Make pos dropdown ui editable for a custom pos
Keep track of the custom pos index
On switching from the custom pos, remove the entry at that index
Fix regression causing the "sort by name" lobby server list header disappearing
Expose column 0 for the # in the lobby server list header
("too ugly" just use lobby_stylesheets.css and pretty it up)
* Remove get_static_image_suffix (webp, gif etc. can be non-animated)
Replace QList<QString> with QStringList
* forgot to remove static image from aoimage
* Simplify get_theme_path, get_custom_theme_path and get_default_theme_path all into a single get_theme_path func
Add a default_theme variable which defines the currently recognized default theme
Add a new "get_asset_path" that will be used to simplify asset resolution considerably
* Simplify AOImage set_image function to use get_asset_path
Begin working on the subtheme system
* Add p_default_theme for get_asset_path
Implement get_asset_path for AOButton
* Condense aolayer path lookups into the get_asset_path function
* Get rid of get_font_name due to underuse (and it just does the same thing as get_design_element anyway)
Get rid of get_char_shouts (use chat= instead)
Use get_subtheme() instead of subtheme (because get_subtheme() can perform overrides based on the user's settings)
Make get_color() use get_asset_path()
Make get_design_element() use get_asset_path()
* Adapt a whole bunch of text_file_functions to the get_asset_path method, fixing an enormous amount of invalid path resolutions
Unfortunately I have to keep backwards compatibility for the backwards ass config.ini method for the chat markup (new way is chat_config.ini)
Get rid of get_theme_effects and implement the stacking behavior into get_effects instead
* Program doesn't run, color lists stop generating for some reason
Also implement safety checks for the asset path generator
* Fix a really tricky issue that popped up regarding char_color_rgb_list not being generated, causing segfaults
* Address the sfx player path resolution being really, really stupid and resolve major inconsistencies (such as the bug where objection sfx wouldn't be playing despite the default theme or default misc folder having them)
* Fix sfx path resolution being funky (apparently D:/Qt/Projects/AO2-Client/bin/base/themes/default//objection.wav is a valid qt5 path...)
* Implement:
get_asset_paths - Return an untested list of universal paths from the provided args
get_asset_path - Loop through the list of provided asset paths and return the first valid file
get_image_path - Loop through the list of provided asset paths, apply get_image_suffix and return the first valid image file
get_sfx_path - Loop through the list of provided asset paths, apply get_sfx_suffix and return the first valid sound file
get_asset - return an asset (must contain file extension) from the get_asset_path() applied on the get_asset_paths()
get_image - return an image with get_image_suffix() applied on the get_image_path() for the get_asset_paths()
get_sfx - return a sfx from provided args with the uniquely constructed asset path list for sounds
Rename old get_sfx to get_court_sfx for better clarity of its function
This replaces previous asset stuff I implemented, as I think this is a better solution lol
* Add a new get_config_value that obtains a value from the config that matches identifier
Adjust all calls to get_asset() to actually look for a config identifier value instead, so even if a config.ini is found if it doesn't contain the identifier we want we keep looking
* Fix effects.ini sounds not working
Remove debug text
* Make it so even if you miss the required asset, and don't have a missingno, the viewport still doesn't freeze up due to waiting on Objections etc. due to signals.
* Implement default_theme option for courtroom_design.ini, allowing you to make themes that inherit from other themes that are not default.
* move sounds folder lower in sfx pathlist
* fix realization sfx not being fetched from config
* Make aosfxplayer actually use get_sfx I made
Move sounds folder path check last in get_sfx
* I thought this would fix QSettings::value: Empty key passed but I guess not, that annoying error will keep pestering us :(((
* Remove silly .png exception for SplashLayer
Fix static image Objections freezing the viewport due to done(); signal that never arrives
* Make WTCE cooler by including a stop method for witness testimony indicator, and add support for custom WTCE
* Reduce code duplication for get_sfx
* Fix the program hanging/entering an infinite loop/segfaults/a number of nasty issues due to done(); signal being sent as soon as playback begins if the image is invalid.
This is done by removing the file_exists check, and letting the rest of the functionality handle this case - the system is robust enough and treats an invalid image as a static image.
* Fix segfaults with AOLayers by sanity checking using max_frames
Fix "Pixmap is null" console spam
* You'll hate me for this.
Make it possible to have fully animated AOButton and AOImage
* Add a settings option to toggle animated themes on or off
* Add a setting for animated theme elements
Add a "static image" toggle for get_image_suffix
* Fix custom chat and generally the chat boxes not having consistent behaivor with subthemes
Add a settings option for subthemes
Have AOImage keep track of its last valid path
* Add SubTheme (ST) packet. Pass subtheme as arg0, and "1" if you want the client's theme to be reloaded.
ST packet sets ao_app->subtheme no matter what. It will not reload theme unless the user has their subtheme set to "server".
Fix showname widths by rearranging font metrics to do its calculations *after* the showname font is set, and not before (making it lag behind the correct display size by 1 msg)
Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
* initial commit
* use a "category" value instead
* add filtering and taken indicator
* hide serverlist header
* set the items to disabled in place of the [X] text
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
* initial commit with horrible code dupcliation haha lol
Set up elapsedtimer to generate wait# stuff between packets recorded
* implement groundwork for internal demo server
* add core playback functionality
* make it work kinda by including SC packet in demo
* Add a file dialog for loading a demo file instead of a hardcoded path
* Change /play to > in OOC to begin playback or skip to next element
Pop up file dialog box *before* establishing the connection, not after.
TODO:
* Fix having to load the same file *twice* to be able to connect to the demo server for some reason
* Fix the segfault caused by calling the playback() function when there's no remaining data, it's almost like demo_data.isEmpty() is ignored for whatever reason???
* Clear demo data when loading a demo file to prevent stacking demos
* Properly disconnect the client when sending the request for file browser fails to obtain a good demo file
* Fix append_to_file newlining even if file didn't exist prior to calling this function
* Add a very scuffed exception to not log or demo record anything that happens in the Demo playback local server
* Reduce invalid file spam by checking for non-logging server better
Use file_exists() to be more consistent in append_to_file
* Fix the client crashing when receiving loading packets etc. at runtime such as SC, SM, CI etc. (TODO: parity???)
Remove useless debug stuff
* Preserve newlines for demo packets such as "CT", "MS" etc.
* Implement /max_wait, /min_wait for adjusting the maximum and minimum wait in milliseconds between wait packets
Add /pause or | shorthand to pause playback
Re-add /play and keep > as a shorthand
Remove clientside restrictions from sending empty OOC messages and sending OOC messages without a name - these should be serverside.
* Empty music list
Default the character to Spectator char no matter the selection in CSS
* Allow -1 character ID or character ID that does not fit into the local Character Select Screen list to still be parsed corectly, using the character folder in the MS packet as reference.
Allow servers with no selectable characters to still be properly loaded
Bypass the Character Select Screen when joining a server with no character select screen and automatically become a spectator
* Properly handle demo files without SC packet to dictate which chars exist
Add a /load command letting you load a demo file without rejoining the demo server (the CS packet will not be properly handled but I cannot think of a single tangible problem this causes lol)
Make sure all DEMO CT messages are colored properly
* Fix logs bleeding into each other if you disabled logging or you joined a demo server after leaving another
* Prevent logging even if log_filename is defined because a user might disable auto logging when running the game
* Fix custom shownames not appearing in the IC logs
* Set up new logic for max_wait, meaning that dead air being skipped is prioritized with MS (IC chat) packets being used as the anchor.
* Better logic for min_wait to only affect important packets (IC Chat)
* Fix encoding not being performed on packets that are saved to the .demo file, resulting in characters having something like "#1" in their message breaking that specific message
* Fix a weird setup in courtroom.cpp that happened out of the merge and bugged the code
Fix aopacket being busted up as well
* add missing feature flags to the demoserver
* use random port
* move writing to the demo file to a function
* only listen on localhost
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* remove copypasta
* add a help to the demo server
* fix empty demo disconnecting the server
* tell the user how to begin
Co-authored-by: scatterflower <marisaposs@gameboyprinter.moe>
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
Co-authored-by: stonedDiscord <stoned@derpymail.org>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* set no maximize flag on lobby
* set no maximize flag on courtroom
* set no maximize flag on charselect
* stop them from dragging the charselect
* stop them from dragging the courtroom
* stop them from dragging the lobby
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
* Allow changing audio device on the fly while in a server
* Use default audio device if device in config doesn't exist
* Automatically change audio device to default when current one is invalid
* Destroy Qt Multimedia support
It was decided that there was not enough attention being given to Qt
Multimedia support to justify its continued maintenance simply as a
libre alternative to BASS. While substantial changes to audio were being
made in 2.8, the Qt Multimedia support code fell behind in disrepair.
It's clear that there is no vested interest in implementing audio
features twice for the sake of licensing.
When it's time to switch to another audio library, it will be done
unilaterally.
* CI: Use BASS for Linux build
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Not sure how to split this up, frankly. Some people have been more
involved in client/server/protocol development than others. I'll figure
this out eventually.
Due to a countless number of changes made to the core that were not
fully understood, tested, or documented, it was decided to roll
everything back to the last known stable version (2.6.2).
Changes dropped include:
- Witness needed
- Shake
- Frame SFX
- Multiple custom objections
- Multithreaded thumbnail generation
- Looping
- Various translation additions
- "Mirror IC"
- Color in IC log
- An invocation of clang-format
Next time, work together and split your big fork into independently
testable feature branches.
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(this is the Visual Studio preset with only "BreakBeforeBraces" changed from Allman to Stroustrup)
Indentation fixed to 2 spaces per tab. Braces set to Stroustrup style.
Lines reflow at 80 characters. One-line method bodies are on the same
line as the signature. Space always after `//`. No indentation
on preprocessor macros. Includes are sorted lexicographically.
If you don't want to see this commit on blames, use the hidden
whitespace option on GitHub, or use `-w` in git-blame.
CR likely stands for "CentsRaidensnake." Like the Case Cafe mega-merge
before it, this was not a clean merge, and it had to be split up into
two parts: the actual changes, and the attempt it made to reformat the
entire code via clang-format.
This branch had a complicated set of changes that would be difficult to
describe in this commit message. It would be better described in a
proper changelog.
Add options for sticky sounds, sticky effects and sticky preanims
Optimize the search for areas and music (previously, area search also searched for music in the background, causing lag with huge music lists)
Remove some useless/unused ui elements
Implement stylesheet for courtrooms in a way that lets the end user modify a lot of its elements
Use get_image_suffix for evidence_appear images
Modify all set_image calls to utilize said suffix helper function
Dynamically change betweehn chatblank, chat, chatmed, chatbig based on the showname's length
Use char.ini showname if showname is set to whitespace (doesn't yet check if char.ini showname is also whitespace)
Scream at the coders that decided hard-coding fonts and colors was a good idea (gotta properly let the themes modify that later)
Fix a lot of ui elements not properly respecting the themes and their colors
add a set_qfont method for those situations that need it
Allow the theme to change sender colors for ooc and ms chatlogs
rename url parser variable to something more immediately apparent as to what it is for readability's sake