Bring back AO themes submodule

This commit is contained in:
oldmud0 2020-05-31 17:05:55 -05:00
parent 4c45e45257
commit a8035542bd
97 changed files with 4 additions and 383 deletions

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.gitmodules vendored Normal file
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[submodule "base/themes"]
path = base/themes
url = https://github.com/AttorneyOnline/AO2-Themes

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base/themes Submodule

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Subproject commit 620915d85afdeb51bb3bd7766d5807bbdc6fa876

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; Client size. Changing it to something other than 714, 668 will stretch or
; compress courtroombackground.png accordingly.
courtroom = 0, 0, 714, 668
; **COORDINATE SYSTEM RELATIVE TO "courtroom"**
; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise.
; ****
; IC Area. Changing 256, 192 will stretch or compress character gifs and the
; /bgs being used accordingly
viewport = 0, 0, 256, 192
; IC chatlog
ic_chatlog = 260, 0, 231, 319
; Master server chatlog
ms_chatlog = 490, 1, 224, 277
; OOC Chatlog
server_chatlog = 490, 1, 224, 277
; Where you type to make an OOC chat message
; NOTE: THIS DOES NOT HAVE ANY VISUAL APPEARANCE
ooc_chat_message = 492, 281, 222, 19
; Where you enter your OOC name, and also where it shows up
ooc_chat_name = 492, 300, 85, 19
; Toggle between Server and Master OOC chats
ooc_toggle = 580, 300, 133, 19
; The scrolling music name display
music_display = 490, 0, 224, 26
; WARNING: music_name x/y coordinates relative to music_display!
music_name = 0, 0, 224, 26
; Where the jukebox is
music_list = 490, 342, 224, 326
; Jukebox search bar
music_search = 490, 319, 100, 23
; Music list state colors
found_song_color = 144, 238, 144
missing_song_color = 255, 125, 125
; Labels and sliders for music/sfx/blips
music_label = 282, 607, 41, 16
sfx_label = 282, 627, 41, 16
blip_label = 282, 647, 41, 16
music_slider = 326, 608, 140, 16
sfx_slider = 326, 628, 140, 16
blip_slider = 326, 648, 140, 16
; Emote buttons - [490, 98] determines how many columns and rows of buttons are
; displayed per page. 49, 49 is the ABSOLUTE MINIMUM, and displays 1 button per
; page. Having either number lower than 49 crashes the client when you try to
; pick a character. If you want X columns and Y rows, you would change it to
; 49X, 49Y (ie. 490, 147 if you want 10 columns and 3 rows)
emotes = 5, 342, 490, 98
emote_button_spacing = 9, 9
emote_button_size = 40, 40
; Page togglers for emotes
emote_left = 5, 434, 60, 32
emote_right = 428, 434, 60, 32
; Emote dropdown/emote names - Change '125' to make it longer/shorter and
; display the full emote name or truncate it based on length
emote_dropdown = 5, 470, 105, 20
; Display the accessible iniswaps on this character (grabbed from iniswaps.ini)
iniswap_dropdown = 100, 442, 89, 20
; The button to remove the current iniswap
iniswap_remove = 78, 442, 20, 20
; Display the accessible sfx on this character (grabbed from soundlist.ini). If none found, courtroom_soundlist.ini will be used.
sfx_dropdown = 220, 442, 89, 20
; The button to remove the current iniswap
sfx_remove = 198, 442, 20, 20
; Display the list of overlay effects accessible
effects_dropdown = 330, 441, 89, 22
; The size of the icons for dropdown entries
effects_icon_size = 16, 16
; Hold it/Take That/Objection and the "BLING!" buttons
hold_it = 10, 310, 76, 28
objection = 90, 310, 76, 28
take_that = 170, 310, 76, 28
realization = 5, 515, 42, 42
; If the server supports it (AOV does not currently) - if a character has a
; custom.gif and custom.wav in their folder, this button acts as another
; Objection/Take That/Hold It for that character that uses the custom animation
; and sfx. (Think Satorah! Such Insolence!, Gotcha!)
custom_objection = 250, 310, 76, 28
; Text color dropdown menu
text_color = 115, 470, 80, 20
pos_dropdown = 200, 470, 80, 20
; Preanimation toggle
pre = 5, 490, 80, 21
; Flip button
flip = 64, 490, 51, 21
; Additive button
Additive = 114, 490, 80, 21
; Guard button
guard = 200, 560, 61, 21
pre_no_interrupt = 200, 490, 80, 21
; Penalty bars and judge's buttons for penalizing. Other than the bars, these
; ONLY show up on a character with /pos jud
defense_bar = 5, 566, 187, 9
prosecution_bar = 5, 582, 187, 9
defense_plus = 183, 566, 9, 9
defense_minus = 5, 566, 9, 9
prosecution_plus = 183, 582, 9, 9
prosecution_minus = 5, 582, 9, 9
; Judge's buttons for WT and CE. /pos jud
witness_testimony = 290, 470, 85, 42
cross_examination = 290, 515, 85, 42
; Buttons to change character/Reload theme/Call Mod
change_character = 5, 610, 120, 23
reload_theme = 5, 637, 94, 23
call_mod = 104, 637, 64, 23
; Mute button
mute_button = 150, 515, 42, 42
; Screenshake
screenshake = 51, 515, 42, 42
; Where the Mute list pops up when you click Mute
mute_list = 280, 469, 210, 198
; Character select widgets
char_select = 0, 0, 714, 668
back_to_lobby = 5, 5, 91, 23
char_password = 297, 7, 120, 22
char_buttons = 25, 36, 663, 596
char_button_spacing = 7, 7
char_select_left = 100, 5, 43, 24
char_select_right = 146, 5, 43, 24
spectator = 317, 640, 80, 23
; -------------------------
; New in 2.6.0
; -------------------------
; This is an input field that allows you to change your in-character showname.
ic_chat_name = 200, 534, 78, 23
; I am sure there are some differences between the 'ao2_' versions and the
; 'ao2_'-less versions of the IC text display and input, but I do not know
; what. Still, here you go!
ao2_ic_chat_name = 200, 534, 78, 23
; An in-game tickbox that allows you to set whether your client should show
; custom shownames where possible, or always keep to character names.
; This is useful if you suspect someone is impersonating others, for example,
; and they are using this in combination with ini-swapping to 'duplicate' a
; character.
showname_enable = 200, 510, 80, 21
; A simple button that opens up the settings menu.
; Equivalent to typing /settings in the OOC chat.
settings = 130, 610, 60, 23
; The character search text input in the character selecton screen.
; The moment you enter some text, it immediately starts filtering.
char_search = 420, 7, 120, 22
; A tickbox that filters based on if a character requires password to access or not.
; Note that this is actually only partially implemented in AO.
; The interface exists for it, but no way to actually password the characters.
char_passworded = 545, 7, 100, 22
; A tickbox that filters characters based on if they are taken.
char_taken = 635, 7, 80, 22
; These buttons are similar to the CE / WT buttons, except they show a
; Not Guilty or Guilty animation instead.
not_guilty = 380, 470, 85, 42
guilty = 380, 515, 85, 42
; These are responsible for the pairing stuff.
; These work much like muting, actually.
pair_button = 104, 515, 42, 42
pair_list = 280, 490, 210, 177
pair_offset_spinbox = 280, 470, 210, 20
; This button allows switching between music and areas.
switch_area_music = 590, 319, 35, 23
; These are colours for the various statuses an area can be in.
area_free_color = 144, 238, 144
area_lfp_color = 127, 255, 0
area_casing_color = 255, 215, 0
area_recess_color = 255, 246, 143
area_rp_color = 135, 206, 255
area_gaming_color = 171, 130, 255
area_locked_color = 165, 43, 43
; These two are casing-related inputs.
; "casing" is a tickbox that toggles whether you should receive case alerts or
; not (you can set your preferences, and its default value, in the Settings!)
; "casing_button" is an interface to help you announce a case (you have to be
; a CM first to be able to announce cases).
casing = 200, 560, 80, 21
casing_button = 173, 637, 60, 23
;
; Chat system
;
; IC chatbox
chatbox = 0, 178, 256, 104
; IC chatbox if the current background's folder contains stand.png,
; defensedesk.png and prosecutiondesk.png
ao2_chatbox = 0, 178, 256, 104
; **COORDINATE SYSTEM RELATIVE TO "chatbox"/"ao2_chatbox"**
; x/y coordinates 0,0 will start at top-left of the "chatbox"/"ao2_chatbox" for everything below until specified otherwise.
; ****
; Textbox for custom IC name (the "showname"), width is the smallest size
showname = 1, 0, 46, 15
; The chatbox image used for smallest possible size is "chat". "chatblank" is used if the showname is whitespace-only.
; "chatmed" will be used if the showname size exceeds the width, at which point the showname will receive showname_extra_width.
; "chatbig" will be used if the showname size exceeds the "chatmed" width, at which point the showname will receive showname_extra_width again.
; Text any bigger than that will be cut off. If "chatmed" or "chatbig" are missing, showname will not be resized.
showname_extra_width = 24
; IC message, positioned within the chatbox. Changing 250 affects how
; long text goes on before going onto the next line. Changing 89 affects
; how many lines you can see before the message starts scrolling, based on
; Every line height is 25 if the font size is 10 and the Sans font is used.
; There's 4 pixels from X position until the symbol is displayed.
; the formula of n = 25+(n-1)*16, where n is the number of lines to be
; displayed. (ie, set it to 25 for 1 line, 41 for 2, 57 for 3, 73 for 4,
; 89 for 5, 105 for 6... Less than 25 displays nothing)
message = 10, 12, 242, 89
; A chat indicator alerting us the chat ticker isn't active (text is no longer being processed).
chat_arrow = 245, 84, 11, 9
; Where you type to make an IC chat message
ic_chat_message = 2, 283, 250, 23
; IC chat message if the current background's folder contains stand.png,
; defensedesk.png and prosecutiondesk.png
ao2_ic_chat_message = 2, 283, 250, 23
;
; Evidence system
;
; **COORDINATE SYSTEM RELATIVE TO "viewport"**
; x/y coordinates 0,0 will start at top-left of the "viewport" for everything below until specified otherwise.
; ****
left_evidence_icon = 13, 13, 70, 70
right_evidence_icon = 173, 13, 70, 70
; **COORDINATE SYSTEM RELATIVE TO "courtroom"**
; x/y coordinates 0,0 will start at top-left of the "courtroom" for everything below until specified otherwise.
; ****
evidence_background = 0, 385, 490, 284
; **COORDINATE SYSTEM RELATIVE TO "evidence_background"**
; x/y coordinates 0,0 will start at top-left of the "evidence_background" for everything below until specified otherwise.
; ****
evidence_buttons = 28, 27, 430, 216
evidence_button_spacing = 2, 3
evidence_button_size = 70, 70
evidence_left = 28, 0, 60, 24
evidence_right = 400, 0, 60, 24
evidence_present = 165, 247, 158, 41
evidence_overlay = 24, 24, 439, 222
; **COORDINATE SYSTEM RELATIVE TO "evidence_overlay"**
; x/y coordinates 0,0 will start at top-left of the "evidence_overlay" (which is parented to "evidence_background") for everything below until specified otherwise.
; ****
evidence_delete = 78, 8, 70, 20
evidence_image_name = 150, 8, 109, 20
evidence_image_button = 259, 8, 60, 20
evidence_x = 341, 8, 20, 20
evidence_ok = 320, 8, 20, 20
evidence_button = 627, 322, 85, 18
evidence_name = 112, 4, 264, 19
evidence_description = 78, 28, 281, 166

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showname = 8
showname_font = Sans
showname_color = 255, 255, 255
showname_bold = 0
message = 10
message_font = Sans
message_color = 0, 0, 0
message_bold = 0
ic_chatlog = 10
ic_chatlog_font = Sans
ic_chatlog_color = 255, 255, 255
ic_chatlog_bold = 0
ms_chatlog = 8
ms_chatlog_font = Sans
ms_chatlog_color = 0, 0, 0
ms_chatlog_sender_color = 0, 0, 95
ms_chatlog_bold = 0
server_chatlog = 8
server_chatlog_font = Sans
server_chatlog_color = 0, 0, 0
server_chatlog_sender_color = 95, 95, 0
server_chatlog_bold = 0
music_list = 8
music_list_font = Sans
music_list_color = 0, 0, 0
music_list_bold = 0
music_name = 8
music_name_font = Sans
music_name_color = 255, 255, 255
music_name_bold = 0
area_list = 8
area_list_font = Sans
area_list_color = 0, 0, 0
area_list_bold = 0
evidence_name = 14
evidence_name_font = Arial
evidence_name_color = 255, 128, 0
evidence_name_bold = 1
evidence_image_name = 8
evidence_image_name_font = Arial
evidence_image_name_color = 0, 0, 0
evidence_image_name_bold = 0
evidence_description = 10
evidence_description_font = Times New Roman
evidence_description_color = 255, 255, 255
evidence_description_bold = 0

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realization = sfx-realization.wav
witness_testimony = sfx-testimony2.wav
cross_examination = sfx-testimony.wav
evidence_present = sfx-evidenceshoop.wav
word_call = sfx-gaspen-yeah!.wav
mod_call = sfx-gallery.wav
not_guilty = sfx-notguilty.wav
guilty = sfx-guilty.wav

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lobby = 0, 0, 517, 666
public_servers = 46, 88, 114, 30
favorites = 164, 88, 114, 30
refresh = 56, 381, 132, 28
add_to_fav = 194, 381, 132, 28
connect = 332, 381, 132, 28
version = 170, 1, 300, 21
about = 428, 1, 88, 21
server_list = 20, 125, 286, 240
player_count = 336, 91, 173, 16
description = 337, 109, 173, 245
chatbox = 2, 445, 515, 198
chatname = 3, 646, 85, 19
chatmessage = 93, 646, 424, 19
loading_label = 135, 92, 254, 95
progress_bar = 135, 188, 254, 21
cancel = 220, 220, 80, 20

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