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[gd_scene load_steps=9 format=2]
[ext_resource path="res://src/Actors/Player.gd" type="Script" id=1]
[ext_resource path="res://assets/art/player/shiro.png" type="Texture" id=2]
[ext_resource path="res://assets/audio/sfx/select.wav" type="AudioStream" id=3]
[sub_resource type="Animation" id=1]
resource_name = "falling"
length = 0.5
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.25, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ 3, 4, 3 ]
}
[sub_resource type="Animation" id=2]
length = 0.001
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 4.5, 4.75, 5, 5.25 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 19, 20, 19, 16 ]
}
[sub_resource type="Animation" id=3]
length = 0.5
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.25, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ 5, 6, 5 ]
}
[sub_resource type="Animation" id=4]
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.25, 0.5, 0.75 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 0, 1, 2, 1 ]
}
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 6, 7 )
[node name="Player" type="KinematicBody2D"]
collision_mask = 30
script = ExtResource( 1 )
[node name="PlatformDetector" type="RayCast2D" parent="."]
enabled = true
cast_to = Vector2( 0, 6 )
collision_mask = 8
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, -15 )
texture = ExtResource( 2 )
hframes = 7
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
playback_speed = 2.6
anims/falling = SubResource( 1 )
anims/idle = SubResource( 2 )
anims/jumping = SubResource( 3 )
anims/run = SubResource( 4 )
[node name="Camera" type="Camera2D" parent="."]
position = Vector2( 0, -28 )
rotating = true
current = true
process_mode = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -7 )
shape = SubResource( 5 )
[node name="jump" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 3 )
volume_db = -3.714
pitch_scale = 1.48