
* Allow changing audio device on the fly while in a server * Use default audio device if device in config doesn't exist * Automatically change audio device to default when current one is invalid * Destroy Qt Multimedia support It was decided that there was not enough attention being given to Qt Multimedia support to justify its continued maintenance simply as a libre alternative to BASS. While substantial changes to audio were being made in 2.8, the Qt Multimedia support code fell behind in disrepair. It's clear that there is no vested interest in implementing audio features twice for the sake of licensing. When it's time to switch to another audio library, it will be done unilaterally. * CI: Use BASS for Linux build Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
120 lines
3.3 KiB
C++
120 lines
3.3 KiB
C++
#include "aosfxplayer.h"
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#include "file_functions.h"
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AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
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{
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m_parent = parent;
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ao_app = p_ao_app;
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}
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void AOSfxPlayer::clear()
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{
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for (int n_stream = 0; n_stream < m_channelmax; ++n_stream) {
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BASS_ChannelStop(m_stream_list[n_stream]);
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}
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set_volume_internal(m_volume);
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}
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void AOSfxPlayer::loop_clear()
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{
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for (int n_stream = 0; n_stream < m_channelmax; ++n_stream) {
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if ((BASS_ChannelFlags(m_stream_list[n_stream], 0, 0) & BASS_SAMPLE_LOOP))
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BASS_ChannelStop(m_stream_list[n_stream]);
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}
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set_volume_internal(m_volume);
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}
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void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout,
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int channel)
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{
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if (channel == -1) {
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if (BASS_ChannelIsActive(m_stream_list[channel]) == BASS_ACTIVE_PLAYING)
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m_channel = (m_channel + 1) % m_channelmax;
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channel = m_channel;
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}
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BASS_ChannelStop(m_stream_list[channel]);
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QString misc_path = "";
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QString char_path = "";
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QString sound_path = ao_app->get_sfx_suffix(ao_app->get_sounds_path(p_sfx));
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if (shout != "")
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misc_path = ao_app->get_sfx_suffix(ao_app->get_base_path() + "misc/" +
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shout + "/" + p_sfx);
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if (p_char != "")
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char_path =
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ao_app->get_sfx_suffix(ao_app->get_character_path(p_char, p_sfx));
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QString f_path;
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if (file_exists(char_path))
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f_path = char_path;
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else if (file_exists(misc_path))
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f_path = misc_path;
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else
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f_path = sound_path;
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if (f_path.endsWith(".opus"))
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m_stream_list[channel] = BASS_OPUS_StreamCreateFile(
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FALSE, f_path.utf16(), 0, 0,
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BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE);
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else
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m_stream_list[channel] = BASS_StreamCreateFile(
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FALSE, f_path.utf16(), 0, 0,
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BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE);
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set_volume_internal(m_volume);
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BASS_ChannelSetDevice(m_stream_list[m_channel], BASS_GetDevice());
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int f_bass_error = BASS_ErrorGetCode();
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if (f_bass_error == BASS_ERROR_DEVICE) {
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ao_app->doBASSreset();
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BASS_ChannelSetDevice(m_stream_list[m_channel], BASS_GetDevice());
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}
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BASS_ChannelPlay(m_stream_list[m_channel], false);
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BASS_ChannelSetSync(m_stream_list[channel], BASS_SYNC_DEV_FAIL, 0,
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ao_app->BASSreset, 0);
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}
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void AOSfxPlayer::stop(int channel)
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{
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if (channel == -1) {
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channel = m_channel;
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}
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BASS_ChannelStop(m_stream_list[channel]);
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}
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void AOSfxPlayer::set_volume(qreal p_value)
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{
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m_volume = p_value / 100;
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set_volume_internal(m_volume);
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}
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void AOSfxPlayer::set_volume_internal(qreal p_value)
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{
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float volume = static_cast<float>(p_value);
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for (int n_stream = 0; n_stream < m_channelmax; ++n_stream) {
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BASS_ChannelSetAttribute(m_stream_list[n_stream], BASS_ATTRIB_VOL, volume);
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}
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}
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void AOSfxPlayer::set_looping(bool toggle, int channel)
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{
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if (channel == -1) {
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channel = m_channel;
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}
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m_looping = toggle;
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if (BASS_ChannelFlags(m_stream_list[channel], 0, 0) & BASS_SAMPLE_LOOP) {
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if (m_looping == false)
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BASS_ChannelFlags(m_stream_list[channel], 0,
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BASS_SAMPLE_LOOP); // remove the LOOP flag
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}
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else {
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if (m_looping == true)
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BASS_ChannelFlags(m_stream_list[channel], BASS_SAMPLE_LOOP,
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BASS_SAMPLE_LOOP); // set the LOOP flag
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}
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}
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