By converting the image to an 8-bits per channel image with alpha channel
we make sure the client won't fail painting a darker button,
and keep the transparency if the source image had.
* Allow changing audio device on the fly while in a server
* Use default audio device if device in config doesn't exist
* Automatically change audio device to default when current one is invalid
* Destroy Qt Multimedia support
It was decided that there was not enough attention being given to Qt
Multimedia support to justify its continued maintenance simply as a
libre alternative to BASS. While substantial changes to audio were being
made in 2.8, the Qt Multimedia support code fell behind in disrepair.
It's clear that there is no vested interest in implementing audio
features twice for the sake of licensing.
When it's time to switch to another audio library, it will be done
unilaterally.
* CI: Use BASS for Linux build
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* Rewrite the IC Log code to drastically reduce code duplication and have both downward and upward mode in the same function
Regenerate the IC Log in set_widgets() function, making sure the maximum_blocks is accounted for and clearing the log to prepare for different log mode (upwards/downwards) if it's different from previous
Add placeholder text telling the user the direction in which the log will go
Remove useless first_message_sent global boolean, a remnant from a w e a k e r c o d e r m a n
* Add log_colors boolean to reduce color I/O happening in append_ic_text (optimization meme)
Clear the IC log when log_colors setting changes and reload theme is pressed
Fix https://github.com/AttorneyOnline/AO2-Client/issues/221
* Add configurable margin between IC log entries
Add configurable newline/singleline log mode
Options in settings for these
* Add optional timestamps
* Un-hardcode "played music" from the chatlogpiece and introduce the "action" argument so that "presented evidence" is fully supported now
Translate "has presented evidence"
Regenerate IC chatlog instead of clearing it, properly updating every element with the new configurations
* Go away *temp, code duplication making me shid and cry rn
Why is this not done in append_ic_text, or why isn't there a dedicated ic logging func aAAAaaaaAAAaa
Fix presenting evidence not being properly logged
Fix timestamp being UTC instead of local time (local time will not be as confusing)
* okok it was a joke a big ol bamboozle you got gnomed haha rick rolled beaned stickbugged
I did NOT copy paste code, no, I actually intended to fix copy pasted code all along. log_ic_text was always planned.
(Fix copypasted code for ic_chatlog_history and consolidate it into a single log_ic_text func)
* Consolidate blankposting into singular log entries of "no message" instead of spamming the logs repeatedly when someone decides to keep switching emotes
Return proper blankpost checking to 2.8.5 (chatmessage_is_empty bool makes sure the chatbox doesn't appear - branch broke that behavior by never setting it)
More robust blankpost checking, meaning that passing a competely empty "" string will also count as a blankpost
Fix screenshake not working with blankposting by moving it before the chatmessage_is_empty check in start_chack_ticking() stage of the message parsing
* Allow user to send blankposts without even having to input a single spacebar, but only if last m_chatmessage CID matches ours.
* Reviews are cool and good👌
allow sending no-text chat message to server without weird cid checks (let the server validate if they want to do STR_OR_EMPTY or just STR) - doesn't break existing behavior and lets servers introduce the new one if they want to
Treat all blank/whitespace messages as blankposting and not just single-whitespace.
Remove chatmessage_is_empty bool because why the fuck would you even need it if you have m_chatmessage[MESSAGE] already
Simplify chatlogpiece log entry to not be a *temp pointer by suggestion
* another useless bool destroyed
Make "additive" have a very awesome emergent behavior with blankposting - keep showing the chatbox+message while only changing the emotes. Works with preanims too!
* Fix not using custom chatbox's colors
Moved set_text_color_dropdown() to after current_char is actually updated
with the selected char. Otherwise set_text_color_dropdown will try to
update the colors with either nothing as character, or with the previously
selected character.
Use get_chat() so it actually gets the name of the custom chatbox
instead of using the same name as the character.
Remove the extra "c" since get_chat_color it's already called
with this "c" in place.
* Fix previous fix crashing the client on DRO servers
For some reason the client would work just fine
if set_text_color_dropdown() was called only once
after updating the character selected by the user.
But when joining a DRO server the client would crash
just before loading the music.
* Improve comment with where crash happens
* Fix get_chat_markdown to get the custom chatbox on misc of the char
instead of trying to find the character folder on misc
* Fix client using the current character colors on other people's messages
Also remove the comment explaining the crash if set_text_color_dropdown
is removed from set_widgets
* Fix loading custom colors loading after the message was added to the log
Add overrides to set_font for font name and size (this is to preserve the chat_size and chat_font char.ini arguments that were implemented way earlier)
Cease the baddening with set_font that was there before and condense it into a proper set_font function call
Implement set_font for custom showname shenanigans from the misc folder
- Don't hide spectator button anymore.
- Make the spectator button properly send the char switch packet.
- Fix the spectator button not properly loading the courtroom and music list etc.
When an `_off` emote button exists without an `_on` counterpart, the client will automatically generate the `_on` button and save it to disk.
Co-authored-by: Cents02 <Cents02@Cents0.me>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* YOU DO NOT BELONG IN THIS PR
GET OUT
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: likeawindrammer <31085911+likeawindrammer@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
It is only logical to say that the user, when not specifying any specific speedline or similar in the theme, then the current theme should be checked first rather than the default theme.
Co-authored-by: Cents02 <Cents02@Cents0.me>
* Fix#193
By making sure handle_chatmessage_3 calls start_chat_ticking
and thus do_screenshake only after either play_idle or play_talking is called
* Move call to start_chat_ticking to the end of handle_chatmessage_3
* Fix colors in ic logs not parsing HTML properly when log_goes_downwards=false and colorlog=true
* Restore KFO branding
* Reset the settings values when receiving the 'FL' packet. This allows enabling/disabling features at runtime, such as ARUP system.
* Revert "Restore KFO branding"
This reverts commit 7f19b6257a0d75ec1d392b9b8c02a384c8dba43d.
* Add alignment options for shownames
* Make shownames align to the left by default like before
* Use this branch as an opportunity to fix showname not being resized according to misc/ folder courtroom_design.ini
* Added apng support for animated background positioning.
* Adjusted the apng background position search.
* Fixed libbassopus.dylib path on MacOS preventing opus files from playing.
This occurs due to BASS not having any private variables of its own, so it was simply using the public variables loop_start and loop_end as reference - since those changed for any new song playing on another channel, the old looping points got replaced, and the seamless looping stops working.
The solution was easy - just make a loop_start/loop_end variable for every supported channel - so 4 variables in our case.
* Add a new "Custom Chatboxes" settings option to enable/disable char.ini setting custom chat box designs per-character
* Fix chat_arrow being incorrectly updated between character messages if the custom chatbox modified the chat arrow positioning/size in any way
* brackets matter
Not sure how to split this up, frankly. Some people have been more
involved in client/server/protocol development than others. I'll figure
this out eventually.
Make music not loop by default for backwards compatibility with old style on servers not supporting clientside music looping
Make the music loop when the packet containing loop data gives us "1", treating it as "looping=true".
base/misc/default/config.ini with properly defined "baseline" colors will have to be supplied with vanilla content later.
Remove hardcoded colors - user has no access to these unless config.ini is valid, yet when others speak using these ID's their text shows up just fine.
Either reimplement full on hardcoding madness (NOOOOOOOOOOOOOOOOOOOOOOOO NO NO NO NOOOOOOOOOOOOOOOO NOOOOO!!!!) or yeet.
I chose the sensible option :^)
Apparently this had never been staged, and while everyone was having
problems with the connect button, everything was working just fine for
me.
This enables the connect button a bit earlier in the handshake process
than in 2.6, since there are some older servers out there that don't
send FL (and so the connect button would never get enabled). This might
lead to race conditions, and sometimes the progress bar does hang,
but you can just cancel and reconnect - I haven't encountered a crash
so far.