atrooney-online-2/include/aomusicplayer.h
Crystalwarrior 3899dbe0bd I dunno what the fuck was I doing for the past 4 hours but I made crossfading music work.
Music packets can receive channel to play the song in and the crossfading option too.
2019-09-20 05:30:07 +03:00

82 lines
1.5 KiB
C++

#ifndef AOMUSICPLAYER_H
#define AOMUSICPLAYER_H
#include "file_functions.h"
#if defined(BASSAUDIO)
#include "bass.h"
#elif defined(QTAUDIO)
#include <QMediaPlayer>
#endif
#include "aoapplication.h"
#include <QWidget>
#include <string.h>
#include <QDebug>
#if defined(BASSAUDIO)
class AOMusicPlayer
{
public:
AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app);
virtual ~AOMusicPlayer();
void play(QString p_song, int channel=0, bool crossfade=false);
void stop(int channel=0);
void set_volume(int p_value, int channel=0);
void set_looping(bool toggle, int channel=0);
//These have to be public for the stupid sync thing
// QWORD loop_start = 0;
// QWORD loop_end = 0;
private:
QWidget *m_parent;
AOApplication *ao_app;
bool m_looping = false;
int m_volume = 0;
const int m_channelmax = 4;
// Channel 0 = music
// Channel 1 = ambience
// Channel 2 = extra
// Channel 3 = extra
HSTREAM m_stream_list[4];
// HSYNC loop_sync;
};
#elif defined(QTAUDIO)
class AOMusicPlayer
{
public:
AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app);
~AOMusicPlayer();
void play(QString p_song);
void set_volume(int p_value);
private:
QMediaPlayer m_player;
QWidget *m_parent;
AOApplication *ao_app;
int m_volume = 0;
};
#else
class AOMusicPlayer
{
public:
AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app);
~AOMusicPlayer();
void play(QString p_song);
void set_volume(int p_value);
private:
QWidget *m_parent;
AOApplication *ao_app;
};
#endif
#endif // AOMUSICPLAYER_H