From bb30fe8f65d2c4b00803da08af3edc217287fa5f Mon Sep 17 00:00:00 2001 From: Mauricio Date: Sun, 9 Aug 2020 18:56:46 -0400 Subject: [PATCH] no, set default volume on startGame --- gameview.py | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/gameview.py b/gameview.py index 52d9ecd..c117818 100644 --- a/gameview.py +++ b/gameview.py @@ -990,9 +990,6 @@ class gui(QtGui.QWidget): self.musicslider.setRange(0, 100) self.soundslider.setRange(0, 100) self.blipslider.setRange(0, 100) - self.musicslider.setValue(ini.read_ini_int("AO2XP.ini", "Audio", "Music volume", 100)) - self.soundslider.setValue(ini.read_ini_int("AO2XP.ini", "Audio", "Sound volume", 100)) - self.blipslider.setValue(ini.read_ini_int("AO2XP.ini", "Audio", "Blip volume", 100)) self.musicslider.sliderMoved.connect(self.changeMusicVolume) self.soundslider.sliderMoved.connect(self.changeSoundVolume) self.blipslider.valueChanged.connect(self.changeBlipVolume) @@ -2443,6 +2440,10 @@ class gui(QtGui.QWidget): songitem.setBackgroundColor(QtGui.QColor(255, 128, 128)) self.musicitems.addItem(songitem) + self.musicslider.setValue(ini.read_ini_int("AO2XP.ini", "Audio", "Music volume", 100)) + self.soundslider.setValue(ini.read_ini_int("AO2XP.ini", "Audio", "Sound volume", 100)) + self.blipslider.setValue(ini.read_ini_int("AO2XP.ini", "Audio", "Blip volume", 100)) + self.tcp.settimeout(0.1) #thread.start_new_thread(self.tcp_thread, ()) self.tcpthread = TCP_Thread(self)