atrooney-online-2/src/aosfxplayer.cpp
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2020-04-17 21:57:16 -05:00

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C++

#include "aosfxplayer.h"
#include "file_functions.h"
#if defined(BASSAUDIO) // Using bass.dll for sfx
AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app) : QObject()
{
m_parent = parent;
ao_app = p_ao_app;
}
void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout)
{
BASS_ChannelStop(m_stream);
QString misc_path = "";
QString char_path = "";
QString sound_path = ao_app->get_sounds_path(p_sfx);
if (shout != "")
misc_path = ao_app->get_base_path() + "misc/" + shout + "/" + p_sfx;
if (p_char != "")
char_path = ao_app->get_character_path(p_char, p_sfx);
QString f_path;
if (file_exists(char_path))
f_path = char_path;
else if (file_exists(misc_path))
f_path = misc_path;
else
f_path = sound_path;
BASS_ChannelStop(m_stream);
m_stream = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0,
BASS_STREAM_AUTOFREE | BASS_UNICODE |
BASS_ASYNCFILE);
set_volume_internal(m_volume);
if (ao_app->get_audio_output_device() != "default")
BASS_ChannelSetDevice(m_stream, BASS_GetDevice());
BASS_ChannelPlay(m_stream, false);
if (looping_sfx && ao_app->get_looping_sfx()) {
BASS_ChannelFlags(m_stream, BASS_SAMPLE_LOOP, BASS_SAMPLE_LOOP);
}
else {
BASS_ChannelFlags(m_stream, 0, BASS_SAMPLE_LOOP);
}
}
void AOSfxPlayer::setLooping(bool is_looping)
{
this->looping_sfx = is_looping;
}
void AOSfxPlayer::stop() { BASS_ChannelStop(m_stream); }
void AOSfxPlayer::set_volume(qreal p_value)
{
m_volume = p_value / 100;
set_volume_internal(m_volume);
}
void AOSfxPlayer::set_volume_internal(qreal p_value)
{
float volume = p_value;
BASS_ChannelSetAttribute(m_stream, BASS_ATTRIB_VOL, volume);
}
#elif defined(QTAUDIO) // Using Qt's QSoundEffect class
AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app) : QObject()
{
m_parent = parent;
ao_app = p_ao_app;
}
void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout)
{
m_sfx.stop();
QString misc_path = "";
QString char_path = "";
QString sound_path = ao_app->get_sounds_path(p_sfx);
if (shout != "")
misc_path = ao_app->get_base_path() + "misc/" + shout + "/" + p_sfx;
if (p_char != "")
char_path = ao_app->get_character_path(p_char, p_sfx);
QString f_path;
if (file_exists(char_path))
f_path = char_path;
else if (file_exists(misc_path))
f_path = misc_path;
else
f_path = sound_path;
if (file_exists(f_path)) // if its missing, it will glitch out
{
m_sfx.setSource(QUrl::fromLocalFile(f_path));
set_volume_internal(m_volume);
m_sfx.play();
}
}
void AOSfxPlayer::setLooping(bool is_looping)
{
this->looping_sfx = is_looping;
}
void AOSfxPlayer::stop() { m_sfx.stop(); }
void AOSfxPlayer::set_volume(qreal p_value)
{
m_volume = p_value / 100;
set_volume_internal(m_volume);
}
void AOSfxPlayer::set_volume_internal(qreal p_value)
{
m_sfx.setVolume(m_volume);
}
#else
AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app) : QObject()
{
m_parent = parent;
ao_app = p_ao_app;
}
void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout) {}
void AOSfxPlayer::setLooping(bool is_looping)
{
this->looping_sfx = is_looping;
}
void AOSfxPlayer::stop() {}
void AOSfxPlayer::set_volume(qreal p_value) {}
void AOSfxPlayer::set_volume_internal(qreal p_value) {}
#endif