Commit Graph

150 Commits

Author SHA1 Message Date
Crystalwarrior
c423a5ee56
Make music 'fade out previous' an effect enabled by default (#196)
Simply make the "FADE_OUT" music effect flag by default so more users experience the SMOOTH FADE OUT magic by accident and praise the based client.
2020-07-26 11:21:58 -05:00
Crystalwarrior
88de4cde04 clang 2 electric boogaloo
{ BasedOnStyle: LLVM, BreakBeforeBraces: Stroustrup}
2020-05-22 02:14:54 +03:00
Crystalwarrior
c8e12558cd Clang-ify the code with this styling using Visual Studio Code:
{ BasedOnStyle: LLVM, UseTab: Never, IndentWidth: 4, TabWidth: 4, BreakBeforeBraces: Stroustrup, AllowShortIfStatementsOnASingleLine: false, IndentCaseLabels: false, ColumnLimit: 0, AccessModifierOffset: -4, NamespaceIndentation: All }
(this is the Visual Studio preset with only "BreakBeforeBraces" changed from Allman to Stroustrup)
2020-05-22 01:18:24 +03:00
Crystalwarrior
dfac0652c8 Add possibility for custom use text besides just "played music"
Implemented "presented evidence" message
2020-04-13 17:16:26 +03:00
Crystalwarrior
a4e448576b Make pos dropdown more abstract and actually useful by letting servers send only pos you can actually access.
Pos dropdown system also reads the actual bg folder of the current BG to see all the created pos.
2020-02-24 22:20:43 +03:00
Crystalwarrior
43c4e3e9d7 Network effects folder so you don't need to modify your own char.ini to see custom effects 2020-01-17 18:41:27 +03:00
Crystalwarrior
eb014a9778 Add a message delay modifier when punctuation is reached to simulate Ace Attorney 1 chat parsing (replicating the effect where characters would make a short pause, as if saying the line out loud)
TODO: Make this a configurable thing
2019-12-05 22:46:26 +03:00
Crystalwarrior
a9a0f65ddb Allow area list to contain metadata (as well as categories for future expansion)
Fix backwards compatibility breaking when you join a server that doesn't support effects after previously joining a server that does
2019-10-12 17:57:18 +03:00
Crystalwarrior
91eeffb959 Courtroom Fonts can now have the "sharpness" setting (pixelated/no anti alias) 2019-10-06 13:47:36 +03:00
Crystalwarrior
9f543f9ef7 I HAVE CONQUERED BASS HELL
BEHOLD, LOOP_START AND LOOP_END MUSIC POINTS! It reads the songname.mp3.txt file, looking for loop_start, loop_length and loop_end in samples
MUSIC EFFECTS SYSTEM THAT CAN ***COMMUNICATE WITH THE SERVER***, WOAHHHHHHHHH!
RIGHT-CLICK CONTEXT MENUS TO ENABLE/DISABLE SPECIFIC MUSIC EFFECTS
MUSIC EFFECTS ENUMS
Fix an issue with music looping
2019-10-05 20:32:19 +03:00
Crystalwarrior
9451822e09 Fix move func making characters slowly move to the left every frame on animated chars which are sized differently from viewport
Add a new get_qfont function
Fix message box font being different from every other font due to incorrect font loading scheme
Fix ui_evidence_save and ui_evidence_load tooltips being wrong
2019-10-03 23:17:21 +03:00
Crystalwarrior
bdef10ace5 Remove /rainbow as clientside slash commands are cursed. I shall purge all clientside slash command memery soon...
Fix /save_case iterating from last to first instead of first to last
Implement private evidence saving/loading to and from an .ini file
2019-10-03 17:01:41 +03:00
Crystalwarrior
829604e808 Positional evidence implemented. Click a button to change between private/global evidence list.
There's also a button to transfer evidence to global/private, context sensitive.
TODO: Save/load private evidence list
2019-10-03 15:44:18 +03:00
Crystalwarrior
e3ddc41cc8 Add rightclick context menus to sfx dropdown, iniswap dropdown and effects dropdown to open the ini's and respective folders
try to fix settings menu (I failed)
2019-10-02 20:28:42 +03:00
Crystalwarrior
4c23e15935 Rewrite pairing character ordering logic to instead operate based on a user-accessible drpodown menu (it's a dropdown for the future when there's more options)
Fix current charmovie breaking offsets
Make pairing offsets applicable even without a pairing partner, making it a generic offset
Fix the chat message hardcoding max colors to 8 (when it should be max_colors)
Come up with a way to convey the ordering information without creating an extra new packet in a cool way (backwards compatibility AND less clutter!)
More info on the evidence_x and evidence_ok tooltips
Don't mute music when you switch to CSS anymore
2019-10-02 01:20:00 +03:00
Crystalwarrior
4f738bfe34 Fix some read_file errors on effect loading
Make FM packet only fetch music, and new FA packet to fetch areas (this way you don't have to reload the entire music list just to get new areas)
Fix a possible segfault with emote lists if emote list size is bad
Hide casing button if server doesn't support casing
Hide the remove buttons by default for iniswaps and sfx list so they're not clickable when they shouldn't be
Prevent background from being displayed unless the server asked us to
Fix some redundancy surrounding current_side
Rework music list so list_music doesn't care about search bar and the hiding is actually done in the search function
Implement text centering, rightening and justifying
Fix text scrolling meme that happened with \n and skipped chars
Fix the pos dropdown not actually caring if you selected jur and sea pos.
Fix the pos dropdown sending like a million packets when scrolled through.
Prevent characters from being incorrectly resized if a different-scaled character speaks
Fix character select screen letting you choose characters that the server doesn't want us to be
2019-10-01 01:07:03 +03:00
Crystalwarrior
b0f11e53df Strip out QRandomGenerator because it's "too new" of a module (linux build does not compile with it)
Add QPluginLoader checks for qapng and qwebp
2019-09-28 22:00:16 +03:00
Crystalwarrior
d3a58770d3 Overhaul the evidence system:
You can now press the checkmark to save evidence. The checkmark only appears when your edited evidence differs from evidence on the server.
You will now be alerted if you try to exit out of the evidence with unsaved changes (pressing "X")
Fix double-clicking on image name not doing anything
You will now be alerted if the evidence changed as you were editing it
Add tooltips
Make an evidence_close function that can be referred to from multiple places
2019-09-28 20:22:38 +03:00
Crystalwarrior
a3d1d5bf9d i did it
i did the thing

Final overhaul of filter_ic_text
Fix spoken colors not being actually spoken
Fix a message of ()()()() spamming idle/talking animations (instead it just does the idle animation until you feed it an actual character)
Prevent spamming of play_idle and play_talking on the fastest text speed
Properly escape html and construct a message that works with characters &, <, >, ", etc. for filter_ic_text
Turn whitespace into html entities to prevent html from eating it up (alternative/better solution would be to erase excessive whitespace entirely but yaknow, some niche applications, whatever)
Fix filter_ic_text not displaying the best string it could in ic logs (strip html, display newlines as \n, etc.)
Scroll the scrollbar of the message box correctly according to some real wacky magic stuff I'm doing here. Let's hope there's no situations where it desyncs from the actual text.
2019-09-27 15:11:46 +03:00
Crystalwarrior
b67f083506 Optimize color markdown stuff properly by creating lists and preloading things 2019-09-25 03:40:44 +03:00
Crystalwarrior
923548c997 Hellcommit of doom and suffering
Create two new helper functions - get_chat_markdown and remake read_char_ini_tag to be read_ini_tags for more general purpose
Modify aolineedit to support preserving selection after unfocusing (building this for using dropdown list for setting colors), as well as remove the setReadOnly functionality and use it in signals instead
Overhaul the color system to get rid of inline colors, allow full customization of colors and usage of configuration files for every facet of how a color functions (should we be talking, should we remove that markdown char, etc.)
Complete overhaul of color markdowns system

TODO: Make this thing not lag to hell, fix chat messages hogging the IC as the animation never ends apparently
2019-09-25 02:05:52 +03:00
Crystalwarrior
7097053723 Change all instances of "colour" to "color" for consistency's sake
Overhaul inline colors system to properly support additive text and further expansion
Add two new colors - Gray and Blank, the latter being used for IC parsing.
Instead of adding text symbol by symbol, reveal more of the already-rendered text instead so that it properly anticipates words that need to be on the newline.
Changed the append_ic function slightly so it appends ": " to text only after it's no longer needed.
Made gray color less inconsistent with everything else
2019-09-24 21:24:25 +03:00
Crystalwarrior
d8857aa2e4 When the background is changed, display it in the correct position as dictated by the server packets
Add a new "set pos" packet
Udpate the pos dropdown according to the current pos
2019-09-24 00:38:26 +03:00
Crystalwarrior
398f37794f Make music list a QTreeWidget instead for easier category searching, etc.
Temporarily allow music suffix until I let the client perform a fileExists check similar to how images are handled (.mp3? play mp3, if not mp3, play .ogg, etc. etc.)
2019-09-23 15:48:35 +03:00
Crystalwarrior
2c265ebc0b Clear the screen and display the background in the correct position when background change func is called 2019-09-21 00:23:01 +03:00
Crystalwarrior
842b829bee Tweak the ambience/crosfade layer to fade in regardless of another sample being there
Fix music not being looped sometimes
Prevent channel less than 0 from being passed
Set up a new music display element with an attached music name, it displays a scrolling text of the currently playing music
Fix music packet processing issues
Make SFX slider responsible for all music channels besides 0 (actual music)

scrolltext.cpp code recipe was taken from https://stackoverflow.com/questions/10651514/text-scrolling-marquee-in-qlabel - thanks to leemes for that one, I only adapted it for newer C++ version and tweaked some stuff.
2019-09-20 22:11:37 +03:00
Crystalwarrior
a175a1884c Concurrent evidence updating!
Similar to the way Google Docs work, the evidence will be updated immediately as you make any changes to it.
2019-09-18 20:02:51 +03:00
Crystalwarrior
0fe94d5d9f Evidence and emotes reloading when reload_theme is pressed
Update evidence a bit and change the way it sets images to something much better and less confusing
Update the hovering logic a bit so there's less weird occurences happening e.g. evidence button is deleted
2019-09-18 17:34:22 +03:00
Crystalwarrior
04daff7446 When the realization button is pressed, update the Effects thing too. 2019-09-18 15:46:43 +03:00
Crystalwarrior
605e15bb8c Implement effects system that reads your folder in theme/effects, or misc/<folder name>/<effects>
Add an effect packet
Allow aomovie to be fed a direct path
Add some really terrible helper functions that shouldn't exist, sorry.
2019-09-18 04:14:52 +03:00
Crystalwarrior
e151964785 Add a sfx list that allows you to choose custom sfx from a list. Allows the same amount of customization as the iniswap list.
It tries to read soundlist.ini in the character folder first. If it can't find it, it will fall back to the theme's character_soundlist.ini.
It will only save the soundlist.ini if it differs from the character.soundlist.ini.
There is currently no way to dynamically change sound delay atm but the function for it is there.
Add more tooltips, my favorite!
2019-09-17 23:50:01 +03:00
Crystalwarrior
9d20cf0322 Streamlined ini swapping so the user can set up multiple character folders associated with a character.
This will save to the character folder's iniswaps.ini. You can click on the dropdown and edit the text inside to add an iniswap, and press the [X] button that'll appear next to it to remove the ini swap.
Recode the enter_courtroom and add a new update_character feature - the two are now separate and responsible for different things. The courtroom will reload the whole theme and widgets while the character is only responsible for all ui elements related to the character. This drastically improves performance when switching characters using /switch or something
Add a set_char_ini helper function that allows you to modify the character variables. For now only used to set name= field when iniswapping
2019-09-17 18:51:40 +03:00
Crystalwarrior
13221319b8 Change get_stylesheet to return text of a parsed stylesheet file, its functionality was transferred to get_tagged_stylesheet
Remove some useless/unused ui elements
Implement stylesheet for courtrooms in a way that lets the end user modify a lot of its elements
Use get_image_suffix for evidence_appear images
2019-09-16 23:22:34 +03:00
Crystalwarrior
f3c7beab70 Chat arrow indicator to inform you if the current message stopped being processed
Can be modified from the theme in chat_arrow of courtroom_design.ini
Uses chat_arrow .png/.gif/etc.
2019-09-16 21:10:21 +03:00
Crystalwarrior
b037edc9d8 Add additive text option where your messages are added to your previous one, fully networked and ready for the server
Adjust some pointless static bool casts to be actual logic checks
2019-09-16 18:11:19 +03:00
Crystalwarrior
9b39b7d6aa Allow char.ini to override the chat font and font size with chat_font = and chat_size =
Scream at the coders that decided hard-coding fonts and colors was a good idea (gotta properly let the themes modify that later)
Fix a lot of ui elements not properly respecting the themes and their colors
add a set_qfont method for those situations that need it
Allow the theme to change sender colors for ooc and ms chatlogs
rename url parser variable to something more immediately apparent as to what it is for readability's sake
2019-09-16 06:09:39 +03:00
Crystalwarrior
03ebad6bb6 Add expanded style sheet support
Allow lobby fonts to happen
2019-09-16 04:16:59 +03:00
Crystalwarrior
a2f9df4042 Finally implement frame-specific effects such as screenshake, realization flash, sound effects, etc.
Fix screenshake animation modifying the default positions of shook elements
Fix aomovie sometimes not playing the last frame and causing lagspikes due to the delay() method
2019-09-15 17:44:02 +03:00
Crystalwarrior
4645d9dd08 Add a blip sound QElapsedTimer so blipsounds don't play more frequently than 60ms to preserve all of our ears.
Adjust the message display speeds to feel more accurate to AA, with }}} speed displaying text instantly for that section
2019-09-14 00:46:46 +03:00
Crystalwarrior
040898feff Set up screenshake button ui
Rewrite Goofball's doScreenshake() function to be much more modular and multi-purpose (also rename to do_screenshake() to match other functions)
Add networking needed to make screenshake work. Works with AOV version of tsuserver3 (button screenshake only so far).
Add get_theme_pos helper function, currently unused.
2019-09-13 15:11:30 +03:00
Crystalwarrior
bb8edab579 Make shout, verdict and wtce default duration values into constants 2019-09-13 11:41:59 +03:00
Crystalwarrior
455e020b19 Make log go downwards by default
Rename kill_music_on_object to objection_stop_music for readability
Update blip rate (faster overall, more accurate to the trilogy) - based on AOV values
Update default blip rate to be "once every two symbols"
2019-09-13 11:13:50 +03:00
Crystalwarrior
280abedf63 Merge branch 'music_list_update' 2019-09-12 22:26:00 +03:00
Crystalwarrior
bb98f79083 Fix compilation error
Allow realization flashes to be animated images by making them AOMovies
Eploit the newly added 'duration' system for realization AOMovie
2019-09-12 19:37:44 +03:00
Crystalwarrior
932f430b68 Remove unecessary hard-coded timers for the witness testimony .png
Make the witness testimony use AOMovie instead of AOImage
Remove pointless "testimony_in_progress" variable
CONTROVERSIAL: Make the witness testimony indicator be position-ignorant so as to reduce the amount of hardcoding and allow broader usage of the witness testimony system (For example, Danganronpa investigation indicator, etc.) - This should not affect how the testimony indicator is received currently, as witness testimony usually requires the entire rest of the court to shut up until the cross-examination either way.
2019-09-12 19:03:42 +03:00
Crystalwarrior
c2fd3796a9 Add clear_music and clear_areas
Comment out the index as it can be potentially confusing alongside "true" area numbers
Add "FM" to Packet Received that would reload the areas and music list

TODO: Test this with arup systems
2019-09-11 00:49:30 +03:00
stonedDiscord
d94d2fb405 read and store qt audio device 2019-08-19 19:38:47 +02:00
David Skoland
5eccabcad1 Less insane debugging; minor refactoring (!75) 2019-07-12 23:00:25 +00:00
Cerapter
2e4f0117b0 Text is now advanced based on graphemes, rather than bytes. 2019-05-09 23:49:20 +02:00
David Skoland
00cfd2750d moved headers into include and cpp files into src + logo into resource 2018-12-26 16:43:08 +01:00