atrooney-online-2/include/courtroom.h
Crystalwarrior a4e448576b Make pos dropdown more abstract and actually useful by letting servers send only pos you can actually access.
Pos dropdown system also reads the actual bg folder of the current BG to see all the created pos.
2020-02-24 22:20:43 +03:00

793 lines
22 KiB
C++

#ifndef COURTROOM_H
#define COURTROOM_H
#include "aoimage.h"
#include "aobutton.h"
#include "aocharbutton.h"
#include "aoemotebutton.h"
#include "aopacket.h"
#include "aoscene.h"
#include "aomovie.h"
#include "aocharmovie.h"
#include "aomusicplayer.h"
#include "aooptionsdialog.h"
#include "aosfxplayer.h"
#include "aoblipplayer.h"
#include "aoevidencebutton.h"
#include "aotextarea.h"
#include "aolineedit.h"
#include "aotextedit.h"
#include "aoevidencedisplay.h"
#include "datatypes.h"
#include "aoapplication.h"
#include "lobby.h"
#include "hardware_functions.h"
#include "file_functions.h"
#include "datatypes.h"
#include "debug_functions.h"
#include "chatlogpiece.h"
#include "scrolltext.h"
#include <QMainWindow>
#include <QLineEdit>
#include <QPlainTextEdit>
#include <QListWidget>
#include <QTreeWidget>
#include <QHeaderView>
#include <QCheckBox>
#include <QComboBox>
#include <QSlider>
#include <QVector>
#include <QCloseEvent>
#include <QMap>
#include <QTextBrowser>
#include <QSpinBox>
#include <QDebug>
#include <QScrollBar>
#include <QRegExp>
#include <QBrush>
#include <QTextCharFormat>
#include <QFont>
#include <QInputDialog>
#include <QFileDialog>
#include <QTextBoundaryFinder>
#include <QPropertyAnimation>
#include <QParallelAnimationGroup>
#include <QMessageBox>
#include <QMenu>
#include <QDesktopServices>
//#include <QRandomGenerator>
#include <stack>
class AOApplication;
class Courtroom : public QMainWindow
{
Q_OBJECT
public:
explicit Courtroom(AOApplication *p_ao_app);
void append_char(char_type p_char){char_list.append(p_char);}
void append_evidence(evi_type p_evi){evidence_list.append(p_evi);}
void append_music(QString f_music){music_list.append(f_music);}
void append_area(QString f_area){area_list.append(f_area);}
void clear_music(){music_list.clear();}
void clear_areas(){area_list.clear();}
void fix_last_area()
{
if (area_list.size() > 0)
{
QString malplaced = area_list.last();
area_list.removeLast();
append_music(malplaced);
}
}
void arup_append(int players, QString status, QString cm, QString locked)
{
arup_players.append(players);
arup_statuses.append(status);
arup_cms.append(cm);
arup_locks.append(locked);
}
void arup_modify(int type, int place, QString value)
{
if (type == 0)
{
if (arup_players.size() > place)
arup_players[place] = value.toInt();
}
else if (type == 1)
{
if (arup_statuses.size() > place)
arup_statuses[place] = value;
}
else if (type == 2)
{
if (arup_cms.size() > place)
arup_cms[place] = value;
}
else if (type == 3)
{
if (arup_locks.size() > place)
arup_locks[place] = value;
}
list_areas();
}
void character_loading_finished();
//sets position of widgets based on theme ini files
void set_widgets();
//sets font size based on theme ini files
void set_font(QWidget *widget, QString class_name, QString p_identifier);
//Get the properly constructed font
QFont get_qfont(QString font_name, int f_pointsize, bool antialias=true);
//actual operation of setting the font on a widget
void set_qfont(QWidget *widget, QString class_name, QFont font, QColor f_color = Qt::black, bool bold = false);
//helper function that calls above function on the relevant widgets
void set_fonts();
//sets dropdown menu stylesheet
void set_dropdown(QWidget *widget);
//helper funciton that call above function on the relevant widgets
void set_dropdowns();
void set_window_title(QString p_title);
//reads theme inis and sets size and pos based on the identifier
void set_size_and_pos(QWidget *p_widget, QString p_identifier);
//reads theme inis and returns the size and pos as defined by it
QPoint get_theme_pos(QString p_identifier);
//sets status as taken on character with cid n_char and places proper shading on charselect
void set_taken(int n_char, bool p_taken);
//sets the current background to argument. also does some checks to see if it's a legacy bg
void set_background(QString p_background, bool display=false);
//sets the local character pos/side to use.
void set_side(QString p_side);
//sets the pos dropdown
void set_pos_dropdown(QStringList pos_dropdowns);
//sets the evidence list member variable to argument
void set_evidence_list(QVector<evi_type> &p_evi_list);
//called when a DONE#% from the server was received
void done_received();
//sets the local mute list based on characters available on the server
void set_mute_list();
// Sets the local pair list based on the characters available on the server.
void set_pair_list();
//sets desk and bg based on pos in chatmessage
void set_scene(QString f_desk_mod, QString f_side);
//takes in serverD-formatted IP list as prints a converted version to server OOC
//admittedly poorly named
void set_ip_list(QString p_list);
//disables chat if current cid matches second argument
//enables if p_muted is false
void set_mute(bool p_muted, int p_cid);
//send a message that the player is banned and quits the server
void set_ban(int p_cid);
//cid = character id, returns the cid of the currently selected character
int get_cid() {return m_cid;}
QString get_current_char() {return current_char;}
QString get_current_background() {return current_background;}
//updates character to p_cid and updates necessary ui elements
void update_character(int p_cid);
//properly sets up some varibles: resets user state
void enter_courtroom();
//helper function that populates ui_music_list with the contents of music_list
void list_music();
void list_areas();
//these are for OOC chat
void append_ms_chatmessage(QString f_name, QString f_message);
void append_server_chatmessage(QString p_name, QString p_message, QString p_color);
//these functions handle chatmessages sequentially.
//The process itself is very convoluted and merits separate documentation
//But the general idea is objection animation->pre animation->talking->idle
void handle_chatmessage(QStringList *p_contents);
void handle_chatmessage_2();
void handle_chatmessage_3();
//This function filters out the common CC inline text trickery, for appending to
//the IC chatlog.
QString filter_ic_text(QString p_text, bool colorize = false, int pos = -1, int default_color = 0);
//adds text to the IC chatlog. p_name first as bold then p_text then a newlin
//this function keeps the chatlog scrolled to the top unless there's text selected
// or the user isn't already scrolled to the top
void append_ic_text(QString p_text, QString p_name = "", bool is_songchange = false);
//prints who played the song to IC chat and plays said song(if found on local filesystem)
//takes in a list where the first element is the song name and the second is the char id of who played it
void handle_song(QStringList *p_contents);
void play_preanim(bool noninterrupting);
//plays the witness testimony or cross examination animation based on argument
void handle_wtce(QString p_wtce, int variant);
//sets the hp bar of defense(p_bar 1) or pro(p_bar 2)
//state is an number between 0 and 10 inclusive
void set_hp_bar(int p_bar, int p_state);
//Toggles the judge buttons, whether they should appear or not.
void toggle_judge_buttons(bool is_on);
void announce_case(QString title, bool def, bool pro, bool jud, bool jur, bool steno);
void check_connection_received();
~Courtroom();
private:
AOApplication *ao_app;
int m_courtroom_width = 714;
int m_courtroom_height = 668;
int m_viewport_x = 0;
int m_viewport_y = 0;
int m_viewport_width = 256;
int m_viewport_height = 192;
bool first_message_sent = false;
int maximumMessages = 0;
QParallelAnimationGroup *screenshake_animation_group = new QParallelAnimationGroup;
bool next_character_is_not_special = false; // If true, write the
// next character as it is.
bool message_is_centered = false;
int current_display_speed = 3;
int message_display_speed[7] = {0, 10, 25, 40, 50, 70, 90};
// The character ID of the character this user wants to appear alongside with.
int other_charid = -1;
// The offset this user has given if they want to appear alongside someone.
int char_offset = 0;
// 0 = in front, 1 = behind
int pair_order = 0;
QVector<char_type> char_list;
QVector<evi_type> evidence_list;
QVector<QString> music_list;
QVector<QString> area_list;
QVector<int> arup_players;
QVector<QString> arup_statuses;
QVector<QString> arup_cms;
QVector<QString> arup_locks;
QVector<chatlogpiece> ic_chatlog_history;
//triggers ping_server() every 60 seconds
QTimer *keepalive_timer;
//determines how fast messages tick onto screen
QTimer *chat_tick_timer;
//int chat_tick_interval = 60;
//which tick position(character in chat message) we are at
int tick_pos = 0;
//the actual document tick pos we gotta worry about for making the text scroll better
int real_tick_pos = 0;
//used to determine how often blips sound
int blip_ticker = 0;
int blip_rate = 1;
int rainbow_counter = 0;
bool rainbow_appended = false;
bool blank_blip = false;
//Whether or not is this message additive to the previous one
bool is_additive = false;
// Used for getting the current maximum blocks allowed in the IC chatlog.
int log_maximum_blocks = 0;
// True, if the log should go downwards.
bool log_goes_downwards = false;
//delay before chat messages starts ticking
QTimer *text_delay_timer;
//delay before sfx plays
QTimer *sfx_delay_timer;
//every time point in char.inis times this equals the final time
const int time_mod = 40;
//the amount of time non-animated objection/hold it/takethat images stay onscreen for in ms
const int shout_stay_time = 724;
//the amount of time non-animated guilty/not guilty images stay onscreen for in ms
const int verdict_stay_time = 3000;
//the amount of time non-animated witness testimony/cross-examination images stay onscreen for in ms
const int wtce_stay_time = 1500;
//characters we consider punctuation
const QString punctuation_chars = ".,?!:;";
//amount by which we multiply the delay when we parse punctuation chars
const int punctuation_modifier = 3;
static const int chatmessage_size = 30;
QString m_chatmessage[chatmessage_size];
bool chatmessage_is_empty = false;
QString previous_ic_message = "";
QString additive_previous = "";
//char id, muted or not
QMap<int, bool> mute_map;
//QVector<int> muted_cids;
bool is_muted = false;
//state of animation, 0 = objecting, 1 = preanim, 2 = talking, 3 = idle, 4 = noniterrupting preanim
int anim_state = 3;
//whether or not current color is a talking one
bool color_is_talking = true;
//state of text ticking, 0 = not yet ticking, 1 = ticking in progress, 2 = ticking done
int text_state = 2;
//character id, which index of the char_list the player is
int m_cid = -1;
//cid and this may differ in cases of ini-editing
QString current_char = "";
int objection_state = 0;
int realization_state = 0;
int screenshake_state = 0;
int text_color = 0;
//How many unique user colors are possible
static const int max_colors = 12;
//Text Color-related optimization:
//Current color list indexes to real color references
QVector<int> color_row_to_number;
//List of associated RGB colors for this color index
QVector<QColor> color_rgb_list;
//List of markdown start characters, their index is tied to the color index
QStringList color_markdown_start_list;
//List of markdown end characters, their index is tied to the color index
QStringList color_markdown_end_list;
//Whether or not we're supposed to remove this char during parsing
QVector<bool> color_markdown_remove_list;
//Whether or not this color allows us to play the talking animation
QVector<bool> color_markdown_talking_list;
//Text Color-related optimization END
//List of all currently available pos
QStringList pos_dropdown_list;
bool is_presenting_evidence = false;
QString effect = "";
//Music effect flags we want to send to server when we play music
int music_flags = 0;
int defense_bar_state = 0;
int prosecution_bar_state = 0;
int current_char_page = 0;
int char_columns = 10;
int char_rows = 9;
int max_chars_on_page = 90;
const int button_width = 60;
const int button_height = 60;
int current_emote_page = 0;
int current_emote = 0;
int emote_columns = 5;
int emote_rows = 2;
int max_emotes_on_page = 10;
QVector<evi_type> local_evidence_list;
QVector<evi_type> private_evidence_list;
QVector<evi_type> global_evidence_list;
//false = use private_evidence_list
bool current_evidence_global = true;
int current_evidence_page = 0;
int current_evidence = 0;
int evidence_columns = 6;
int evidence_rows = 3;
int max_evidence_on_page = 18;
//is set to true if the bg folder contains defensedesk.png, prosecutiondesk.png and stand.png
bool is_ao2_bg = false;
//whether the ooc chat is server or master chat, true is server
bool server_ooc = true;
QString current_background = "default";
QString current_side = "";
AOMusicPlayer *music_player;
AOSfxPlayer *sfx_player;
AOSfxPlayer *objection_player;
AOBlipPlayer *blip_player;
AOSfxPlayer *modcall_player;
AOImage *ui_background;
QWidget *ui_viewport;
AOScene *ui_vp_background;
AOMovie *ui_vp_speedlines;
AOCharMovie *ui_vp_player_char;
AOCharMovie *ui_vp_sideplayer_char;
AOScene *ui_vp_desk;
AOScene *ui_vp_legacy_desk;
AOEvidenceDisplay *ui_vp_evidence_display;
AOImage *ui_vp_chatbox;
QLabel *ui_vp_showname;
AOMovie *ui_vp_chat_arrow;
QTextEdit *ui_vp_message;
AOMovie *ui_vp_effect;
AOMovie *ui_vp_testimony;
AOMovie *ui_vp_wtce;
AOMovie *ui_vp_objection;
QTextEdit *ui_ic_chatlog;
AOTextArea *ui_ms_chatlog;
AOTextArea *ui_server_chatlog;
QListWidget *ui_mute_list;
QTreeWidget *ui_area_list;
QTreeWidget *ui_music_list;
ScrollText *ui_music_name;
AOMovie *ui_music_display;
AOButton *ui_pair_button;
QListWidget *ui_pair_list;
QSpinBox *ui_pair_offset_spinbox;
QComboBox *ui_pair_order_dropdown;
AOLineEdit *ui_ic_chat_message;
QLineEdit *ui_ic_chat_name;
QLineEdit *ui_ooc_chat_message;
QLineEdit *ui_ooc_chat_name;
//QLineEdit *ui_area_password;
QLineEdit *ui_music_search;
QWidget *ui_emotes;
QVector<AOEmoteButton*> ui_emote_list;
AOButton *ui_emote_left;
AOButton *ui_emote_right;
QComboBox *ui_emote_dropdown;
QComboBox *ui_pos_dropdown;
QComboBox *ui_iniswap_dropdown;
AOButton *ui_iniswap_remove;
QComboBox *ui_sfx_dropdown;
AOButton *ui_sfx_remove;
QComboBox *ui_effects_dropdown;
AOImage *ui_defense_bar;
AOImage *ui_prosecution_bar;
QLabel *ui_music_label;
QLabel *ui_sfx_label;
QLabel *ui_blip_label;
AOButton *ui_hold_it;
AOButton *ui_objection;
AOButton *ui_take_that;
AOButton *ui_ooc_toggle;
AOButton *ui_witness_testimony;
AOButton *ui_cross_examination;
AOButton *ui_guilty;
AOButton *ui_not_guilty;
AOButton *ui_change_character;
AOButton *ui_reload_theme;
AOButton *ui_call_mod;
AOButton *ui_settings;
AOButton *ui_announce_casing;
AOButton *ui_switch_area_music;
QCheckBox *ui_pre;
QCheckBox *ui_flip;
QCheckBox *ui_additive;
QCheckBox *ui_guard;
QCheckBox *ui_casing;
QCheckBox *ui_pre_non_interrupt;
QCheckBox *ui_showname_enable;
AOButton *ui_custom_objection;
AOButton *ui_realization;
AOButton *ui_screenshake;
AOButton *ui_mute;
AOButton *ui_defense_plus;
AOButton *ui_defense_minus;
AOButton *ui_prosecution_plus;
AOButton *ui_prosecution_minus;
QComboBox *ui_text_color;
QSlider *ui_music_slider;
QSlider *ui_sfx_slider;
QSlider *ui_blip_slider;
AOImage *ui_muted;
AOButton *ui_evidence_button;
AOImage *ui_evidence;
AOLineEdit *ui_evidence_name;
QWidget *ui_evidence_buttons;
QVector<AOEvidenceButton*> ui_evidence_list;
AOButton *ui_evidence_left;
AOButton *ui_evidence_right;
AOButton *ui_evidence_present;
AOImage *ui_evidence_overlay;
AOButton *ui_evidence_delete;
AOLineEdit *ui_evidence_image_name;
AOButton *ui_evidence_image_button;
AOButton *ui_evidence_x;
AOButton *ui_evidence_ok;
AOButton *ui_evidence_switch;
AOButton *ui_evidence_transfer;
AOButton *ui_evidence_save;
AOButton *ui_evidence_load;
AOTextEdit *ui_evidence_description;
AOImage *ui_char_select_background;
//abstract widget to hold char buttons
QWidget *ui_char_buttons;
QVector<AOCharButton*> ui_char_button_list;
QVector<AOCharButton*> ui_char_button_list_filtered;
AOImage *ui_selector;
AOButton *ui_back_to_lobby;
QLineEdit *ui_char_password;
AOButton *ui_char_select_left;
AOButton *ui_char_select_right;
AOButton *ui_spectator;
QLineEdit *ui_char_search;
QCheckBox *ui_char_passworded;
QCheckBox *ui_char_taken;
void construct_char_select();
void set_char_select();
void set_char_select_page();
void char_clicked(int n_char);
void put_button_in_place(int starting, int chars_on_this_page);
void filter_character_list();
void initialize_emotes();
void refresh_emotes();
void set_emote_page();
void set_emote_dropdown();
void initialize_evidence();
void refresh_evidence();
void set_evidence_page();
public slots:
void objection_done();
void preanim_done();
void do_screenshake();
void do_flash();
void do_effect(QString fx_path, QString fx_sound, QString p_char, QString p_folder);
void play_char_sfx(QString sfx_name);
void mod_called(QString p_ip);
void case_called(QString msg, bool def, bool pro, bool jud, bool jur, bool steno);
private slots:
void start_chat_ticking();
void play_sfx();
void chat_tick();
void on_mute_list_clicked(QModelIndex p_index);
void on_pair_list_clicked(QModelIndex p_index);
void on_chat_return_pressed();
void on_ooc_return_pressed();
void on_music_search_edited(QString p_text);
void on_music_list_double_clicked(QTreeWidgetItem *p_item, int column);
void on_music_list_context_menu_requested(const QPoint &pos);
void music_fade_out(bool toggle);
void music_fade_in(bool toggle);
void music_synchronize(bool toggle);
void music_list_expand_all();
void music_list_collapse_all();
void on_area_list_double_clicked(QTreeWidgetItem *p_item, int column);
void select_emote(int p_id);
void on_emote_clicked(int p_id);
void on_emote_left_clicked();
void on_emote_right_clicked();
void on_emote_dropdown_changed(int p_index);
void on_pos_dropdown_changed(int p_index);
void on_iniswap_dropdown_changed(int p_index);
void set_iniswap_dropdown();
void on_iniswap_context_menu_requested(const QPoint &pos);
void on_iniswap_edit_requested();
void on_iniswap_remove_clicked();
void on_sfx_dropdown_changed(int p_index);
void set_sfx_dropdown();
void on_sfx_context_menu_requested(const QPoint &pos);
void on_sfx_edit_requested();
void on_sfx_remove_clicked();
void set_effects_dropdown();
void on_effects_context_menu_requested(const QPoint &pos);
void on_effects_edit_requested();
void on_character_effects_edit_requested();
void on_effects_dropdown_changed(int p_index);
bool effects_dropdown_find_and_set(QString effect);
QString get_char_sfx();
int get_char_sfx_delay();
void on_evidence_name_edited();
void on_evidence_image_name_edited();
void on_evidence_image_button_clicked();
void on_evidence_clicked(int p_id);
void on_evidence_double_clicked(int p_id);
void on_evidence_hover(int p_id, bool p_state);
void on_evidence_left_clicked();
void on_evidence_right_clicked();
void on_evidence_present_clicked();
void on_hold_it_clicked();
void on_objection_clicked();
void on_take_that_clicked();
void on_custom_objection_clicked();
void on_realization_clicked();
void on_screenshake_clicked();
void on_mute_clicked();
void on_pair_clicked();
void on_pair_order_dropdown_changed(int p_index);
void on_defense_minus_clicked();
void on_defense_plus_clicked();
void on_prosecution_minus_clicked();
void on_prosecution_plus_clicked();
void on_text_color_changed(int p_color);
void set_text_color_dropdown();
void on_music_slider_moved(int p_value);
void on_sfx_slider_moved(int p_value);
void on_blip_slider_moved(int p_value);
void on_log_limit_changed(int value);
void on_pair_offset_changed(int value);
void on_ooc_toggle_clicked();
void on_witness_testimony_clicked();
void on_cross_examination_clicked();
void on_not_guilty_clicked();
void on_guilty_clicked();
void on_change_character_clicked();
void on_reload_theme_clicked();
void on_call_mod_clicked();
void on_settings_clicked();
void on_announce_casing_clicked();
void on_pre_clicked();
void on_flip_clicked();
void on_additive_clicked();
void on_guard_clicked();
void on_showname_enable_clicked();
void on_evidence_name_double_clicked();
void on_evidence_image_name_double_clicked();
void on_evidence_button_clicked();
void on_evidence_delete_clicked();
void on_evidence_x_clicked();
void on_evidence_ok_clicked();
void on_evidence_switch_clicked();
void on_evidence_transfer_clicked();
void on_evidence_edited();
void evidence_close();
void evidence_switch(bool global);
void on_evidence_save_clicked();
void on_evidence_load_clicked();
bool compare_evidence_changed(evi_type evi_a, evi_type evi_b);
void on_back_to_lobby_clicked();
void on_char_select_left_clicked();
void on_char_select_right_clicked();
void on_char_search_changed();
void on_char_taken_clicked();
void on_char_passworded_clicked();
void on_spectator_clicked();
void on_switch_area_music_clicked();
void on_casing_clicked();
void ping_server();
void load_bass_opus_plugin();
};
#endif // COURTROOM_H