atrooney-online-2/include/aomusicplayer.h
Crystalwarrior 842b829bee Tweak the ambience/crosfade layer to fade in regardless of another sample being there
Fix music not being looped sometimes
Prevent channel less than 0 from being passed
Set up a new music display element with an attached music name, it displays a scrolling text of the currently playing music
Fix music packet processing issues
Make SFX slider responsible for all music channels besides 0 (actual music)

scrolltext.cpp code recipe was taken from https://stackoverflow.com/questions/10651514/text-scrolling-marquee-in-qlabel - thanks to leemes for that one, I only adapted it for newer C++ version and tweaked some stuff.
2019-09-20 22:11:37 +03:00

84 lines
1.5 KiB
C++

#ifndef AOMUSICPLAYER_H
#define AOMUSICPLAYER_H
#include "file_functions.h"
#if defined(BASSAUDIO)
#include "bass.h"
#elif defined(QTAUDIO)
#include <QMediaPlayer>
#endif
#include "aoapplication.h"
#include <QWidget>
#include <string.h>
#include <QDebug>
#if defined(BASSAUDIO)
class AOMusicPlayer
{
public:
AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app);
virtual ~AOMusicPlayer();
void set_volume(int p_value, int channel=-1);
void set_looping(bool toggle, int channel=0);
const int m_channelmax = 4;
//These have to be public for the stupid sync thing
// QWORD loop_start = 0;
// QWORD loop_end = 0;
public slots:
void play(QString p_song, int channel=0, bool crossfade=false);
void stop(int channel=0);
private:
QWidget *m_parent;
AOApplication *ao_app;
bool m_looping = false;
int m_volume = 0;
// Channel 0 = music
// Channel 1 = ambience
// Channel 2 = extra
// Channel 3 = extra
HSTREAM m_stream_list[4];
// HSYNC loop_sync;
};
#elif defined(QTAUDIO)
class AOMusicPlayer
{
public:
AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app);
~AOMusicPlayer();
void play(QString p_song);
void set_volume(int p_value);
private:
QMediaPlayer m_player;
QWidget *m_parent;
AOApplication *ao_app;
int m_volume = 0;
};
#else
class AOMusicPlayer
{
public:
AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app);
~AOMusicPlayer();
void play(QString p_song);
void set_volume(int p_value);
private:
QWidget *m_parent;
AOApplication *ao_app;
};
#endif
#endif // AOMUSICPLAYER_H