Merge pull request #438 from AttorneyOnline/feature/textspeed
Text crawl setting
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				@ -229,6 +229,9 @@ public:
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  // Current wait time between messages for the queue system
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  int stay_time();
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  // Returns the letter display speed during text crawl in in-character messages
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  int get_text_crawl();
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  // Returns Minimum amount of time (in miliseconds) that must pass before the next Enter key press will send your IC message. (new behaviour)
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  int get_chat_ratelimit();
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@ -58,6 +58,8 @@ private:
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  QCheckBox *ui_desync_logs_cb;
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  QLabel *ui_instant_objection_lbl;
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  QCheckBox *ui_instant_objection_cb;
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  QLabel *ui_text_crawl_lbl;
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  QSpinBox *ui_text_crawl_spinbox;
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  QLabel *ui_chat_ratelimit_lbl;
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  QSpinBox *ui_chat_ratelimit_spinbox;
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  QLabel *ui_log_ic_actions_lbl;
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@ -336,7 +336,8 @@ private:
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  bool message_is_centered = false;
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  int current_display_speed = 3;
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  int message_display_speed[7] = {5, 10, 25, 40, 50, 70, 90};
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  int text_crawl = 40;
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  double message_display_mult[7] = {0.125, 0.25, 0.65, 1, 1.25, 1.75, 2.25};
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  // The character ID of the character this user wants to appear alongside with.
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  int other_charid = -1;
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@ -220,6 +220,21 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app)
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  ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_instant_objection_cb);
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  row += 1;
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  ui_text_crawl_lbl = new QLabel(ui_form_layout_widget);
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  ui_text_crawl_lbl->setText(tr("Text crawl:"));
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  ui_text_crawl_lbl->setToolTip(tr(
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      "Amount of time (in miliseconds) spent on each letter when the in-character text is being displayed."));
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  ui_gameplay_form->setWidget(row, QFormLayout::LabelRole, ui_text_crawl_lbl);
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  ui_text_crawl_spinbox = new QSpinBox(ui_form_layout_widget);
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  ui_text_crawl_spinbox->setSuffix(" ms");
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  ui_text_crawl_spinbox->setMaximum(500);
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  ui_text_crawl_spinbox->setValue(p_ao_app->get_text_crawl());
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  ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_text_crawl_spinbox);
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  row += 1;
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  ui_chat_ratelimit_lbl = new QLabel(ui_form_layout_widget);
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  ui_chat_ratelimit_lbl->setText(tr("Chat Rate Limit:"));
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@ -234,6 +249,7 @@ AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app)
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  ui_chat_ratelimit_spinbox->setValue(p_ao_app->get_chat_ratelimit());
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  ui_gameplay_form->setWidget(row, QFormLayout::FieldRole, ui_chat_ratelimit_spinbox);
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  row += 1;
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  ui_log_names_divider = new QFrame(ui_form_layout_widget);
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  ui_log_names_divider->setFrameShape(QFrame::HLine);
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@ -840,6 +856,7 @@ void AOOptionsDialog::save_pressed()
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  configini->setValue("desync_logs", ui_desync_logs_cb->isChecked());
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  configini->setValue("stay_time", ui_stay_time_spinbox->value());
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  configini->setValue("instant_objection", ui_instant_objection_cb->isChecked());
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  configini->setValue("text_crawl", ui_text_crawl_spinbox->value());
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  configini->setValue("chat_ratelimit", ui_chat_ratelimit_spinbox->value());
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  configini->setValue("default_username", ui_username_textbox->text());
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  configini->setValue("show_custom_shownames", ui_showname_cb->isChecked());
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@ -467,9 +467,6 @@ void Courtroom::set_pair_list()
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void Courtroom::set_widgets()
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{
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  blip_rate = ao_app->read_blip_rate();
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  blank_blip = ao_app->get_blank_blip();
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  QString filename = "courtroom_design.ini";
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  pos_size_type f_courtroom =
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@ -3231,6 +3228,9 @@ void Courtroom::start_chat_ticking()
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  tick_pos = 0;
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  blip_ticker = 0;
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  text_crawl = ao_app->get_text_crawl();
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  blip_rate = ao_app->read_blip_rate();
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  blank_blip = ao_app->get_blank_blip();
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  // At the start of every new message, we set the text speed to the default.
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  current_display_speed = 3;
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@ -3415,7 +3415,8 @@ void Courtroom::chat_tick()
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  else if (current_display_speed > 6)
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    current_display_speed = 6;
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  if ((message_display_speed[current_display_speed] <= 0 &&
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  int msg_delay = text_crawl * message_display_mult[current_display_speed];
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  if ((msg_delay <= 0 &&
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       tick_pos < f_message.size() - 1) ||
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      formatting_char) {
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    chat_tick_timer->start(0); // Don't bother rendering anything out as we're
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@ -3426,7 +3427,6 @@ void Courtroom::chat_tick()
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                                      // scrollbar convenience
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  }
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  else {
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    int msg_delay = message_display_speed[current_display_speed];
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    // Do the colors, gradual showing, etc. in here
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    QString f_message_filtered = filter_ic_text(f_message, true, tick_pos, m_chatmessage[TEXT_COLOR].toInt());
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    for (int c = 0; c < max_colors; ++c) {
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@ -3459,7 +3459,7 @@ void Courtroom::chat_tick()
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      // And if it's faster than that:
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      // 40/10 = 4
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      b_rate =
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          qMax(b_rate, qRound(static_cast<float>(message_display_speed[3]) /
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          qMax(b_rate, qRound(static_cast<float>(text_crawl) /
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                              msg_delay));
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    }
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    if (blip_ticker % b_rate == 0) {
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@ -3478,9 +3478,10 @@ void Courtroom::chat_tick()
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    // Punctuation delayer, only kicks in on speed ticks less than }}
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    if (current_display_speed > 1 && punctuation_chars.contains(f_character)) {
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      // Making the user have to wait any longer than 150ms per letter is
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      // downright unreasonable
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      msg_delay = qMin(150, msg_delay * punctuation_modifier);
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      // Making the user have to wait any longer than 1.5 of the slowest speed
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      // is downright unreasonable
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      int max_delay = text_crawl * message_display_mult[6] * 1.5;
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      msg_delay = qMin(max_delay, msg_delay * punctuation_modifier);
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    }
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    // If this color is talking
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@ -52,6 +52,12 @@ int AOApplication::stay_time()
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  return result;
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}
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int AOApplication::get_text_crawl()
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{
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  int result = configini->value("text_crawl", 40).toInt();
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  return result;
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}
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int AOApplication::get_chat_ratelimit()
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{
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  int result = configini->value("chat_ratelimit", 300).toInt();
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