Commit Graph

321 Commits

Author SHA1 Message Date
Crystalwarrior
bf999f195a Add file reading, writing and appending functions that create folders if bool is true
Fix server_address not being properly created in packet distribution
Create a log file when you join a server in the logs/<server name>/<logname>.log and update it every time there's a new chat entry
minor refactor of chatlogpiece
2019-09-16 01:16:37 +03:00
Crystalwarrior
1b36be9dbc Add an option for networking frame-specific effects
I'm starting to realize the options menu/system needs a complete overhaul at this point. (Auto-generating options menu, anyone?)
2019-09-15 21:39:39 +03:00
Crystalwarrior
ba28c244aa Add an opton to enable/disable screenshake + flashing
Fix moderation guard button not doing what it's supposed to (enable/disable modcalls)
Fix moderation guard button appearing with failed logins
Fix the option to toggle looping sfx not doing anything
2019-09-15 21:15:40 +03:00
Crystalwarrior
661ec87646 Implement networking for frame-specific effects data sending/parsing if the server supports it
Reorganize charmovie.h a bit and make some functions private
Add a new helper function "read_char_ini_tag" which returns a qstringlist of all key=value strings associated with the tag
2019-09-15 20:02:24 +03:00
Crystalwarrior
e94640b349 Looping SFX system - Defined this way:
[SoundL]
sfx-roar = 1
2019-09-15 17:44:47 +03:00
Crystalwarrior
a2f9df4042 Finally implement frame-specific effects such as screenshake, realization flash, sound effects, etc.
Fix screenshake animation modifying the default positions of shook elements
Fix aomovie sometimes not playing the last frame and causing lagspikes due to the delay() method
2019-09-15 17:44:02 +03:00
Crystalwarrior
4db1140074 Add a bunch of cool refactors to support variable speed percentage
Partially bring back the differing [Time] duration variable, however, the speed of the image will not be adjusted to accomodate it due to the need for using m_reader to read through every frame to determine the final full delay value (which tanks performance).
Comment all the functions for the charmovie in aocharmovie.h
2019-09-15 14:26:57 +03:00
Crystalwarrior
37d192b430 Load frames as they're needed instead of loading everything at once, and cache them for optimization. The cache is cleared when a new animation is played.
Resolve an issue where if a preanim transitions into (a)idle it would get stuck on the first frame of that (removed the ticker->stop();)
2019-09-15 02:14:40 +03:00
Crystalwarrior
938f1aeea1 Optimize the heck out of animated images. There is no lag after the image is loaded now.
HOWEVER, there's lag when the image is first loaded due to the aspect ratio and sizing (at least with .apng's).
2019-09-14 22:35:02 +03:00
Crystalwarrior
ab30cca586 Use a ticker and QImageReader instead of QMovie
Issue: absolutely fucking broken, needs shittons of fixing or ditching. Might not be that efficient, anyway.
2019-09-14 19:50:46 +03:00
Crystalwarrior
51c97ad51c Allow [Time] to be blank for pre-anims to not be required to use it
play_talking and play_idle reduced in useless code
2019-09-14 19:38:56 +03:00
Crystalwarrior
4645d9dd08 Add a blip sound QElapsedTimer so blipsounds don't play more frequently than 60ms to preserve all of our ears.
Adjust the message display speeds to feel more accurate to AA, with }}} speed displaying text instantly for that section
2019-09-14 00:46:46 +03:00
iamgoofball
1139bf5cd0 Bass.dll functionality-based clientside music looping system by using channel loopable flags (no use of QTimer required)
Implement Goofball's AOV loopable music server message where any value that's not -1 when the length of the handle_message packet is longer than 3 will not loop the music (still confused about this but w/e)
2019-09-14 00:28:27 +03:00
Crystalwarrior
040898feff Set up screenshake button ui
Rewrite Goofball's doScreenshake() function to be much more modular and multi-purpose (also rename to do_screenshake() to match other functions)
Add networking needed to make screenshake work. Works with AOV version of tsuserver3 (button screenshake only so far).
Add get_theme_pos helper function, currently unused.
2019-09-13 15:11:30 +03:00
Crystalwarrior
ab072132c3 Merge branch 'aomovies'
# Conflicts:
#	include/aomovie.h
#	src/aomovie.cpp
#	src/courtroom.cpp
2019-09-13 12:00:27 +03:00
Crystalwarrior
86523bb101 Rename dubious "duration" to "default_duration" for play function in AOMovie class 2019-09-13 11:56:22 +03:00
Crystalwarrior
bb8edab579 Make shout, verdict and wtce default duration values into constants 2019-09-13 11:41:59 +03:00
Crystalwarrior
5c69d10cd5 Add a tool tip to blip rate settings
Adapt the blip rate to allow variable speed value array sizes
2019-09-13 11:31:06 +03:00
Crystalwarrior
455e020b19 Make log go downwards by default
Rename kill_music_on_object to objection_stop_music for readability
Update blip rate (faster overall, more accurate to the trilogy) - based on AOV values
Update default blip rate to be "once every two symbols"
2019-09-13 11:13:50 +03:00
iamgoofball
8a5bc8632e Kill Music on Object option
(todo: actual functionality, cherrypicked from Goofball's 2.7 branch)
2019-09-13 00:34:15 +03:00
Crystalwarrior
3b3507df60 Fix compilation error
Allow realization flashes to be animated images by making them AOMovies
Eploit the newly added 'duration' system for realization AOMovie

(cherry picked from commit bb98f79083)
2019-09-12 22:46:06 +03:00
Crystalwarrior
5a31516a36 Remove unecessary hard-coded timers for the witness testimony .png
Make the witness testimony use AOMovie instead of AOImage
Remove pointless "testimony_in_progress" variable
CONTROVERSIAL: Make the witness testimony indicator be position-ignorant so as to reduce the amount of hardcoding and allow broader usage of the witness testimony system (For example, Danganronpa investigation indicator, etc.) - This should not affect how the testimony indicator is received currently, as witness testimony usually requires the entire rest of the court to shut up until the cross-examination either way.

(cherry picked from commit 932f430b68)
2019-09-12 22:45:52 +03:00
Crystalwarrior
e76a83ddfe Allow AOMovie to have timers that take priority over the animated image frame count
Set it up so feeding the timer value when playing the AOMovie would use the timer but only in cases where a non-animated image is used
Update shouts and wtce to pass the 'duration' argument which will be used if the image used is non-animated. Otherwise, prioritize the animated image duration.
2019-09-12 22:45:02 +03:00
Crystalwarrior
280abedf63 Merge branch 'music_list_update' 2019-09-12 22:26:00 +03:00
Crystalwarrior
bb98f79083 Fix compilation error
Allow realization flashes to be animated images by making them AOMovies
Eploit the newly added 'duration' system for realization AOMovie
2019-09-12 19:37:44 +03:00
Crystalwarrior
932f430b68 Remove unecessary hard-coded timers for the witness testimony .png
Make the witness testimony use AOMovie instead of AOImage
Remove pointless "testimony_in_progress" variable
CONTROVERSIAL: Make the witness testimony indicator be position-ignorant so as to reduce the amount of hardcoding and allow broader usage of the witness testimony system (For example, Danganronpa investigation indicator, etc.) - This should not affect how the testimony indicator is received currently, as witness testimony usually requires the entire rest of the court to shut up until the cross-examination either way.
2019-09-12 19:03:42 +03:00
Crystalwarrior
2a899b1476 Allow AOMovie to have timers that take priority over the animated image frame count
Set it up so feeding the timer value when playing the AOMovie would use the timer but only in cases where a non-animated image is used
Update shouts and wtce to pass the 'duration' argument which will be used if the image used is non-animated. Otherwise, prioritize the animated image duration.
2019-09-12 18:28:08 +03:00
Crystalwarrior
3b415f5a70 Expand get_image_suffix to fall back on .png last
Reorganize the file_exists checks to be an array iterator instead for much less code duplication and easier ordering of priority
Reorganize desk and set_image loading on AOScene class, resolve issues with last_image setting to prevent animations from being restarted when characters talk on the same pos in succession
Apply get_image_suffix for seancestand and jurystand searches
TODO: At the moment, if you feed a .png shout, it will send the "Done" signal on the first frame (frame 0), not showing you the .png image at all. The shout code should be reorganized to allow static images to be displayed for exactly 720ms - the standard AA objection length. Usage of the timer similarly to the realizationflash.png might be possible.
2019-09-12 15:40:19 +03:00
Crystalwarrior
c2fd3796a9 Add clear_music and clear_areas
Comment out the index as it can be potentially confusing alongside "true" area numbers
Add "FM" to Packet Received that would reload the areas and music list

TODO: Test this with arup systems
2019-09-11 00:49:30 +03:00
Crystalwarrior
7e2ec58c7e Prevent the animated background/foreground from restarting itself if the image is the exact same as the currently playing one 2019-09-10 23:26:03 +03:00
Crystalwarrior
7378205523 Expand .apng and .webp support for get_image_suffix
Add get_image_suffix for all .gif's so that all animated pieces can be .webp or .apng instead
Expand on .webp .apng support and clean up the code somewhat
2019-09-10 21:57:06 +03:00
stonedDiscord
5807410b1d doubleclick to join a server 2019-08-20 18:35:42 +02:00
stonedDiscord
d94d2fb405 read and store qt audio device 2019-08-19 19:38:47 +02:00
stonedDiscord
35f2333403 list audio devices (doesn't apply it yet) 2019-08-19 19:06:41 +02:00
stonedDiscord
49be444d74 OOP 🏪 2019-08-17 21:09:13 +02:00
stonedDiscord
4700902551 fix qaudio volume 2019-08-17 20:47:41 +02:00
stonedDiscord
7fe64163ea
Merge pull request #88 from AttorneyOnline/i18n
I18n
2019-08-08 00:20:51 +02:00
David Skoland
05debed60b removed meaningless modifiers (see https://software.intel.com/en-us/articles/cdiag858) 2019-08-05 18:42:19 -05:00
stonedDiscord
078ad79b65 language setting 2019-08-05 23:30:00 +02:00
stonedDiscord
3f0ff19615 what was gbp thinking 2019-07-29 21:58:49 +02:00
oldmud0
762702aff8 Make all strings translatable 2019-07-28 19:00:34 +02:00
oldmud0
e3187b6824
Bump version to 2.6.2 (#87) 2019-07-27 10:11:48 -05:00
windrammer
2dbd0c1482 Remove C style char buffer in favor of QByteArray 2019-07-22 21:39:37 -05:00
oldmud0
e0c49ceb07 Merge branch 'bass-optional' into 'master'
Bass+discord optional

See merge request AttorneyOnline/AO2-Client!59
2019-07-20 16:57:27 +00:00
cents02
82db3e2263 Revert "More bug fixing."
This reverts commit ca84ba516fc892deaeafc18b23ad5a06822b29f5
2019-07-20 16:33:33 +00:00
stonedDiscord
4a2a167f7d Merge branch 'master' into 'bass-optional'
# Conflicts:
#   Attorney_Online.pro
#   include/aoapplication.h
2019-07-20 16:20:05 +00:00
David Skoland
5eccabcad1 Less insane debugging; minor refactoring (!75) 2019-07-12 23:00:25 +00:00
oldmud0
f489f2064c Merge branch 'ci' into 'master' 2019-07-02 21:11:59 -05:00
Cerapter
2e4f0117b0 Text is now advanced based on graphemes, rather than bytes. 2019-05-09 23:49:20 +02:00
stonedDiscord
1504aaf6b2 saves space i guess 2019-03-13 13:05:10 +01:00
stonedDiscord
1514ffea6a qt music 2019-03-12 20:47:47 +01:00
stonedDiscord
71da60b5d6 sfx tested and works 2019-03-12 20:14:54 +01:00
stonedDiscord
0b6f376f8f qt can play the blips just fine 2019-03-12 19:53:06 +01:00
stonedDiscord
8a23f10040 gcc didn't like that 2019-03-12 00:27:22 +01:00
iamgoofball
0dcf8a7f17 bump the version number to 2.7.2 2019-02-01 17:20:08 -08:00
iamgoofball
fc984fcfe2 bugfixes and shit 2019-02-01 16:28:14 -08:00
iamgoofball
0649e7b28e Case Announcer: Witness Support also some other shit 2019-01-23 07:35:29 -08:00
iamgoofball
f9406d0a7f multithread the music **harder** 2019-01-23 01:56:56 -08:00
iamgoofball
f750328404 Multithreaded filtering of the character list 2019-01-23 01:07:20 -08:00
iamgoofball
906c9016bb Multithreaded character generation TODO: fix loading screen 2019-01-23 00:58:30 -08:00
iamgoofball
13bc82094f >>>>multi-threading the frame sfx/screenshake/flashes 2019-01-23 00:14:47 -08:00
iamgoofball
a7a614482e final commit 2019-01-21 15:45:51 -08:00
iamgoofball
debd386a71 Bugfixes and blip speeds 2019-01-20 21:06:21 -08:00
oldmud0
9008ec8d9d Remove constexpr from aoapplication.h 2019-01-21 02:49:00 +00:00
iamgoofball
1043699214 Suffix-independent Music, Mod Music List, looping bugfixes, easter eggs, etc. 2019-01-19 21:01:19 -08:00
iamgoofball
248444307f Fix bug with simultaneous shakes 2019-01-19 00:13:25 -06:00
iamgoofball
3c0cedbe92 Add screenshake, frame-specific effects, looping SFX, and clientside music looping
Committed by patch since Goof is currently banned on GitHub for no good reason.
2019-01-18 23:08:46 -06:00
oldmud0
57b02c084a Bump version to 2.6.1 2019-01-03 21:46:10 -06:00
David Skoland
0c44a1c854 including the bass header file is fine honestly 2018-12-26 16:51:11 +01:00
David Skoland
00cfd2750d moved headers into include and cpp files into src + logo into resource 2018-12-26 16:43:08 +01:00
Cerapter
c460a5b795 Static linking for Windows. 2018-08-03 19:50:53 +02:00