59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
#include "aoscene.h"
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#include "courtroom.h"
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#include "file_functions.h"
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#include <QDebug>
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AOScene::AOScene(Courtroom *parent) : QLabel(parent)
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{
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m_courtroom = parent;
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}
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void AOScene::set_image(QString p_image)
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{
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QString background_path = m_courtroom->get_background_path() + p_image;
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QString default_path = m_courtroom->get_default_background_path() + p_image;
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QPixmap background(background_path);
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QPixmap default_bg(default_path);
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int w = this->width();
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qDebug() << "AOScene width found to be " << w;
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int h = this->height();
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qDebug() << "AOScene height found to be " << h;
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if (file_exists(background_path))
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this->setPixmap(background.scaled(w, h));
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else
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this->setPixmap(default_bg.scaled(w, h));
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}
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void AOScene::set_legacy_desk(QString p_image)
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{
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//vanilla desks vary in both width and height. in order to make that work with viewport rescaling,
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//some INTENSE math is needed.
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QImage f_image(p_image);
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int vp_x = m_courtroom->get_vp_x();
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int vp_y = m_courtroom->get_vp_y();
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int vp_width = m_courtroom->get_vp_w();
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int vp_height = m_courtroom->get_vp_h();
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double y_modifier = 147 / 192;
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double w_modifier = vp_width / 256;
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double h_modifier = vp_height / 192;
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int final_x = vp_x;
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int final_y = vp_y + y_modifier * vp_height;
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int final_w = w_modifier * f_image.width();
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int final_h = h_modifier * f_image.height();
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this->move(final_x, final_y);
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this->resize(final_w, final_h);
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}
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