
Implement Goofball's AOV loopable music server message where any value that's not -1 when the length of the handle_message packet is longer than 3 will not loop the music (still confused about this but w/e)
69 lines
1.1 KiB
C++
69 lines
1.1 KiB
C++
#ifndef AOMUSICPLAYER_H
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#define AOMUSICPLAYER_H
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#if defined(BASSAUDIO)
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#include "bass.h"
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#elif defined(QTAUDIO)
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#include <QMediaPlayer>
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#endif
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#include "aoapplication.h"
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#include <QWidget>
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#include <string.h>
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#include <QDebug>
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#if defined(BASSAUDIO)
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class AOMusicPlayer
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{
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public:
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AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app);
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virtual ~AOMusicPlayer();
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void play(QString p_song);
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void stop();
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void set_volume(int p_value);
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void set_looping(bool toggle);
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private:
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QWidget *m_parent;
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AOApplication *ao_app;
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bool m_looping = true;
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int m_volume = 0;
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HSTREAM m_stream;
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};
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#elif defined(QTAUDIO)
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class AOMusicPlayer
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{
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public:
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AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app);
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~AOMusicPlayer();
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void play(QString p_song);
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void set_volume(int p_value);
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private:
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QMediaPlayer m_player;
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QWidget *m_parent;
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AOApplication *ao_app;
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int m_volume = 0;
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};
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#else
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class AOMusicPlayer
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{
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public:
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AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app);
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~AOMusicPlayer();
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void play(QString p_song);
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void set_volume(int p_value);
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private:
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QWidget *m_parent;
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AOApplication *ao_app;
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};
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#endif
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#endif // AOMUSICPLAYER_H
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