Hide ~stop.mp3 and the stop category
Add an option to make it so when you double-click a category, it expands/collapses it without sending the stop-music command
Make right click stop music backwards compatible
Fix resizing the options dialog causing the save/cancel buttons to take up half the dialog box
Add suffixes to all gameplay tab spinboxes
Make size policy less suck
* Begin trying to understand handle_chatmessage monstrosity
Rearrange some functionality to be more consistent with what the particular handle_chatmessage is *supposed* to be responsible for
Single responsibility principle doesn't apply not just to script files but even functions in this goddamned program apparently.
* Fix some oversights relating to "has presented evidence" logs
* Fix an edge case crash with negative evidence, idk why this didn't happen before.
* Completely refactor handle_chatmessage hell and split it up into single-responsibility-principle functions like a sane and organized coder would.
This will break any PRs that touch handle_chatmessage and will have to conform to the new standard, but it's very good in the long run.
Functions have also been meticulously commentated to make sure that everyone can understand at a glance what everything does.
This refactor is done to pave way for smooth viewport, making characters no longer randomly interrupt each other when speaking.
* Rename confusingly named "handle_chatbox" to "handle_ic_speaking"
Add a new function "handle_callwords"
* Parse blankposts in the packet unpacking phase
log_chatmessage is now an argument-based funciton instead of using m_chatmessage monstrosity
Commentate the heck out of log_chatmessage
Fix showname displaying logic being bonkers for log entries
Fix -1 char_id most likely crashing client, even tho they're supposed to be system messages
Fix [CHARID] being referenced instead of [OTHER_CHARID] in the pair display func
Fix chat message color being used for "has played a song" even though it shouldn't
* Move setting emote_mod from the objection thing to the packet unpacking thing
handle_emote_mod has become argumented
* Make display_pair_character take in only vars it needs
* Add functionality for message stacks (does not handle logging separately yet)
Currently segfaults at line 1823 if stacking behavior actually occurs. Plz help I'm poopie brain at this
* Make sense of pointers and dereference some pointers to prevent wacky errors
Replace _stack with _queue, and turn it into a QQueue
* Implement a minimum text delay queue timer so that each msg must stay on screen for a specified amount of time
Chat_arrow only shows up when the minimum text delay has expired
Check if target is muted in the enqueueing, as well as the validity of the character id, so we don't even bother adding it to the queue
Add a settings option to set text stay time (minimum amount of time to pass before displaying the next message).
TODO: Handle queued interjections in a cooler way
* Adjust default option for stay_time to be 200ms
Make the stay_time setting of 0 disable the queue system entirely
* Make interjections force-clear the message queue
Use interjections to instantly process those messages - objections are usually extremely important and must have everyone's immediate attention.
TODO: Add a settings option for interjection behavior
* Clear message queue when bg display packet is received
* Add an instant objection setting which, when enabled, will interrupt and skip the message queue on objections (effectively bypassing text_delay system)
* Stop using AOPacket for the queue and use QStringList instead (packet contents, we don't care for the header)
Implement objection threshold which works in a queue if instant objections are disabled (not exposed to the settings yet)
Modify packet contents directly instead of waiting for m_chatmessage shenanigans (we should deprecate this soon)
Rename isinstant_objection_enabled options check to be more consistent
* Make it so objections display as soon as the message is over if instant_objection is disabled
* Remove emote_mod = "1" thing that had no real purpose
Implement desynchronized logs settings option, which is false by default, meaning users' messages and display IC logs are going to be in sync.
Split up display and logging behavior, meaning IC logs will be saved with accurate timings on the .logs file, while display can be slower.
Remove dumb "System" showname thing cuz it was dumb
* Bring back minimum packet size safety check
* Make sure shouts are properly logged. I am very sorry for this horrible amount of code duplication though.
* fix compile errors
* fix html parsing error
* Rearrange the order of logging so IC messages go like this:
* shouts go first
* evidence goes second
* chat message goes last
* Fix No Interrupt coming back, go away you foolish beast
* fix borked options dialog
* Crank down "press enter delay" from 600ms to 200ms so it's not as harsh
Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* initial commit
* The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun with a group of three gauges on one side, a (cosmetic) ÜberCharge gauge on the other side, and what appears to be a blender for a body. The main gun is coupled with a medicinal reactor backpack with glowing portions that replaces Medic's default backpack.
* fixed settings dialog
* slightly less stupid custom objection default
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* Allow changing audio device on the fly while in a server
* Use default audio device if device in config doesn't exist
* Automatically change audio device to default when current one is invalid
* Destroy Qt Multimedia support
It was decided that there was not enough attention being given to Qt
Multimedia support to justify its continued maintenance simply as a
libre alternative to BASS. While substantial changes to audio were being
made in 2.8, the Qt Multimedia support code fell behind in disrepair.
It's clear that there is no vested interest in implementing audio
features twice for the sake of licensing.
When it's time to switch to another audio library, it will be done
unilaterally.
* CI: Use BASS for Linux build
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* Rewrite the IC Log code to drastically reduce code duplication and have both downward and upward mode in the same function
Regenerate the IC Log in set_widgets() function, making sure the maximum_blocks is accounted for and clearing the log to prepare for different log mode (upwards/downwards) if it's different from previous
Add placeholder text telling the user the direction in which the log will go
Remove useless first_message_sent global boolean, a remnant from a w e a k e r c o d e r m a n
* Add log_colors boolean to reduce color I/O happening in append_ic_text (optimization meme)
Clear the IC log when log_colors setting changes and reload theme is pressed
Fix https://github.com/AttorneyOnline/AO2-Client/issues/221
* Add configurable margin between IC log entries
Add configurable newline/singleline log mode
Options in settings for these
* Add optional timestamps
* Un-hardcode "played music" from the chatlogpiece and introduce the "action" argument so that "presented evidence" is fully supported now
Translate "has presented evidence"
Regenerate IC chatlog instead of clearing it, properly updating every element with the new configurations
* Go away *temp, code duplication making me shid and cry rn
Why is this not done in append_ic_text, or why isn't there a dedicated ic logging func aAAAaaaaAAAaa
Fix presenting evidence not being properly logged
Fix timestamp being UTC instead of local time (local time will not be as confusing)
* okok it was a joke a big ol bamboozle you got gnomed haha rick rolled beaned stickbugged
I did NOT copy paste code, no, I actually intended to fix copy pasted code all along. log_ic_text was always planned.
(Fix copypasted code for ic_chatlog_history and consolidate it into a single log_ic_text func)
* Add a new "Custom Chatboxes" settings option to enable/disable char.ini setting custom chat box designs per-character
* Fix chat_arrow being incorrectly updated between character messages if the custom chatbox modified the chat arrow positioning/size in any way
* brackets matter
Due to a countless number of changes made to the core that were not
fully understood, tested, or documented, it was decided to roll
everything back to the last known stable version (2.6.2).
Changes dropped include:
- Witness needed
- Shake
- Frame SFX
- Multiple custom objections
- Multithreaded thumbnail generation
- Looping
- Various translation additions
- "Mirror IC"
- Color in IC log
- An invocation of clang-format
Next time, work together and split your big fork into independently
testable feature branches.
{ BasedOnStyle: LLVM, UseTab: Never, IndentWidth: 4, TabWidth: 4, BreakBeforeBraces: Stroustrup, AllowShortIfStatementsOnASingleLine: false, IndentCaseLabels: false, ColumnLimit: 0, AccessModifierOffset: -4, NamespaceIndentation: All }
(this is the Visual Studio preset with only "BreakBeforeBraces" changed from Allman to Stroustrup)
"shownames" isn't a word, and what does "Custom shownames" even mean anyway?
"Show custom IC names" should do a better job at explaining what this option does.
CR likely stands for "CentsRaidensnake." Like the Case Cafe mega-merge
before it, this was not a clean merge, and it had to be split up into
two parts: the actual changes, and the attempt it made to reformat the
entire code via clang-format.
This branch had a complicated set of changes that would be difficult to
describe in this commit message. It would be better described in a
proper changelog.
Add options for sticky sounds, sticky effects and sticky preanims
Optimize the search for areas and music (previously, area search also searched for music in the background, causing lag with huge music lists)