even if log_filename is defined because a user might disable auto logging when running the game

* Fix custom shownames not appearing in the IC logs

* Set up new logic for max_wait, meaning that dead air being skipped is prioritized with MS (IC chat) packets being used as the anchor.

* Better logic for min_wait to only affect important packets (IC Chat)

* Fix encoding not being performed on packets that are saved to the .demo file, resulting in characters having something like "#1" in their message breaking that specific message

* Fix a weird setup in courtroom.cpp that happened out of the merge and bugged the code
Fix aopacket being busted up as well

* add missing feature flags to the demoserver

* use random port

* move writing to the demo file to a function

* only listen on localhost

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>

* remove copypasta

* add a help to the demo server

* fix empty demo disconnecting the server

* tell the user how to begin

Co-authored-by: scatterflower <marisaposs@gameboyprinter.moe>
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
Co-authored-by: stonedDiscord <stoned@derpymail.org>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-01-13 22:25:24 +01:00
Crystalwarrior
96fcb75c4c Make sure blankposts are properly displayed unless repeats, playing nice with view desync 2021-01-12 13:46:39 +03:00
Crystalwarrior
f96bd6cc3c Didn't notice I removed this from the mergening when I resolved merge conflicts, oops 2021-01-12 11:59:07 +03:00
Crystalwarrior
49c3dcdee5 Merge branch 'master' into feature/timerclock
# Conflicts:
#	include/courtroom.h
2021-01-12 11:55:08 +03:00
Crystalwarrior
2d1de1fb54
Desynchronize viewport from the IC chat log so that users have a smooth viewing experience as an option (#385)
* Begin trying to understand handle_chatmessage monstrosity
Rearrange some functionality to be more consistent with what the particular handle_chatmessage is *supposed* to be responsible for
Single responsibility principle doesn't apply not just to script files but even functions in this goddamned program apparently.

* Fix some oversights relating to "has presented evidence" logs

* Fix an edge case crash with negative evidence, idk why this didn't happen before.

* Completely refactor handle_chatmessage hell and split it up into single-responsibility-principle functions like a sane and organized coder would.
This will break any PRs that touch handle_chatmessage and will have to conform to the new standard, but it's very good in the long run.
Functions have also been meticulously commentated to make sure that everyone can understand at a glance what everything does.
This refactor is done to pave way for smooth viewport, making characters no longer randomly interrupt each other when speaking.

* Rename confusingly named "handle_chatbox" to "handle_ic_speaking"
Add a new function "handle_callwords"

* Parse blankposts in the packet unpacking phase
log_chatmessage is now an argument-based funciton instead of using m_chatmessage monstrosity
Commentate the heck out of log_chatmessage
Fix showname displaying logic being bonkers for log entries
Fix -1 char_id most likely crashing client, even tho they're supposed to be system messages
Fix [CHARID] being referenced instead of [OTHER_CHARID] in the pair display func
Fix chat message color being used for "has played a song" even though it shouldn't

* Move setting emote_mod from the objection thing to the packet unpacking thing
handle_emote_mod has become argumented

* Make display_pair_character take in only vars it needs

* Add functionality for message stacks (does not handle logging separately yet)
Currently segfaults at line 1823 if stacking behavior actually occurs. Plz help I'm poopie brain at this

* Make sense of pointers and dereference some pointers to prevent wacky errors
Replace _stack with _queue, and turn it into a QQueue

* Implement a minimum text delay queue timer so that each msg must stay on screen for a specified amount of time
Chat_arrow only shows up when the minimum text delay has expired
Check if target is muted in the enqueueing, as well as the validity of the character id, so we don't even bother adding it to the queue
Add a settings option to set text stay time (minimum amount of time to pass before displaying the next message).
TODO: Handle queued interjections in a cooler way

* Adjust default option for stay_time to be 200ms
Make the stay_time setting of 0 disable the queue system entirely

* Make interjections force-clear the message queue
Use interjections to instantly process those messages - objections are usually extremely important and must have everyone's immediate attention.
TODO: Add a settings option for interjection behavior

* Clear message queue when bg display packet is received

* Add an instant objection setting which, when enabled, will interrupt and skip the message queue on objections (effectively bypassing text_delay system)

* Stop using AOPacket for the queue and use QStringList instead (packet contents, we don't care for the header)
Implement objection threshold which works in a queue if instant objections are disabled (not exposed to the settings yet)
Modify packet contents directly instead of waiting for m_chatmessage shenanigans (we should deprecate this soon)
Rename isinstant_objection_enabled options check to be more consistent

* Make it so objections display as soon as the message is over if instant_objection is disabled

* Remove emote_mod = "1" thing that had no real purpose
Implement desynchronized logs settings option, which is false by default, meaning users' messages and display IC logs are going to be in sync.
Split up display and logging behavior, meaning IC logs will be saved with accurate timings on the .logs file, while display can be slower.
Remove dumb "System" showname thing cuz it was dumb

* Bring back minimum packet size safety check

* Make sure shouts are properly logged. I am very sorry for this horrible amount of code duplication though.

* fix compile errors

* fix html parsing error

* Rearrange the order of logging so IC messages go like this:
* shouts go first
* evidence goes second
* chat message goes last

* Fix No Interrupt coming back, go away you foolish beast

* fix borked options dialog

* Crank down "press enter delay" from 600ms to 200ms so it's not as harsh

Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-01-12 11:24:11 +03:00
oldmud0
5f38fd6246 Bump version to 2.9.0 2021-01-11 18:42:28 -06:00
Crystalwarrior
45c78ea5ca Add "id" variable to the clock functions and properly parse the ID
Implement scalable maximum clock count, right now it's at 5 clocks a theme can have max
Theme "clock_" starts from 1 instead of 0 since users don't know when stuff starts at index 0
TODO: testing lol
2021-01-11 17:38:08 +03:00
oldmud0
62532f0b64
Trivial comment change 2021-01-10 10:41:34 -06:00
Skye Deving
4f2ac31456 Add arup_clear() and clear arup when fetching new areas
Theoretically fixes #313

The "FA" packet from the server invalidates the client's previous area
list so it makes sense for the arup information tied to that list to
be invalidated as well (especially seeing that the area and arup share
the same index).  As we repopulate the client's area list, we do the
same for the arup list.
2021-01-10 06:38:26 -06:00
Crystalwarrior
1ad8f3bf24 Merge branch 'master' into feature/timerclock
# Conflicts:
#	include/courtroom.h
#	src/courtroom.cpp
2021-01-10 14:27:27 +03:00
in1tiate
3a207dccf0 i barely had to modify this 2021-01-09 15:13:19 -06:00
oldmud0
41c134b1be
Merge pull request #387 from AttorneyOnline/feature/immediate
Rename noninterrupting bonanza to consistent and short "immediate" instead
2021-01-09 12:35:09 -06:00
in1tiate
3993ba47e5
Add desk_mods 2 -5 for more flexibility in emotes (#353) 2021-01-09 12:32:24 -06:00
Crystalwarrior
5b34df1c5a Rename noninterrupting_preanim and all its associated bullshit with more cooler and nicer bro immediate
In themes, pre_no_interrupt old-style name is still supported if we cannot find "immediate"
Resolves https://github.com/AttorneyOnline/AO2-Client/issues/64
2021-01-09 18:43:24 +03:00
in1tiate
883fa8547d
replace "gender" with "blips" (#386)
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
2021-01-09 18:24:06 +03:00
in1tiate
15c3d607c6
Log objections IC, overhaul custom objections context menu, add more configuration options per-character (#356)
* initial commit

* The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun with a group of three gauges on one side, a (cosmetic) ÜberCharge gauge on the other side, and what appears to be a blender for a body. The main gun is coupled with a medicinal reactor backpack with glowing portions that replaces Medic's default backpack.

* fixed settings dialog

* slightly less stupid custom objection default

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-01-09 18:17:12 +03:00
in1tiate
079c45e298
Define IC Log colors independent of character, define message colors according to character (#323)
* IC Log colors now defined independent of character

* Fix regression causing incorrect colors in the viewport

* fix goof that broke chat scrolling

* Only regenerate color vector when it's needed
2021-01-09 18:09:18 +03:00
oldmud0
de3533fbf2 Rework timer and ping logic
The timer's time as received by the server is clarified to be the actual
numerical time, in milliseconds, to be shown on the clock.
2021-01-09 01:18:19 -06:00
oldmud0
9486f44770
Merge pull request #369 from skyedeving/fix-showname-toggle
Fix timestamps when toggling showname
2021-01-05 21:07:48 -06:00
Skye Deving
5abc685b47 Sort case evidence numerically before adding in
inventories get displayed lexigraphically too but it is assumed to not
matter
2021-01-04 19:58:30 -06:00
Skye Deving
8aaba6633e Change default parameter to be QDateTime::currentDateTime()
Print debug message if provided timestamp is invalid
2021-01-04 19:21:11 -06:00
Skye Deving
6570bcf066 Fix timestamps when toggling showname
On toggling shownames, regenerate_ic_chatlog() gets called to reprint
the entire chatlog with append_ic_text().  The issue is that
append_ic_text() uses QDateTime::currentDateTime() for the timestamp
when it's called.  Therefore the fix is adding a new timestamp
parameter to the append_ic_text() which we supply from the datetime
provided by each chatlogpiece
2021-01-04 13:45:18 -06:00
Skye Deving
aabb256207 Refactor AOPacket 2021-01-04 06:38:31 -06:00
scatterflower
29f8733dba
FL toggle for Y offset (#360)
Use "y_offset" to enable the Y offset protocol extension.
2021-01-03 19:23:01 -06:00
in1tiate
39a8ab8ab2
Enable support for up to 6 SFX channels (#355)
I'm somewhat confused as to why this wasn't enabled to begin with, since all the necessary code is here.

Closes #306, and fixes the issue with realizations being cut off by other sounds.

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2020-12-28 00:54:08 -06:00
oldmud0
4eb45ef2b0
Merge pull request #305 from Crystalwarrior/bugfix/blip-accuracy
More accurate/consistent blip rate functionality + punctuation slowdown fixes
2020-11-10 14:07:45 -06:00
in1tiate
fe3224d7e8
Add vertical offset feature (#333) 2020-11-10 08:43:18 -06:00
in1tiate
5aee23d56b
Add context menu entry to stop music (#301)
Also included in this commit are changes to the music packet handler that change the text from "has played a song" to "has stopped the music" in the case that the special "stop song" track is played, as well as a condition stopping music categories from triggering a music packet when double-clicked.

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2020-11-09 14:47:51 -06:00
oldmud0
2d398c3237
Merge pull request #312 from AttorneyOnline/fix-doubleclick
fix doubleclick server being buggy
2020-11-07 19:11:43 -06:00
oldmud0
dd085c8958
Merge pull request #331 from AttorneyOnline/no-fantacrypt
Drop AO1 compatibility
2020-11-01 12:32:48 -06:00
scatterflower
f91fc5739c fix doubleclick server being buggy 2020-10-04 01:41:23 -05:00
in1tiate
48f8d8aa27 add variable check for evidence presenting 2020-09-19 04:12:40 -05:00
Crystalwarrior
c392bb3415 Revert the meme of instant text.
Instant text using }}} is not only meme-worthy in how limited it is in practice, it also makes the blip ticker completely confused how and when to play the blips (to make instant text possible, the entire system needs rewriting (again)
2020-09-11 23:39:32 +03:00
Crystalwarrior
d00d0769a9 Lots of blip rate fixes:
Remove qElapsedTimer method of blip earrape protection due to major inconsistency issues with this method (the same message would produce wildly different blip sounds - consistency is preferred)
More sophisticated blip earrape prevention is calculated in the chat ticker function itself, it also properly adjusts itself depending on the blip_rate used.
2020-09-11 23:38:36 +03:00
Crystalwarrior
8cc067dee4 More accurate/consistent blip rate functionality inspired by https://youtu.be/Min0hkwO43g 2020-09-11 22:17:13 +03:00
Crystalwarrior
6c62980ffc forgot to ctrl+s header definitions fuck 2020-08-25 12:58:48 +03:00
Crystalwarrior
ee3bad44c7 Implement clock pausing
Implement clock setting w/o starting or stopping
Both of these should make it possible for the server to start/stop/pause/resume the clock with perfect synchronization to the true time.
2020-08-25 12:48:09 +03:00
Crystalwarrior
7e9c5726e0 Introduce the timer packet - "TI".
This timer will start the clock accounting for latency! Cool, right?
Remove useless qDebug() for music looping
2020-08-25 12:21:10 +03:00
Crystalwarrior
febfbeafc1 Actually make use of the completely useless CHECK and CH keepalive timer and use them to determine the client's ping.
Display ping in the application window title.
keepalive timer now fires every second instead of every minute
Remove meme clock starting on set_widgets()
implement get_ping() on w_courtroom
2020-08-25 12:18:49 +03:00
scatterflower
565a3cce89 remove slow loading 2020-08-21 15:52:07 -05:00
scatterflower
3f999455a9 remove remaining traces of fantacrypt 2020-08-21 15:36:31 -05:00
scatterflower
c0316ded85 remove fantacrypt 2020-08-21 15:30:54 -05:00
Crystalwarrior
f27f210efe Proof of concept complete. The timer will now take int msecs to start, and will properly display the time remaining until target time in hh:mm:ss.zzz
Clock can be defined in courtroom_config.ini and its font set in courtroom_fonts.ini
Pause and resume functions will not work as expected atm.
2020-08-21 18:01:24 +03:00
Crystalwarrior
edf3d463e9 add a new aoclocklabel class that is a QLabel with fancy DR-Style timing features
WIP
2020-08-21 17:17:49 +03:00
scatterflower
7cd0fa0c6e version bump to 2.8.5 2020-08-19 22:56:36 -05:00
scatterflower
9eb0f53db1
Reset BASS when switching devices; drop Qt Multimedia support (#262)
* Allow changing audio device on the fly while in a server
* Use default audio device if device in config doesn't exist
* Automatically change audio device to default when current one is invalid
* Destroy Qt Multimedia support

It was decided that there was not enough attention being given to Qt
Multimedia support to justify its continued maintenance simply as a
libre alternative to BASS. While substantial changes to audio were being
made in 2.8, the Qt Multimedia support code fell behind in disrepair.
It's clear that there is no vested interest in implementing audio
features twice for the sake of licensing.

When it's time to switch to another audio library, it will be done
unilaterally.

* CI: Use BASS for Linux build

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2020-08-19 16:40:37 -05:00
Crystalwarrior
cef0ebc6eb
IC log rewrite (#259)
* Rewrite the IC Log code to drastically reduce code duplication and have both downward and upward mode in the same function
Regenerate the IC Log in set_widgets() function, making sure the maximum_blocks is accounted for and clearing the log to prepare for different log mode (upwards/downwards) if it's different from previous
Add placeholder text telling the user the direction in which the log will go
Remove useless first_message_sent global boolean, a remnant from a   w e a k e r   c o d e r m a n

* Add log_colors boolean to reduce color I/O happening in append_ic_text (optimization meme)
Clear the IC log when log_colors setting changes and reload theme is pressed
Fix https://github.com/AttorneyOnline/AO2-Client/issues/221

* Add configurable margin between IC log entries
Add configurable newline/singleline log mode
Options in settings for these

* Add optional timestamps

* Un-hardcode "played music" from the chatlogpiece and introduce the "action" argument so that "presented evidence" is fully supported now
Translate "has presented evidence"
Regenerate IC chatlog instead of clearing it, properly updating every element with the new configurations

* Go away *temp, code duplication making me shid and cry rn
Why is this not done in append_ic_text, or why isn't there a dedicated ic logging func aAAAaaaaAAAaa
Fix presenting evidence not being properly logged
Fix timestamp being UTC instead of local time (local time will not be as confusing)

* okok it was a joke a big ol bamboozle you got gnomed haha rick rolled beaned stickbugged
I did NOT copy paste code, no, I actually intended to fix copy pasted code all along. log_ic_text was always planned.

(Fix copypasted code for ic_chatlog_history and consolidate it into a single log_ic_text func)
2020-08-19 11:16:41 -05:00
Crystalwarrior
475a572c3b
Improved blankposting (#256)
* Consolidate blankposting into singular log entries of "no message" instead of spamming the logs repeatedly when someone decides to keep switching emotes
Return proper blankpost checking to 2.8.5 (chatmessage_is_empty bool makes sure the chatbox doesn't appear - branch broke that behavior by never setting it)
More robust blankpost checking, meaning that passing a competely empty "" string will also count as a blankpost
Fix screenshake not working with blankposting by moving it before the chatmessage_is_empty check in start_chack_ticking() stage of the message parsing

* Allow user to send blankposts without even having to input a single spacebar, but only if last m_chatmessage CID matches ours.

* Reviews are cool and good👌
allow sending no-text chat message to server without weird cid checks (let the server validate if they want to do STR_OR_EMPTY or just STR) - doesn't break existing behavior and lets servers introduce the new one if they want to
Treat all blank/whitespace messages as blankposting and not just single-whitespace.
Remove chatmessage_is_empty bool because why the fuck would you even need it if you have m_chatmessage[MESSAGE] already
Simplify chatlogpiece log entry to not be a *temp pointer by suggestion

* another useless bool destroyed
Make "additive" have a very awesome emergent behavior with blankposting - keep showing the chatbox+message while only changing the emotes. Works with preanims too!
2020-08-18 10:02:53 -05:00
scatterflower
ecb0ee42a3 clang format 2020-08-16 21:59:44 -05:00
scatterflower
1c5b097f65 further cleanup of chat handler 2020-08-16 12:43:26 -05:00
scatterflower
5c6dad88ce
Merge branch '2.8' into ic_fixes 2020-08-16 12:35:41 -05:00
scatterflower
11250e1386 Ensure consistent behavior in IC log, clarify showname logic, and define constants for minimum and maximum packet sizes 2020-08-16 06:50:19 -05:00
scatterflower
102ca4d641 Create brushes for area list once 2020-08-15 19:47:24 -05:00
scatterflower
8b44d4ae95 Only regenerate the area list once per ARUP packet 2020-08-15 19:40:52 -05:00
windrammer
36b5af3cb9
Add option for automatic logging (#203)
Just so we're on the same page, this is enabled by default.

Co-authored-by: Cents02 <Cents02@Cents0.me>
2020-07-31 15:14:39 -05:00
Crystalwarrior
bab10ea14d
Add "Play Random Song" option (#200)
It also respects the search string, so only visible tracks are chosen from the pool. Categories (i.e. entries with children) are also ignored.
2020-07-31 15:11:38 -05:00
Crystalwarrior
740d825fd2
Add a p_char optional argument to set_fonts() (#209)
Add overrides to set_font for font name and size (this is to preserve the chat_size and chat_font char.ini arguments that were implemented way earlier)
Cease the baddening with set_font that was there before and condense it into a proper set_font function call
Implement set_font for custom showname shenanigans from the misc folder
2020-07-31 15:06:55 -05:00
windrammer
55fa6d7da0
Add darker button generator (#201)
When an `_off` emote button exists without an `_on` counterpart, the client will automatically generate the `_on` button and save it to disk.

Co-authored-by: Cents02 <Cents02@Cents0.me>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2020-07-30 12:10:58 -05:00
in1tiate
3afdad90c8
Add support for multiple custom interjections via context menu (#162)
* YOU DO NOT BELONG IN THIS PR
GET OUT

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: likeawindrammer <31085911+likeawindrammer@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
2020-07-29 17:45:46 -05:00
windrammer
fc9fe6b34b
Fix colors not persisting when refreshing IC log (#204)
Co-authored-by: Cents02 <Cents02@Cents0.me>
2020-07-29 17:08:39 -05:00
windrammer
58180371ef
Hitting return on blank search box should collapse music list (#205)
* If enter is hit with no query it collapses the music list

Co-authored-by: Cents02 <Cents02@Cents0.me>
2020-07-29 17:07:55 -05:00
Crystalwarrior
c423a5ee56
Make music 'fade out previous' an effect enabled by default (#196)
Simply make the "FADE_OUT" music effect flag by default so more users experience the SMOOTH FADE OUT magic by accident and praise the based client.
2020-07-26 11:21:58 -05:00
Crystalwarrior
44a4a2d23e
Fix an issue where the Ambience layer would break looping points for all other channels due to loop_start and loop_end only being a single variable. (#164)
This occurs due to BASS not having any private variables of its own, so it was simply using the public variables loop_start and loop_end as reference - since those changed for any new song playing on another channel, the old looping points got replaced, and the seamless looping stops working.
The solution was easy - just make a  loop_start/loop_end variable for every supported channel - so 4 variables in our case.
2020-07-04 12:15:52 -05:00
Crystalwarrior
0a31a20266
Add a setting to turn on/off custom character-defined chatboxes (#166)
* Add a new "Custom Chatboxes" settings option to enable/disable char.ini setting custom chat box designs per-character

* Fix chat_arrow being incorrectly updated between character messages if the custom chatbox modified the chat arrow positioning/size in any way

* brackets matter
2020-07-03 16:34:09 -05:00
sD
e81fac7e07 fix qt sfx player 2020-05-23 19:28:34 +02:00
sD
8a4fc4516c fix qt music player 2020-05-23 19:18:35 +02:00
sD
ba9aebec57 translate stuff that got run over 2020-05-23 18:32:05 +02:00
sD
52736498b1 fix up nomusic 2020-05-23 17:21:22 +02:00
oldmud0
75453510e0 Fix compile errors from merge 2020-05-22 21:14:37 -05:00
oldmud0
fd1855b8d0 Merge KFO source unconditionally into AO2 2020-05-22 19:17:55 -05:00
oldmud0
8928aa2718 Perform clang-format
If you don't want to see this commit on blames, use the hidden
whitespace option on GitHub, or use `-w` in git-blame.
2020-05-22 17:13:37 -05:00
oldmud0
156a760eba Full revert to tag 2.6.2
Due to a countless number of changes made to the core that were not
fully understood, tested, or documented, it was decided to roll
everything back to the last known stable version (2.6.2).

Changes dropped include:
 - Witness needed
 - Shake
 - Frame SFX
 - Multiple custom objections
 - Multithreaded thumbnail generation
 - Looping
 - Various translation additions
 - "Mirror IC"
 - Color in IC log
 - An invocation of clang-format

Next time, work together and split your big fork into independently
testable feature branches.
2020-05-22 17:02:32 -05:00
Crystalwarrior
4617e3135e Change version number to 2.8.4 2020-05-22 15:28:33 +03:00
Crystalwarrior
a5868aa380 Fix looping frame SFX not working w/ AOV's definitions 2020-05-22 04:53:19 +03:00
Crystalwarrior
88de4cde04 clang 2 electric boogaloo
{ BasedOnStyle: LLVM, BreakBeforeBraces: Stroustrup}
2020-05-22 02:14:54 +03:00
Crystalwarrior
c8e12558cd Clang-ify the code with this styling using Visual Studio Code:
{ BasedOnStyle: LLVM, UseTab: Never, IndentWidth: 4, TabWidth: 4, BreakBeforeBraces: Stroustrup, AllowShortIfStatementsOnASingleLine: false, IndentCaseLabels: false, ColumnLimit: 0, AccessModifierOffset: -4, NamespaceIndentation: All }
(this is the Visual Studio preset with only "BreakBeforeBraces" changed from Allman to Stroustrup)
2020-05-22 01:18:24 +03:00
oldmud0
4af7bc5fff
Fix broken APNG (#153)
* Remove explicit APNG check

* Update aocharmovie.h
2020-05-19 18:49:29 -05:00
cents
5b6d58bd02 Added additional customization options.
I didn't format anything tho that is at the end
2020-04-20 07:51:42 -07:00
likeawindrammer
7a3ebc8362 Revert faster blip speed
Without an option to change it users will complain
Thanks Initiate for telling me how to change this
2020-04-19 17:04:19 -06:00
oldmud0
13942345c6 Run clang-format on entire project
Indentation fixed to 2 spaces per tab. Braces set to Stroustrup style.
Lines reflow at 80 characters. One-line method bodies are on the same
line as the signature. Space always after `//`. No indentation
on preprocessor macros. Includes are sorted lexicographically.

If you don't want to see this commit on blames, use the hidden
whitespace option on GitHub, or use `-w` in git-blame.
2020-04-17 21:57:16 -05:00
oldmud0
faac191f0b Mega-merge of CR fork
CR likely stands for "CentsRaidensnake." Like the Case Cafe mega-merge
before it, this was not a clean merge, and it had to be split up into
two parts: the actual changes, and the attempt it made to reformat the
entire code via clang-format.

This branch had a complicated set of changes that would be difficult to
describe in this commit message. It would be better described in a
proper changelog.
2020-04-17 21:48:34 -05:00
Crystalwarrior
dfac0652c8 Add possibility for custom use text besides just "played music"
Implemented "presented evidence" message
2020-04-13 17:16:26 +03:00
Crystalwarrior
8007b1d1b9 Add courtroom_design.ini partial parsing for misc/ folder (only chat_arrow and showname atm)
Initialize chat arrow n stuff
this is still pretty gay because you can't ignore size and set pos or something like that
2020-03-31 18:12:15 +03:00
Crystalwarrior
1634db7864 Make backgrounds preserve aspect ratio when used with different aspect ratio themes
(e.g. a 16:9 theme would not stretch a 4:3 bg and instead have a letterboxing effect. A 4:3 theme using a 16:9 BG will not stretch the BG but instead center it, making it look like the BG is 4:3 all along.)
2020-03-26 14:41:56 +03:00
sD
dd2daf55f3 it's basically the same packet minus requesting the next list 2020-03-15 13:20:33 +01:00
sD
beb469cd80 Merge branch 'master' into pr/104 2020-03-15 13:12:52 +01:00
sD
1b0930b977 move area list detection algorithm into a seperate function 2020-03-13 16:29:01 +01:00
Crystalwarrior
4c8bf57268 VERSION 2.8.3 BABYYYYYYYY
Add "KFO" to version display in lobby so it's even clearer this is a custom client
Add a settings button to the Lobby screen
2020-03-12 18:34:51 +03:00
Crystalwarrior
7aa24bf501 Add a search bar for server list
Add options for sticky sounds, sticky effects and sticky preanims
Optimize the search for areas and music (previously, area search also searched for music in the background, causing lag with huge music lists)
2020-03-12 18:09:56 +03:00
in1tiate
a2f1a79bc9 add theme support 2020-03-08 05:44:49 -05:00
stonedDiscord
b668bb2276
Merge branch 'master' into music_list_update 2020-03-06 16:43:03 +01:00
Crystalwarrior
39f9d1043e Add sorting by name for lobby 2020-03-05 21:23:42 +03:00
Crystalwarrior
a4e448576b Make pos dropdown more abstract and actually useful by letting servers send only pos you can actually access.
Pos dropdown system also reads the actual bg folder of the current BG to see all the created pos.
2020-02-24 22:20:43 +03:00
sD
0123b4d192 move the click event back to the slots 2020-02-23 03:19:05 +01:00
sD
2716416b62 only load bass plugins when bass is included 2020-02-21 18:00:23 +01:00
sD
f93459ed0e remove fuck 2020-02-21 17:18:25 +01:00
sD
c8b11b398a fix audio 2020-02-21 16:48:11 +01:00
sD
cb1ed6d60d put minor version back 2020-02-21 16:43:40 +01:00
stonedDiscord
7d55ff01f5
Merge branch 'master' into 2.7 2020-02-21 16:39:32 +01:00
Crystalwarrior
43c4e3e9d7 Network effects folder so you don't need to modify your own char.ini to see custom effects 2020-01-17 18:41:27 +03:00
Crystalwarrior
6138bb107b Separate screenshake options button from effects options button
Add a color logging option button
Update version to 2.8.2
2020-01-15 16:42:44 +03:00
Crystalwarrior
eb014a9778 Add a message delay modifier when punctuation is reached to simulate Ace Attorney 1 chat parsing (replicating the effect where characters would make a short pause, as if saying the line out loud)
TODO: Make this a configurable thing
2019-12-05 22:46:26 +03:00
Crystalwarrior
159f073514 Set version to 2.8.1 woop woop 2019-11-21 00:23:35 +03:00
Crystalwarrior
a49c4a503b add .opus support 2019-11-04 16:10:54 +03:00
Crystalwarrior
773a61f3d4 Make the music search bar search in music metadata instead of just the displayed name (aka the filepath)
Make sfx player able to play sfx without the file extension provided
Allow blipsounds to seek in blips/ folder to allow better categorization, as well as direct sound references
add get_emote_blip for detecting the blipsound used by an emote. Currently unused.
Less strict/hardcoded custom objection detection system
Allow system (charid -1) messages, and don't do the same message detection on blankposting
Allow objection, hold it, take that and custom sound players to detect sounds that are not exclusively .wav
2019-11-04 15:32:01 +03:00
Crystalwarrior
bef368e986 Allow gender (blip sounds) that don't use sfx-blip naming convention
Fix "prezoom" packet being ignored
Allow char.ini's to indicate a zoom w/ preanimation by using emote_mod=4

((ALL OF THESE ARE UNTESTED - TESTING NEEDED!))
2019-10-23 05:08:20 +03:00
Crystalwarrior
3595fd11e6 oops 2019-10-20 18:35:28 +03:00
Crystalwarrior
7d73347618 Version 2.8.0.5
Add Killing Fever Online icon (mac icon not updated yet)
2019-10-20 17:59:38 +03:00