Fix music volume being weird due to m_volume being shared by ambience and music at the same time
Fix version= being wrong
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0eccf1ba22
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292c425c78
@ -3,7 +3,7 @@ QT += core gui widgets network
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TARGET = Attorney_Online
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TEMPLATE = app
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VERSION = 2.8.0.0
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VERSION = 2.8.0.2
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INCLUDEPATH += $$PWD/include
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DESTDIR = $$PWD/bin
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@ -37,7 +37,7 @@ private:
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AOApplication *ao_app;
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bool m_looping = false;
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int m_volume = 0;
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int m_volume[4] = {0, 0, 0, 0};
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// Channel 0 = music
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// Channel 1 = ambience
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@ -66,7 +66,7 @@ void AOMusicPlayer::play(QString p_song, int channel, bool crossfade)
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//Start it
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BASS_ChannelPlay(newstream, false);
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//Fade in our sample
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BASS_ChannelSlideAttribute(newstream, BASS_ATTRIB_VOL, static_cast<float>(m_volume / 100.0f), 1000);
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BASS_ChannelSlideAttribute(newstream, BASS_ATTRIB_VOL, static_cast<float>(m_volume[channel] / 100.0f), 1000);
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m_stream_list[channel] = newstream;
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}
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@ -75,7 +75,7 @@ void AOMusicPlayer::play(QString p_song, int channel, bool crossfade)
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BASS_ChannelStop(m_stream_list[channel]);
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m_stream_list[channel] = newstream;
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BASS_ChannelPlay(m_stream_list[channel], false);
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this->set_volume(m_volume, channel);
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this->set_volume(m_volume[channel], channel);
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}
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this->set_looping(m_looping); //Have to do this here due to any crossfading-related changes, etc.
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@ -88,8 +88,8 @@ void AOMusicPlayer::stop(int channel)
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void AOMusicPlayer::set_volume(int p_value, int channel)
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{
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m_volume = p_value;
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float volume = m_volume / 100.0f;
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m_volume[channel] = p_value;
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float volume = m_volume[channel] / 100.0f;
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if (channel < 0)
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{
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for (int n_stream = 0 ; n_stream < m_channelmax ; ++n_stream)
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