* as if this is going to work
* use android libs and spec for android
* install ndk and use clang over g++
* shut the fuck up
* SHUT THE FUCK UP
* shut up shut up shut up
* get remove from favs button
* move themes into bin folder
* bin folder now already comes with repo
* actually install old ndk version
* Delete .gitlab-ci.yml
* apply font for version
* as if this is going to work
* use android libs and spec for android
* install ndk and use clang over g++
* shut the fuck up
* SHUT THE FUCK UP
* shut up shut up shut up
* actually install old ndk version
* Delete .gitlab-ci.yml
The function removed was meant to provide a prompt before removing the favorite server. I accidentally left it in, removing it will not affect the functionality of the client.
* Let's try that again. This time, less stupid.
Made the updated licensing from 2021 to 2022 and new credits and whatnot.
* executive meddling
* Update credits.
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
* Add "edit" and "open folder" actions for dropdowns:
- CharSelect char button with "edit char.ini," "open this char folder"
- pos dropdown with "open this background"
- text color dropdown with "open chat_config.ini"
- evidence button with "open evidence folder"
- sound list with "open sounds folder"
- music list with "open music folder"
- theme list with "open themes folder"
* Implement "Play <sfx_name>" for the Play action, and only show it if the sfx is not "0" or "1" or "-"
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
This feature allows text to be posted to the IC log as a "ghost" before it has been displayed in-game. When desync chat is enabled, it's common for the player to wait a little while before their messages are displayed.
Ghosts only apply to the active player's messages, not all queued messages. They are also pinned at the end of the IC log until they are displayed.
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
* Added server list context menu, ...
Resolve#832, #560
* The demo server listing now always appears at the top for consistency.
* Add a context menu to server listing.
Only appears during favorite server listing. Requires a valid item under cursor. Cannot be the demo server item.
* Add a new UI element: `remove_from_fav`
Only appears during favorite server listing. Require a selection to remove. Cannot be the demo server.
Uses `removefromfav.png` and `removefromfav_pressed.png` images as textures.
* Favorite servers are now loaded whenever the Lobby is created in addition to refresh and server listing switch.
* `serverlist.txt` is now renamed to `(deprecated)serverlist.txt` if read from.
* Updated comments
* Typos
* Add option to disable streamintg
This one gets a unique message to prevent people forgetting they disable it and the wondering why streaming broke.
* Fix code order
* Fixes the music channel still playing audio when a new stream was blocked.
* Update tooltip
* Update tooltip to reflect the current way the feature works.
* never send an unencoded packet to the server
* oops
* Improve packet validation to remove segfaults
* WARNING: commit breaks connecting to servers, need help
start fixing omniwhy caused by single fuckin string packets (AAAAAAAAAAAAAAAAA)
* Fix failed connections to servers (Thanks to @Iuvee for helping me figure this out!)
* Fix demoserver
* who the fuck still uses goto
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* ANOTHER GOTO????
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* braces
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* good bot Update src/packet_distribution.cpp
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* Fix demoserver harder
* Improve demo logging
* Fix memory leakage by deleting the packet
Fix useless demoserver wait packet creation when none of that packet is used
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
* Add an "sfx_on_idle" FL packet flag, UNFORTUNATELY servers have to go out of their way to support this feature due to clients below 2.10 fucking spamming sfx for 2.10 otherwise
* Revert feature flag, implement a method that works regardless of server instead
* Revert "Revert feature flag, implement a method that works regardless of server instead"
This reverts commit c14b4fb2a1bbf2796db4a26e83609ba743826655.
* Stop using FL packet, but make SFX on Idle a client-side setting to reduce confusion and reliance on servers for a client feature to a minimum.
This reverts commit 687e64e37839b77923c93d13f971ee6750bd4330.
* Update src/aooptionsdialog.cpp
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* Add private evidence autosaving into inventories/autosave.ini
* Make evidence autosave more robust by accounting for evidence transfers and deleteions
Fix the ini not using UTF-8 codec
Correct save/load functions working on local evidence list (displayed) rather than the proper private one
* set ini codec
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* Stop iniswapping from modifying the char.ini (which can potentially remove comments such as credits, charmaker notes, etc.)
* Fix iniswaps.ini and soundlist.ini not using vpath
* Deprecate get_char_name, making "name=" part in the char.ini no longer a thing
* Fix iniswap and emote dropdowns not getting properly updated when theme is reloaded
* Prevent reload theme from resetting your emote to the first one
* Fallback soundlist.ini
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* Major cleanup of screenshake code
* Add pre-5.10 support for screenshake math
* more compat, uglier too
* add surprise tool
* we don't need inline functions
* only run qsrand on old versions
* Squash compiler warnings
* >= not > please
* only run qsrand on old versions
* Squash compiler warnings
* >= not > please
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
* Add 'evidence_one_click_view' courtroom_design.ini function, which allows you to treat every click as if it's a double-click (meaning every click will bring evidence overlay)
Fix name not being set to read only when evidence is initialized
If evidence is double-clicked and overlay is visible, trigger "on_x_clicked" behavior
Make sure evidence is selected when double-click is called
Stop hovering from changing name text if overlay is visible
Simplify on_evidence_x_clicked "modified" check by simply checking if "ui_evidence_ok" is visible
* Fix pressing "cancel" when trying to switch between evidence still acting the same as "discard"
* Remove unnecessary ic message input focus setters for evidence, make only the Present button set focus on ic message input
* Fix second page ignoring the evidence_one_click_view setting because of a wrong ID being used for the double-click call
* Make evidence_switch() have everything required to properly switch between private/global
* Make evidence cursor start at the top when looking at evidence description
* Change it from theme setting to settings option
* Make evidence double click default option to "true" due to it being the default for years
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
* Code to support effects ini version 2
* Update theme commit
* Get it to actually work properly
* Rework effect loading code
* Added auto-migration to new format
* Reorganised code for improved readability and clarity
* Add functional checks for operation to not run into missing file issues
* Minor logic fix
* Add debug message
* Trim any empty items from the list
* Add mandatory culling
* See https://discord.com/channels/278529040497770496/323377366997008394/998661402669617233
* Reworked implementation
* Resolve warning of temporary container allocation
* Unbreak what I broke last commit
* Also make it a QStringLiteral to cheat clazy.
* Set default layer
* Ignore that for realization, that one covers the screen.
* Document migration regex
* This should clarify the ambiguity of its functionality and reason why it exists.
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
* Fix an incredibly edge-case loop end issue where the loop end is outside track boundaries somehow
* WIP-AB Cleanup and incorrect loop bugfix
Cleanup AB-Loop code
* Someone has to check if AB loop works properly still cause I have no idea how this shit works and the code prior was unreadable.
Don't blame me, blame whoever left this code undocumented like the hag they are.
* Increase max-sample we can accept in the AB loop
Also change conversion to UInt. If someone adds a bad value, it will just return 0, which I guess is fair.
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
* Fix get_real_suffixed_path existing, causing the previous PR to not function on suffixed... anything
Fix suffixes ignoring a case where a suffixed path is already provided, causing that pre-suffixed filepath to fail to find anything
* Fix image paths being used as sound effects and vice versa
Better check for sfx and image absolute paths which double-checks the absolute path we got is *actually a valid file format*
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
* Major cleanup of screenshake code
* Add pre-5.10 support for screenshake math
* more compat, uglier too
* add surprise tool
* we don't need inline functions
* Add an emote preview which pops up from right click context menu
* rename action names to "preanim/idle/talk"
* Improve emote preview window
* Preview no longer ignores offsets
No longer override stylesheets
Add "Preview Selected" option to the dropdown
* bruh
* Fix "set play once" being ignored when a (c) emote is loaded
* Remove useless comments
* Implement Salanto suggestions
Co-authored-by: stonedDiscord <Tukz@gmx.de>
* Suppress application volume when alt-tabbed
Add a "suppress_audio" slider setting, 50% by default, which decides how much audio remains when the client is not in focus
Add a "muted" setting for blip, music, and sfx players
Add update_audio_volume func
* change "suppress" to "how much audio is suppressed" instead of "how much audio remains"
* Fix last commit just flipping the behavior and being ultra wacky
* Fix evidence present sound ignoring audio suppression settings
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
* turn off sized deallocation on desktop
* add an easy launch script and tar it
to keep the +x bit
* too many spaces
* add os name and fix linux deploy
* Fix effect offsets only applying after the effect already plays
Add "_layer" property which can be "behind", "character" or default "chat". This deprecates the "under_chatbox" property
* Add a "sticky" effect property which is the same as "stickyeffects" setting being enabled but just for that 1 effect
* Clang is tidy, clang is caring
* make character layer actually stack over the character but under the desk
add new "over" layer which is over everything in the viewport but under the chat box
* Switch "ignore_offset" to "respect_offset" so effects only respect character offsets if explicitly told to
* Appease clang tidy... mostly. I don't understand the last thing it's talking about.
* Appease clang tidy further
* Remove "effect_done" due to it overwriting the AOLayers behavior
Add "loop" effect property so you set up in the ini if the effect should loop rather than it using the file's loop settings
Add "max_duration" effect property
Add "cull" effect property which decides whether to clear the effect or not when it's done (if loop is false)
* Fix effects not allowed to have underscores (_) in them without breaking
* Change the way effects.ini looks and is parsed to be more sane and doable.
However, since order may or may not matter, you can optionally include index:name and it orders it properly.
* Appeal to clang
* Fix a dumb way I created QSettings in get_effects
* Fix effect properties being broken due to optional index
* Fix get_effect_property not getting the current theme properties if a misc theme exists
* If sound list has a sound effect selected, if pre is not checked, don't play effect sound and prefer the sfx we chose instead.
* Fix \f not using the theme's realization effect
* Add missing curly bracket
* Yolo
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
* Split logging options into its own tab
This is so ugly its not even funny.
* Update src/aooptionsdialog.cpp
bot being annoying.
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* Can't trust the bot with anything
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