
* Fix SFX dropdown not playing a sound despite a sound being selected. It was waiting on a preanim box to be checked, but that behavior was not intuitive. Plus this is a regression from intended behavior * Make "default" sfx behavior behave as expected * Tidy up the network logic for emote_mod and comment all of its behavior Fix sfx not playing when immeidate is checked on * make emote_mod an enum so I don't have to go scouring documentation to learn what it does anymore not adding emote mod for enums 2, 3 and 4 cuz those are planned to be deprecated in a later PR Make Clang happy with no bracket-less if statements
114 lines
1.5 KiB
C
114 lines
1.5 KiB
C
#ifndef DATATYPES_H
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#define DATATYPES_H
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#include <QString>
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struct server_type {
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QString name;
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QString desc;
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QString ip;
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int port;
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};
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struct emote_type {
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QString comment;
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QString preanim;
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QString anim;
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int mod;
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QString sfx_name;
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int sfx_delay;
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int sfx_duration;
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};
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struct char_type {
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QString name;
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QString description;
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QString evidence_string;
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bool taken;
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};
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struct evi_type {
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QString name;
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QString description;
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QString image;
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};
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struct chatmessage_type {
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QString message;
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QString character;
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QString side;
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QString sfx_name;
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QString pre_emote;
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QString emote;
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int emote_modifier;
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int objection_modifier;
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int realization;
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int text_color;
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int evidence;
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int cid;
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int sfx_delay;
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int flip;
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};
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struct area_type {
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QString name;
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QString background;
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bool passworded;
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};
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struct pos_type {
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int x;
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int y;
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};
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struct pos_size_type {
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int x = 0;
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int y = 0;
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int width = 0;
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int height = 0;
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};
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enum CHAT_MESSAGE {
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DESK_MOD = 0,
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PRE_EMOTE,
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CHAR_NAME,
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EMOTE,
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MESSAGE,
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SIDE,
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SFX_NAME,
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EMOTE_MOD,
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CHAR_ID,
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SFX_DELAY,
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OBJECTION_MOD,
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EVIDENCE_ID,
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FLIP,
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REALIZATION,
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TEXT_COLOR,
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SHOWNAME,
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OTHER_CHARID,
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OTHER_NAME,
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OTHER_EMOTE,
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SELF_OFFSET,
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OTHER_OFFSET,
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OTHER_FLIP,
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IMMEDIATE,
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LOOPING_SFX,
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SCREENSHAKE,
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FRAME_SCREENSHAKE,
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FRAME_REALIZATION,
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FRAME_SFX,
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ADDITIVE,
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EFFECTS
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};
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enum EMOTE_MOD {
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IDLE = 0,
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PREANIM = 1,
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ZOOM = 5,
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PREANIM_ZOOM = 6,
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};
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enum MUSIC_EFFECT { FADE_IN = 1, FADE_OUT = 2, SYNC_POS = 4 };
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#endif // DATATYPES_H
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