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144 lines
3.3 KiB
C++
144 lines
3.3 KiB
C++
#include "aosfxplayer.h"
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#include "file_functions.h"
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#if defined(BASSAUDIO) // Using bass.dll for sfx
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AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app) : QObject()
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{
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m_parent = parent;
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ao_app = p_ao_app;
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}
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void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout)
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{
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BASS_ChannelStop(m_stream);
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QString misc_path = "";
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QString char_path = "";
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QString sound_path = ao_app->get_sounds_path(p_sfx);
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if (shout != "")
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misc_path = ao_app->get_base_path() + "misc/" + shout + "/" + p_sfx;
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if (p_char != "")
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char_path = ao_app->get_character_path(p_char, p_sfx);
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QString f_path;
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if (file_exists(char_path))
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f_path = char_path;
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else if (file_exists(misc_path))
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f_path = misc_path;
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else
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f_path = sound_path;
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BASS_ChannelStop(m_stream);
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m_stream = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0,
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BASS_STREAM_AUTOFREE | BASS_UNICODE |
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BASS_ASYNCFILE);
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set_volume_internal(m_volume);
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if (ao_app->get_audio_output_device() != "default")
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BASS_ChannelSetDevice(m_stream, BASS_GetDevice());
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BASS_ChannelPlay(m_stream, false);
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if (looping_sfx && ao_app->get_looping_sfx()) {
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BASS_ChannelFlags(m_stream, BASS_SAMPLE_LOOP, BASS_SAMPLE_LOOP);
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}
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else {
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BASS_ChannelFlags(m_stream, 0, BASS_SAMPLE_LOOP);
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}
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}
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void AOSfxPlayer::setLooping(bool is_looping)
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{
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this->looping_sfx = is_looping;
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}
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void AOSfxPlayer::stop() { BASS_ChannelStop(m_stream); }
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void AOSfxPlayer::set_volume(qreal p_value)
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{
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m_volume = p_value / 100;
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set_volume_internal(m_volume);
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}
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void AOSfxPlayer::set_volume_internal(qreal p_value)
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{
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float volume = p_value;
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BASS_ChannelSetAttribute(m_stream, BASS_ATTRIB_VOL, volume);
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}
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#elif defined(QTAUDIO) // Using Qt's QSoundEffect class
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AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app) : QObject()
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{
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m_parent = parent;
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ao_app = p_ao_app;
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}
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void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout)
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{
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m_sfx.stop();
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QString misc_path = "";
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QString char_path = "";
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QString sound_path = ao_app->get_sounds_path(p_sfx);
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if (shout != "")
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misc_path = ao_app->get_base_path() + "misc/" + shout + "/" + p_sfx;
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if (p_char != "")
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char_path = ao_app->get_character_path(p_char, p_sfx);
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QString f_path;
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if (file_exists(char_path))
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f_path = char_path;
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else if (file_exists(misc_path))
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f_path = misc_path;
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else
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f_path = sound_path;
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if (file_exists(f_path)) // if its missing, it will glitch out
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{
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m_sfx.setSource(QUrl::fromLocalFile(f_path));
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set_volume_internal(m_volume);
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m_sfx.play();
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}
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}
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void AOSfxPlayer::setLooping(bool is_looping)
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{
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this->looping_sfx = is_looping;
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}
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void AOSfxPlayer::stop() { m_sfx.stop(); }
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void AOSfxPlayer::set_volume(qreal p_value)
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{
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m_volume = p_value / 100;
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set_volume_internal(m_volume);
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}
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void AOSfxPlayer::set_volume_internal(qreal p_value)
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{
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m_sfx.setVolume(m_volume);
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}
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#else
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AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app) : QObject()
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{
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m_parent = parent;
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ao_app = p_ao_app;
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}
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void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout) {}
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void AOSfxPlayer::setLooping(bool is_looping)
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{
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this->looping_sfx = is_looping;
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}
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void AOSfxPlayer::stop() {}
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void AOSfxPlayer::set_volume(qreal p_value) {}
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void AOSfxPlayer::set_volume_internal(qreal p_value) {}
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#endif
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