Make FM packet only fetch music, and new FA packet to fetch areas (this way you don't have to reload the entire music list just to get new areas)
Fix a possible segfault with emote lists if emote list size is bad
Hide casing button if server doesn't support casing
Hide the remove buttons by default for iniswaps and sfx list so they're not clickable when they shouldn't be
Prevent background from being displayed unless the server asked us to
Fix some redundancy surrounding current_side
Rework music list so list_music doesn't care about search bar and the hiding is actually done in the search function
Implement text centering, rightening and justifying
Fix text scrolling meme that happened with \n and skipped chars
Fix the pos dropdown not actually caring if you selected jur and sea pos.
Fix the pos dropdown sending like a million packets when scrolled through.
Prevent characters from being incorrectly resized if a different-scaled character speaks
Fix character select screen letting you choose characters that the server doesn't want us to be
Create a better method to replace trailing whitespace with proper HTML representation
Don't bother rendering the string character-by-character to prevent any latency happening with instant text speed
You can now press the checkmark to save evidence. The checkmark only appears when your edited evidence differs from evidence on the server.
You will now be alerted if you try to exit out of the evidence with unsaved changes (pressing "X")
Fix double-clicking on image name not doing anything
You will now be alerted if the evidence changed as you were editing it
Add tooltips
Make an evidence_close function that can be referred to from multiple places
Fix current_side not using the character's preferred one after changing character
Add cool tool tip describing how to do cool select+color thing
Fix chatlogpiece not appending ": " in the log files
i did the thing
Final overhaul of filter_ic_text
Fix spoken colors not being actually spoken
Fix a message of ()()()() spamming idle/talking animations (instead it just does the idle animation until you feed it an actual character)
Prevent spamming of play_idle and play_talking on the fastest text speed
Properly escape html and construct a message that works with characters &, <, >, ", etc. for filter_ic_text
Turn whitespace into html entities to prevent html from eating it up (alternative/better solution would be to erase excessive whitespace entirely but yaknow, some niche applications, whatever)
Fix filter_ic_text not displaying the best string it could in ic logs (strip html, display newlines as \n, etc.)
Scroll the scrollbar of the message box correctly according to some real wacky magic stuff I'm doing here. Let's hope there's no situations where it desyncs from the actual text.
Resolve a segfault with text formatting
Implement ability to color text inline by selecting text and using the color dropdown
TODO: allow html characters to be used for coloring text, oof
Create two new helper functions - get_chat_markdown and remake read_char_ini_tag to be read_ini_tags for more general purpose
Modify aolineedit to support preserving selection after unfocusing (building this for using dropdown list for setting colors), as well as remove the setReadOnly functionality and use it in signals instead
Overhaul the color system to get rid of inline colors, allow full customization of colors and usage of configuration files for every facet of how a color functions (should we be talking, should we remove that markdown char, etc.)
Complete overhaul of color markdowns system
TODO: Make this thing not lag to hell, fix chat messages hogging the IC as the animation never ends apparently
Overhaul inline colors system to properly support additive text and further expansion
Add two new colors - Gray and Blank, the latter being used for IC parsing.
Instead of adding text symbol by symbol, reveal more of the already-rendered text instead so that it properly anticipates words that need to be on the newline.
Changed the append_ic function slightly so it appends ": " to text only after it's no longer needed.
Made gray color less inconsistent with everything else
Workaround for music list updates forcing the music list to collapse, prioritize expanding it instead. (ISSUE: does not fix the underlying problem of the music list inexplicably collapsing/expanding. Need to preserve info for that somewhere.)
Fix additive chat not showing up for anyone that's not yourself (Todo: update server code to do the proper checking)
Temporarily allow music suffix until I let the client perform a fileExists check similar to how images are handled (.mp3? play mp3, if not mp3, play .ogg, etc. etc.)
Fix music not being looped sometimes
Prevent channel less than 0 from being passed
Set up a new music display element with an attached music name, it displays a scrolling text of the currently playing music
Fix music packet processing issues
Make SFX slider responsible for all music channels besides 0 (actual music)
scrolltext.cpp code recipe was taken from https://stackoverflow.com/questions/10651514/text-scrolling-marquee-in-qlabel - thanks to leemes for that one, I only adapted it for newer C++ version and tweaked some stuff.
Same for chat indicator
Rename themes/ name of shouts from "objection.gif" to "objection_bubble.gif" naming convention for consistency
Reorganize the default theme a bit as well as to support new elements
Fix the background size not being updated properly due to bad order of reload theme
Set up proper tooltips for sfx dropdown, iniswap dropdown, custom objection
Update evidence a bit and change the way it sets images to something much better and less confusing
Update the hovering logic a bit so there's less weird occurences happening e.g. evidence button is deleted
It tries to read soundlist.ini in the character folder first. If it can't find it, it will fall back to the theme's character_soundlist.ini.
It will only save the soundlist.ini if it differs from the character.soundlist.ini.
There is currently no way to dynamically change sound delay atm but the function for it is there.
Add more tooltips, my favorite!
This will save to the character folder's iniswaps.ini. You can click on the dropdown and edit the text inside to add an iniswap, and press the [X] button that'll appear next to it to remove the ini swap.
Recode the enter_courtroom and add a new update_character feature - the two are now separate and responsible for different things. The courtroom will reload the whole theme and widgets while the character is only responsible for all ui elements related to the character. This drastically improves performance when switching characters using /switch or something
Add a set_char_ini helper function that allows you to modify the character variables. For now only used to set name= field when iniswapping
Remove some useless/unused ui elements
Implement stylesheet for courtrooms in a way that lets the end user modify a lot of its elements
Use get_image_suffix for evidence_appear images
Modify all set_image calls to utilize said suffix helper function
Dynamically change betweehn chatblank, chat, chatmed, chatbig based on the showname's length
Use char.ini showname if showname is set to whitespace (doesn't yet check if char.ini showname is also whitespace)
Scream at the coders that decided hard-coding fonts and colors was a good idea (gotta properly let the themes modify that later)
Fix a lot of ui elements not properly respecting the themes and their colors
add a set_qfont method for those situations that need it
Allow the theme to change sender colors for ooc and ms chatlogs
rename url parser variable to something more immediately apparent as to what it is for readability's sake
Fix server_address not being properly created in packet distribution
Create a log file when you join a server in the logs/<server name>/<logname>.log and update it every time there's a new chat entry
minor refactor of chatlogpiece
Fix moderation guard button not doing what it's supposed to (enable/disable modcalls)
Fix moderation guard button appearing with failed logins
Fix the option to toggle looping sfx not doing anything
Reorganize charmovie.h a bit and make some functions private
Add a new helper function "read_char_ini_tag" which returns a qstringlist of all key=value strings associated with the tag