no, set default volume on startGame

This commit is contained in:
Mauricio 2020-08-09 18:56:46 -04:00
parent df5e2443bc
commit bb30fe8f65

View File

@ -990,9 +990,6 @@ class gui(QtGui.QWidget):
self.musicslider.setRange(0, 100)
self.soundslider.setRange(0, 100)
self.blipslider.setRange(0, 100)
self.musicslider.setValue(ini.read_ini_int("AO2XP.ini", "Audio", "Music volume", 100))
self.soundslider.setValue(ini.read_ini_int("AO2XP.ini", "Audio", "Sound volume", 100))
self.blipslider.setValue(ini.read_ini_int("AO2XP.ini", "Audio", "Blip volume", 100))
self.musicslider.sliderMoved.connect(self.changeMusicVolume)
self.soundslider.sliderMoved.connect(self.changeSoundVolume)
self.blipslider.valueChanged.connect(self.changeBlipVolume)
@ -2443,6 +2440,10 @@ class gui(QtGui.QWidget):
songitem.setBackgroundColor(QtGui.QColor(255, 128, 128))
self.musicitems.addItem(songitem)
self.musicslider.setValue(ini.read_ini_int("AO2XP.ini", "Audio", "Music volume", 100))
self.soundslider.setValue(ini.read_ini_int("AO2XP.ini", "Audio", "Sound volume", 100))
self.blipslider.setValue(ini.read_ini_int("AO2XP.ini", "Audio", "Blip volume", 100))
self.tcp.settimeout(0.1)
#thread.start_new_thread(self.tcp_thread, ())
self.tcpthread = TCP_Thread(self)