Add Emote preview (#774)

* Add an emote preview which pops up from right click context menu

* rename action names to "preanim/idle/talk"

* Improve emote preview window

* Preview no longer ignores offsets
No longer override stylesheets
Add "Preview Selected" option to the dropdown

* bruh

* Fix "set play once" being ignored when a (c) emote is loaded

* Remove useless comments

* Implement Salanto suggestions

Co-authored-by: stonedDiscord <Tukz@gmx.de>
This commit is contained in:
Crystalwarrior 2022-07-23 18:18:54 +03:00 committed by GitHub
parent ad578eb0bd
commit ef49b46c37
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 171 additions and 3 deletions

32
include/aoemotepreview.h Normal file
View File

@ -0,0 +1,32 @@
#ifndef AOEMOTEPREVIEW_H
#define AOEMOTEPREVIEW_H
#include "aolayer.h"
#include <QWidget>
class AOEmotePreview : public QWidget
{
Q_OBJECT
public:
AOEmotePreview(QWidget *parent = nullptr,
AOApplication *p_ao_app = nullptr);
void set_widgets();
void play(QString emote, QString char_name, bool flipped = false, int self_offset = 0, int self_offset_v = 0);
private:
AOApplication *ao_app;
QWidget *ui_viewport;
BackgroundLayer *ui_vp_background;
SplashLayer *ui_vp_speedlines;
CharLayer *ui_vp_player_char;
BackgroundLayer *ui_vp_desk;
QLabel *ui_size_label;
QString m_emote = "";
QString m_char = "";
protected:
void resizeEvent(QResizeEvent *);
};
#endif // AOEMOTEPREVIEW_H

View File

@ -24,6 +24,7 @@
#include "lobby.h"
#include "scrolltext.h"
#include "eventfilters.h"
#include "aoemotepreview.h"
#include <QCheckBox>
#include <QCloseEvent>
@ -690,6 +691,9 @@ private:
AOButton *ui_emote_left;
AOButton *ui_emote_right;
QMenu *emote_menu;
AOEmotePreview *emote_preview;
QComboBox *ui_emote_dropdown;
QComboBox *ui_pos_dropdown;
AOButton *ui_pos_remove;
@ -920,6 +924,8 @@ private slots:
void on_custom_objection_clicked();
void show_custom_objection_menu(const QPoint &pos);
void show_emote_menu(const QPoint &pos);
void on_realization_clicked();
void on_screenshake_clicked();
@ -999,6 +1005,9 @@ private slots:
// Proceed to parse the oldest chatmessage and remove it from the stack
void chatmessage_dequeue();
void preview_emote(QString emote);
void update_emote_preview();
};
#endif // COURTROOM_H

44
src/aoemotepreview.cpp Normal file
View File

@ -0,0 +1,44 @@
#include "aoemotepreview.h"
AOEmotePreview::AOEmotePreview(QWidget *parent, AOApplication *p_ao_app) : QWidget(parent)
{
ao_app = p_ao_app;
ui_viewport = new QWidget(this);
ui_vp_player_char = new CharLayer(ui_viewport, ao_app);
ui_vp_player_char->setObjectName("ui_vp_player_char");
ui_vp_player_char->masked = false;
ui_size_label = new QLabel(this);
ui_size_label->setObjectName("ui_size_label");
setWindowFlag(Qt::WindowMinMaxButtonsHint, false);
setWindowFlag(Qt::Tool);
this->resize(256, 192);
}
void AOEmotePreview::set_widgets()
{
ui_viewport->resize(this->width(), this->height());
ui_vp_player_char->move_and_center(0, 0);
ui_vp_player_char->combo_resize(ui_viewport->width(), ui_viewport->height());
ui_size_label->setText(QString::number(this->width()) + "x" + QString::number(this->height()));
}
void AOEmotePreview::play(QString emote, QString char_name, bool flipped, int self_offset, int self_offset_v)
{
ui_vp_player_char->stop();
ui_vp_player_char->set_flipped(flipped);
ui_vp_player_char->move_and_center(ui_viewport->width() * self_offset / 100, ui_viewport->height() * self_offset_v / 100);
ui_vp_player_char->load_image(emote, char_name, 0, false);
ui_vp_player_char->set_play_once(false);
m_emote = emote;
m_char = char_name;
setWindowTitle(char_name + ": " + emote);
}
void AOEmotePreview::resizeEvent(QResizeEvent *)
{
set_widgets();
ui_vp_player_char->load_image(m_emote, m_char, 0, false);
}

View File

@ -209,8 +209,6 @@ Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow()
ui_music_search->setPlaceholderText(tr("Search"));
ui_music_search->setObjectName("ui_music_search");
initialize_emotes();
ui_pos_dropdown = new QComboBox(this);
ui_pos_dropdown->view()->setTextElideMode(Qt::ElideLeft);
ui_pos_dropdown->setObjectName("ui_pos_dropdown");
@ -404,6 +402,7 @@ Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow()
ui_evidence_button = new AOButton(this, ao_app);
ui_evidence_button->setObjectName("ui_evidence_button");
initialize_emotes();
initialize_evidence();
construct_char_select();

View File

@ -13,8 +13,15 @@ void Courtroom::initialize_emotes()
ui_emote_right->setObjectName("ui_emote_right");
ui_emote_dropdown = new QComboBox(this);
ui_emote_dropdown->setContextMenuPolicy(Qt::CustomContextMenu);
ui_emote_dropdown->setObjectName("ui_emote_dropdown");
emote_menu = new QMenu(this);
emote_menu->setObjectName("ui_emote_menu");
emote_preview = new AOEmotePreview(this, ao_app);
emote_preview->setObjectName("ui_emote_preview");
connect(ui_emote_left, &AOButton::clicked, this,
&Courtroom::on_emote_left_clicked);
connect(ui_emote_right, &AOButton::clicked, this,
@ -22,6 +29,16 @@ void Courtroom::initialize_emotes()
connect(ui_emote_dropdown, QOverload<int>::of(&QComboBox::activated), this,
&Courtroom::on_emote_dropdown_changed);
connect(ui_emote_dropdown,
&AOEmoteButton::customContextMenuRequested, this,
&Courtroom::show_emote_menu);
connect(ui_pre, QOverload<int>::of(&QCheckBox::stateChanged), this, &Courtroom::update_emote_preview);
connect(ui_flip, &AOButton::clicked, this, &Courtroom::update_emote_preview);
connect(ui_pair_offset_spinbox, QOverload<int>::of(&QSpinBox::valueChanged), this,
&Courtroom::update_emote_preview);
connect(ui_pair_vert_offset_spinbox, QOverload<int>::of(&QSpinBox::valueChanged), this,
&Courtroom::update_emote_preview);
}
void Courtroom::refresh_emotes()
@ -76,9 +93,14 @@ void Courtroom::refresh_emotes()
f_emote->set_id(n);
f_emote->setContextMenuPolicy(Qt::CustomContextMenu);
connect(f_emote, &AOEmoteButton::emote_clicked, this,
&Courtroom::on_emote_clicked);
connect(f_emote,
&AOEmoteButton::customContextMenuRequested, this,
&Courtroom::show_emote_menu);
++x_mod_count;
if (x_mod_count == emote_columns) {
@ -185,15 +207,77 @@ void Courtroom::select_emote(int p_id)
}
ui_emote_dropdown->setCurrentIndex(current_emote);
update_emote_preview();
ui_ic_chat_message->setFocus();
}
void Courtroom::update_emote_preview() {
if (!emote_preview->isVisible()) {
return;
}
QString emote;
QString pre = ao_app->get_pre_emote(current_char, current_emote);
if (ui_pre->isChecked() && !pre.isEmpty() && pre != "-") {
emote = pre;
}
else {
emote = "(b)" + ao_app->get_emote(current_char, current_emote);
}
preview_emote(emote);
}
void Courtroom::on_emote_clicked(int p_id)
{
select_emote(p_id + max_emotes_on_page * current_emote_page);
}
void Courtroom::show_emote_menu(const QPoint &pos)
{
QWidget* button = qobject_cast<QWidget*>(sender());
int id = current_emote;
if (qobject_cast<AOEmoteButton*>(button)) {
AOEmoteButton* emote_button = qobject_cast<AOEmoteButton*>(sender());
id = emote_button->get_id();
}
int emote_num = id + max_emotes_on_page * current_emote_page;
emote_menu->clear();
emote_menu->setDefaultAction(emote_menu->addAction("Preview Selected", this, [=]{
emote_preview->show();
emote_preview->raise();
emote_preview->set_widgets();
update_emote_preview();
}
));
QString prefix = "";
QString f_pre = ao_app->get_pre_emote(current_char, emote_num);
if (!f_pre.isEmpty() && f_pre != "-") {
emote_menu->addAction("Preview pre: " + f_pre, this, [=]{ preview_emote(f_pre); });
}
QString f_emote = ao_app->get_emote(current_char, emote_num);
if (!f_emote.isEmpty()) {
emote_menu->addAction("Preview idle: " + f_emote, this, [=]{ preview_emote("(a)" + f_emote); });
emote_menu->addAction("Preview talk: " + f_emote, this, [=]{ preview_emote("(b)" + f_emote); });
QStringList c_paths = {
ao_app->get_image_suffix(ao_app->get_character_path(current_char, "(c)" + f_emote)),
ao_app->get_image_suffix(ao_app->get_character_path(current_char, "(c)/" + f_emote))
};
// if there is a (c) animation
if (file_exists(ui_vp_player_char->find_image(c_paths))) {
emote_menu->addAction("Preview segway: " + f_emote, this, [=]{ preview_emote("(c)" + f_emote); });
}
}
emote_menu->popup(button->mapToGlobal(pos));
}
void Courtroom::preview_emote(QString f_emote)
{
emote_preview->show();
emote_preview->raise();
emote_preview->set_widgets();
emote_preview->play(f_emote, current_char, ui_flip->isChecked(), ui_pair_offset_spinbox->value(), ui_pair_vert_offset_spinbox->value());
}
void Courtroom::on_emote_left_clicked()
{
--current_emote_page;