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Fix SFX dropdown regressions, make dropdown play sound if custom sound is listed regardless of Pre (#656)
* Fix SFX dropdown not playing a sound despite a sound being selected.
It was waiting on a preanim box to be checked, but that behavior was not intuitive. Plus this is a regression from intended behavior

* Make "default" sfx behavior behave as expected

* Tidy up the network logic for emote_mod and comment all of its behavior
Fix sfx not playing when immeidate is checked on

* make emote_mod an enum so I don't have to go scouring documentation to learn what it does anymore
not adding emote mod for enums 2, 3 and 4 cuz those are planned to be deprecated in a later PR
Make Clang happy with no bracket-less if statements
2022-03-24 03:05:27 +03:00
.github try this reviewer (#668) 2022-03-01 21:37:11 +01:00
android maybe at some point, someone will try this again 2020-01-22 15:24:59 +01:00
base Update submodule ref 2021-12-31 10:40:34 -06:00
include Fix SFX dropdown regressions, make dropdown play sound if custom sound is listed regardless of Pre (#656) 2022-03-24 03:05:27 +03:00
lib adjusted gitignore files 2018-12-26 18:11:08 +01:00
resource Add version to window title (#613) 2021-12-23 16:53:26 -06:00
scripts Add missing bassopus to the configure script (#361) 2021-01-04 14:27:09 +01:00
src Fix SFX dropdown regressions, make dropdown play sound if custom sound is listed regardless of Pre (#656) 2022-03-24 03:05:27 +03:00
test Use noci tag for disabling bass test 2021-01-28 11:05:42 -06:00
.clang-format Perform clang-format 2020-05-22 17:13:37 -05:00
.gitignore gitignore: Ignore base/serverlist.txt 2020-08-21 00:03:00 -06:00
.gitlab-ci.yml Merge some various CI changes 2020-08-19 23:07:45 -05:00
.gitmodules Bring back AO themes submodule 2020-05-31 17:05:55 -05:00
.travis.yml use xcode 12 2021-01-04 18:54:48 +01:00
Attorney_Online.pro Update version to 2.10.0 2022-03-04 00:24:39 +03:00
CMakeLists.txt Fix MSVC builds freezing due to AOLayer concurrency issue 2022-01-05 21:39:23 -06:00
CONTRIBUTING.md Update readme (#172) 2020-06-28 19:53:42 -05:00
LICENSE.GPLv3 Relicense/dual-license under MIT 2018-03-15 20:38:58 -05:00
LICENSE.MIT Update readme and license 2018-12-06 14:38:02 -06:00
README_BUILD.md Mac improvements 2019-06-29 00:27:31 +00:00
README_TEST.md Add a note to readme on the noci tag for disabling test on CI 2021-01-28 11:05:42 -06:00
README.md Update readme (#172) 2020-06-28 19:53:42 -05:00
resources.qrc include the translations with the client or they can't get loaded 2020-05-23 21:01:43 +02:00

Attorney Online

Attorney Online is an online version of the world-renowned courtroom drama simulator that allows you to create and play out cases in an off-the-cuff format.

Refer to the docs for more information.

Credits

This is a open-source remake of Attorney Online written by OmniTroid. The original Attorney Online client was written by FanatSors in Delphi.

The logo (logo.png and logo.ico) was designed by Lucas Carbi. The characters depicted in the logo are owned by Capcom.

Project

The project is dual-licensed; you are free to copy, modify and distribute AO2 under the GPLv3 or the MIT license.

Copyright (c) 2016-2018 David "OmniTroid" Skoland

Modifications copyright (c) 2017-2018 oldmud0

Case Café additions copyright (c) 2018 Cerapter

Killing Fever Online additions copyright (c) 2019 Crystalwarrior

Qt

This project uses Qt 5, which is licensed under the GNU Lesser General Public License with certain licensing restrictions and exceptions. To comply with licensing requirements for static linking, object code is available if you would like to relink with an alternative version of Qt, and the source code for Qt may be found at https://github.com/qt/qtbase, http://code.qt.io/cgit/, or at https://qt.io.

Copyright (c) 2016 The Qt Company Ltd.

BASS

This project depends on the BASS shared library. Get it here: http://www.un4seen.com/

Copyright (c) 1999-2016 Un4seen Developments Ltd. All rights reserved.