Optimize color markdown stuff properly by creating lists and preloading things

This commit is contained in:
Crystalwarrior 2019-09-25 03:40:44 +03:00
parent a028b8496e
commit b67f083506
2 changed files with 76 additions and 44 deletions

View File

@ -354,8 +354,29 @@ private:
int realization_state = 0;
int screenshake_state = 0;
int text_color = 0;
static const int max_colors = 12; //How many unique user colors are possible
QVector<int> color_row_to_number; //Current color list indexes to real color references
//How many unique user colors are possible
static const int max_colors = 12;
//Text Color-related optimization:
//Current color list indexes to real color references
QVector<int> color_row_to_number;
//List of associated RGB colors for this color index
QVector<QColor> color_rgb_list;
//List of markdown start characters, their index is tied to the color index
QStringList color_markdown_start_list;
//List of markdown end characters, their index is tied to the color index
QStringList color_markdown_end_list;
//Whether or not we're supposed to remove this char during parsing
QVector<bool> color_markdown_remove_list;
//Whether or not this color allows us to play the talking animation
QVector<bool> color_markdown_talking_list;
//Text Color-related optimization END
bool is_presenting_evidence = false;

View File

@ -1014,7 +1014,6 @@ void Courtroom::set_side(QString p_side)
else
current_side = p_side;
qDebug() << current_side;
for (int i = 0; i < ui_pos_dropdown->count(); ++i)
{
QString pos = ui_pos_dropdown->itemText(i);
@ -2050,6 +2049,22 @@ void Courtroom::handle_chatmessage_3()
}
//If this color is talking
bool color_is_talking = ao_app->get_chat_markdown("c" + m_chatmessage[TEXT_COLOR] + "_talking", m_chatmessage[CHAR_NAME]) == "1";
if (color_is_talking && text_state == 1 && anim_state < 2) //Set it to talking as we're not on that already
{
ui_vp_player_char->stop();
ui_vp_player_char->play_talking(m_chatmessage[CHAR_NAME], m_chatmessage[EMOTE]);
anim_state = 2;
}
else if (anim_state < 3) //Set it to idle as we're not on that already
{
ui_vp_player_char->stop();
ui_vp_player_char->play_idle(m_chatmessage[CHAR_NAME], m_chatmessage[EMOTE]);
anim_state = 3;
}
QString f_message = m_chatmessage[MESSAGE];
QStringList call_words = ao_app->get_call_words();
@ -2080,8 +2095,7 @@ QString Courtroom::filter_ic_text(QString p_text, bool colorize, int pos, int de
if (colorize)
{
ic_color_stack.push(default_color);
qDebug() << ic_color_stack.top();
QString appendage = "<font color=\""+ ao_app->get_chat_color(QString::number(ic_color_stack.top()), m_chatmessage[CHAR_NAME]).name(QColor::HexRgb) +"\">";
QString appendage = "<font color=\""+ color_rgb_list.at(default_color).name(QColor::HexRgb) +"\">";
p_text.insert(check_pos, appendage);
check_pos += appendage.size();
if (pos > -1)
@ -2116,11 +2130,13 @@ QString Courtroom::filter_ic_text(QString p_text, bool colorize, int pos, int de
//Parse markdown colors
for (int c = 0; c < max_colors; ++c)
{
QString markdown_start = ao_app->get_chat_markdown("c" + QString::number(c) + "_start", m_chatmessage[CHAR_NAME]);
//Clear the stored optimization information
QString markdown_start = color_markdown_start_list.at(c);
QString markdown_end = color_markdown_end_list.at(c);
bool markdown_remove = color_markdown_remove_list.at(c);
// bool is_talking = color_markdown_talking_list.at(c);
if (markdown_start.isEmpty()) //Not defined
continue;
QString markdown_end = ao_app->get_chat_markdown("c" + QString::number(c) + "_end", m_chatmessage[CHAR_NAME]);
bool markdown_remove = ao_app->get_chat_markdown("c" + QString::number(c) + "_remove", m_chatmessage[CHAR_NAME]) == "1";
if (markdown_end.isEmpty() || markdown_end == markdown_start) //"toggle switch" type
{
@ -2167,7 +2183,7 @@ QString Courtroom::filter_ic_text(QString p_text, bool colorize, int pos, int de
QString appendage = "</font>";
if (!ic_color_stack.empty())
appendage += "<font color=\""+ ao_app->get_chat_color(QString::number(ic_color_stack.top()), m_chatmessage[CHAR_NAME]).name(QColor::HexRgb) +"\">";
appendage += "<font color=\""+ color_rgb_list.at(ic_color_stack.top()).name(QColor::HexRgb) +"\">";
if (!is_end || remove)
{
@ -2317,7 +2333,6 @@ void Courtroom::append_ic_text(QString p_text, QString p_name, bool is_songchang
ui_ic_chatlog->textCursor().select(QTextCursor::BlockUnderCursor);
ui_ic_chatlog->textCursor().removeSelectedText();
ui_ic_chatlog->textCursor().deletePreviousChar();
//qDebug() << ui_ic_chatlog->document()->blockCount() << " < " << log_maximum_blocks;
}
if (old_cursor.hasSelection() || !is_scrolled_up)
@ -2395,7 +2410,6 @@ void Courtroom::start_chat_ticking()
if (m_chatmessage[EFFECTS] != "")
{
QStringList fx_list = m_chatmessage[EFFECTS].split("|");
// qDebug() << m_chatmessage[EFFECTS] << fx_list;
QString fx = fx_list[0];
QString fx_sound;
if (fx_list.length() > 1)
@ -2443,22 +2457,6 @@ void Courtroom::start_chat_ticking()
//means text is currently ticking
text_state = 1;
//If this color is talking
bool color_is_talking = ao_app->get_chat_markdown("c" + m_chatmessage[TEXT_COLOR] + "_talking", m_chatmessage[CHAR_NAME]) == "1";
if (color_is_talking && text_state == 1 && anim_state < 2) //Set it to talking as we're not on that already
{
// ui_vp_player_char->stop();
ui_vp_player_char->play_talking(m_chatmessage[CHAR_NAME], m_chatmessage[EMOTE]);
anim_state = 2;
}
else if (anim_state < 3) //Set it to idle as we're not on that already
{
// ui_vp_player_char->stop();
ui_vp_player_char->play_idle(m_chatmessage[CHAR_NAME], m_chatmessage[EMOTE]);
anim_state = 3;
}
}
void Courtroom::chat_tick()
@ -2473,7 +2471,7 @@ void Courtroom::chat_tick()
// Stops blips from playing when we have a formatting option.
bool formatting_char = false;
bool is_talking = ao_app->get_chat_markdown("c" + m_chatmessage[TEXT_COLOR] + "_talking", m_chatmessage[CHAR_NAME]) == "1";
bool is_talking = color_markdown_talking_list.at(m_chatmessage[TEXT_COLOR].toInt());
if (tick_pos >= f_message.size())
{
@ -2487,8 +2485,8 @@ void Courtroom::chat_tick()
QString f_custom_theme = ao_app->get_char_shouts(f_char);
ui_vp_chat_arrow->play("chat_arrow", f_char, f_custom_theme); //Chat stopped being processed, indicate that.
additive_previous = additive_previous + filter_ic_text(f_message, true, -1, m_chatmessage[TEXT_COLOR].toInt());
return;
}
else
{
QString f_rest = f_message;
@ -2547,12 +2545,14 @@ void Courtroom::chat_tick()
//Parse markdown colors
for (int c = 0; c < max_colors; ++c)
{
QString markdown_start = ao_app->get_chat_markdown("c" + QString::number(c) + "_start", m_chatmessage[CHAR_NAME]);
//Clear the stored optimization information
// color_rgb_list.at(c);
QString markdown_start = color_markdown_start_list.at(c);
QString markdown_end = color_markdown_end_list.at(c);
bool markdown_remove = color_markdown_remove_list.at(c);
bool color_is_talking = color_markdown_talking_list.at(c);
if (markdown_start.isEmpty())
continue;
QString markdown_end = ao_app->get_chat_markdown("c" + QString::number(c) + "_end", m_chatmessage[CHAR_NAME]);
bool markdown_remove = ao_app->get_chat_markdown("c" + QString::number(c) + "_remove", m_chatmessage[CHAR_NAME]) == "1";
bool color_is_talking = ao_app->get_chat_markdown("c" + QString::number(c) + "_talking", m_chatmessage[CHAR_NAME]) == "1";
if (markdown_remove && (f_character == markdown_start || f_character == markdown_end))
{
@ -2606,13 +2606,13 @@ void Courtroom::chat_tick()
//If this color is talking
if (is_talking && text_state == 1 && anim_state < 2) //Set it to talking as we're not on that already
{
// ui_vp_player_char->stop();
ui_vp_player_char->stop();
ui_vp_player_char->play_talking(m_chatmessage[CHAR_NAME], m_chatmessage[EMOTE]);
anim_state = 2;
}
else if (anim_state < 3) //Set it to idle as we're not on that already
{
// ui_vp_player_char->stop();
ui_vp_player_char->stop();
ui_vp_player_char->play_idle(m_chatmessage[CHAR_NAME], m_chatmessage[EMOTE]);
anim_state = 3;
}
@ -3810,22 +3810,33 @@ void Courtroom::on_prosecution_plus_clicked()
void Courtroom::set_text_color_dropdown()
{
//Clear the lists
ui_text_color->clear();
color_row_to_number.clear();
//Set the default color 0
QString c0_name = ao_app->get_chat_markdown("c0_name", current_char);
if (c0_name.isEmpty())
c0_name = tr("Default");
ui_text_color->addItem(c0_name);
color_row_to_number.append(0);
//Clear the stored optimization information
color_rgb_list.clear();
color_markdown_start_list.clear();
color_markdown_end_list.clear();
color_markdown_remove_list.clear();
color_markdown_talking_list.clear();
//Set the rest of the colors
for (int c = 1; c < max_colors; ++c)
//Update markdown colors. TODO: make a loading function that only loads the config file once instead of several times
for (int c = 0; c < max_colors; ++c)
{
color_rgb_list.append(ao_app->get_chat_color(QString::number(c), current_char));
color_markdown_start_list.append(ao_app->get_chat_markdown("c" + QString::number(c) + "_start", current_char));
color_markdown_end_list.append(ao_app->get_chat_markdown("c" + QString::number(c) + "_end", current_char));
color_markdown_remove_list.append(ao_app->get_chat_markdown("c" + QString::number(c) + "_remove", current_char) == "1");
color_markdown_talking_list.append(ao_app->get_chat_markdown("c" + QString::number(c) + "_talking", current_char) == "1");
QString color_name = ao_app->get_chat_markdown("c" + QString::number(c) + "_name", current_char);
if (color_name.isEmpty()) //Not defined
continue;
{
if (c > 0)
continue;
color_name = tr("Default");
}
ui_text_color->addItem(color_name);
color_row_to_number.append(c);
}