#include "aosfxplayer.h" #include "file_functions.h" #if defined(BASSAUDIO) // Using bass.dll for sfx AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app) : QObject() { m_parent = parent; ao_app = p_ao_app; } void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout) { BASS_ChannelStop(m_stream); QString misc_path = ""; QString char_path = ""; QString sound_path = ao_app->get_sounds_path(p_sfx); if (shout != "") misc_path = ao_app->get_base_path() + "misc/" + shout + "/" + p_sfx; if (p_char != "") char_path = ao_app->get_character_path(p_char, p_sfx); QString f_path; if (file_exists(char_path)) f_path = char_path; else if (file_exists(misc_path)) f_path = misc_path; else f_path = sound_path; BASS_ChannelStop(m_stream); m_stream = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE); set_volume_internal(m_volume); if (ao_app->get_audio_output_device() != "default") BASS_ChannelSetDevice(m_stream, BASS_GetDevice()); BASS_ChannelPlay(m_stream, false); if (looping_sfx && ao_app->get_looping_sfx()) { BASS_ChannelFlags(m_stream, BASS_SAMPLE_LOOP, BASS_SAMPLE_LOOP); } else { BASS_ChannelFlags(m_stream, 0, BASS_SAMPLE_LOOP); } } void AOSfxPlayer::setLooping(bool is_looping) { this->looping_sfx = is_looping; } void AOSfxPlayer::stop() { BASS_ChannelStop(m_stream); } void AOSfxPlayer::set_volume(qreal p_value) { m_volume = p_value / 100; set_volume_internal(m_volume); } void AOSfxPlayer::set_volume_internal(qreal p_value) { float volume = p_value; BASS_ChannelSetAttribute(m_stream, BASS_ATTRIB_VOL, volume); } #elif defined(QTAUDIO) // Using Qt's QSoundEffect class AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app) : QObject() { m_parent = parent; ao_app = p_ao_app; } void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout) { m_sfx.stop(); QString misc_path = ""; QString char_path = ""; QString sound_path = ao_app->get_sounds_path(p_sfx); if (shout != "") misc_path = ao_app->get_base_path() + "misc/" + shout + "/" + p_sfx; if (p_char != "") char_path = ao_app->get_character_path(p_char, p_sfx); QString f_path; if (file_exists(char_path)) f_path = char_path; else if (file_exists(misc_path)) f_path = misc_path; else f_path = sound_path; if (file_exists(f_path)) // if its missing, it will glitch out { m_sfx.setSource(QUrl::fromLocalFile(f_path)); set_volume_internal(m_volume); m_sfx.play(); } } void AOSfxPlayer::setLooping(bool is_looping) { this->looping_sfx = is_looping; } void AOSfxPlayer::stop() { m_sfx.stop(); } void AOSfxPlayer::set_volume(qreal p_value) { m_volume = p_value / 100; set_volume_internal(m_volume); } void AOSfxPlayer::set_volume_internal(qreal p_value) { m_sfx.setVolume(m_volume); } #else AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app) : QObject() { m_parent = parent; ao_app = p_ao_app; } void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout) {} void AOSfxPlayer::setLooping(bool is_looping) { this->looping_sfx = is_looping; } void AOSfxPlayer::stop() {} void AOSfxPlayer::set_volume(qreal p_value) {} void AOSfxPlayer::set_volume_internal(qreal p_value) {} #endif