
* Add an emote preview which pops up from right click context menu * rename action names to "preanim/idle/talk" * Improve emote preview window * Preview no longer ignores offsets No longer override stylesheets Add "Preview Selected" option to the dropdown * bruh * Fix "set play once" being ignored when a (c) emote is loaded * Remove useless comments * Implement Salanto suggestions Co-authored-by: stonedDiscord <Tukz@gmx.de>
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
#include "aoemotepreview.h"
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AOEmotePreview::AOEmotePreview(QWidget *parent, AOApplication *p_ao_app) : QWidget(parent)
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{
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ao_app = p_ao_app;
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ui_viewport = new QWidget(this);
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ui_vp_player_char = new CharLayer(ui_viewport, ao_app);
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ui_vp_player_char->setObjectName("ui_vp_player_char");
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ui_vp_player_char->masked = false;
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ui_size_label = new QLabel(this);
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ui_size_label->setObjectName("ui_size_label");
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setWindowFlag(Qt::WindowMinMaxButtonsHint, false);
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setWindowFlag(Qt::Tool);
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this->resize(256, 192);
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}
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void AOEmotePreview::set_widgets()
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{
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ui_viewport->resize(this->width(), this->height());
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ui_vp_player_char->move_and_center(0, 0);
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ui_vp_player_char->combo_resize(ui_viewport->width(), ui_viewport->height());
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ui_size_label->setText(QString::number(this->width()) + "x" + QString::number(this->height()));
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}
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void AOEmotePreview::play(QString emote, QString char_name, bool flipped, int self_offset, int self_offset_v)
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{
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ui_vp_player_char->stop();
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ui_vp_player_char->set_flipped(flipped);
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ui_vp_player_char->move_and_center(ui_viewport->width() * self_offset / 100, ui_viewport->height() * self_offset_v / 100);
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ui_vp_player_char->load_image(emote, char_name, 0, false);
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ui_vp_player_char->set_play_once(false);
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m_emote = emote;
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m_char = char_name;
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setWindowTitle(char_name + ": " + emote);
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}
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void AOEmotePreview::resizeEvent(QResizeEvent *)
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{
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set_widgets();
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ui_vp_player_char->load_image(m_emote, m_char, 0, false);
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}
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