Commit Graph

8 Commits

Author SHA1 Message Date
Crystalwarrior
65332f209c fucking hell it's not accurate and doesn't match the absolute quality when it's played back in audacity jesus christ will the torture ever end 2019-10-04 14:41:33 +03:00
Crystalwarrior
292c425c78 Fix music volume being weird due to m_volume being shared by ambience and music at the same time
Fix version= being wrong
2019-10-01 04:58:57 +03:00
Crystalwarrior
d5cbb085db Update Bass.dll headers to newer version
Remove a bunch of comments
Add lqapng and lqwebp to try and get apng and webp support to fuckin load already
2019-09-29 03:27:36 +03:00
Crystalwarrior
842b829bee Tweak the ambience/crosfade layer to fade in regardless of another sample being there
Fix music not being looped sometimes
Prevent channel less than 0 from being passed
Set up a new music display element with an attached music name, it displays a scrolling text of the currently playing music
Fix music packet processing issues
Make SFX slider responsible for all music channels besides 0 (actual music)

scrolltext.cpp code recipe was taken from https://stackoverflow.com/questions/10651514/text-scrolling-marquee-in-qlabel - thanks to leemes for that one, I only adapted it for newer C++ version and tweaked some stuff.
2019-09-20 22:11:37 +03:00
Crystalwarrior
3899dbe0bd I dunno what the fuck was I doing for the past 4 hours but I made crossfading music work.
Music packets can receive channel to play the song in and the crossfading option too.
2019-09-20 05:30:07 +03:00
iamgoofball
1139bf5cd0 Bass.dll functionality-based clientside music looping system by using channel loopable flags (no use of QTimer required)
Implement Goofball's AOV loopable music server message where any value that's not -1 when the length of the handle_message packet is longer than 3 will not loop the music (still confused about this but w/e)
2019-09-14 00:28:27 +03:00
stonedDiscord
1514ffea6a qt music 2019-03-12 20:47:47 +01:00
David Skoland
00cfd2750d moved headers into include and cpp files into src + logo into resource 2018-12-26 16:43:08 +01:00