no, set default volume on startGame
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@ -990,9 +990,6 @@ class gui(QtGui.QWidget):
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self.musicslider.setRange(0, 100)
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self.soundslider.setRange(0, 100)
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self.blipslider.setRange(0, 100)
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self.musicslider.setValue(ini.read_ini_int("AO2XP.ini", "Audio", "Music volume", 100))
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self.soundslider.setValue(ini.read_ini_int("AO2XP.ini", "Audio", "Sound volume", 100))
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self.blipslider.setValue(ini.read_ini_int("AO2XP.ini", "Audio", "Blip volume", 100))
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self.musicslider.sliderMoved.connect(self.changeMusicVolume)
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self.soundslider.sliderMoved.connect(self.changeSoundVolume)
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self.blipslider.valueChanged.connect(self.changeBlipVolume)
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@ -2443,6 +2440,10 @@ class gui(QtGui.QWidget):
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songitem.setBackgroundColor(QtGui.QColor(255, 128, 128))
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self.musicitems.addItem(songitem)
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self.musicslider.setValue(ini.read_ini_int("AO2XP.ini", "Audio", "Music volume", 100))
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self.soundslider.setValue(ini.read_ini_int("AO2XP.ini", "Audio", "Sound volume", 100))
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self.blipslider.setValue(ini.read_ini_int("AO2XP.ini", "Audio", "Blip volume", 100))
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self.tcp.settimeout(0.1)
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#thread.start_new_thread(self.tcp_thread, ())
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self.tcpthread = TCP_Thread(self)
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