#include "aoscene.h" #include "courtroom.h" #include "file_functions.h" #include AOScene::AOScene(Courtroom *parent) : QLabel(parent) { m_courtroom = parent; } void AOScene::set_image(QString p_image) { QString background_path = m_courtroom->get_background_path() + p_image; QString default_path = m_courtroom->get_default_background_path() + p_image; QPixmap background(background_path); QPixmap default_bg(default_path); int w = this->width(); qDebug() << "AOScene width found to be " << w; int h = this->height(); qDebug() << "AOScene height found to be " << h; if (file_exists(background_path)) this->setPixmap(background.scaled(w, h)); else this->setPixmap(default_bg.scaled(w, h)); } void AOScene::set_legacy_desk(QString p_image) { //vanilla desks vary in both width and height. in order to make that work with viewport rescaling, //some INTENSE math is needed. QImage f_image(p_image); int vp_x = m_courtroom->get_vp_x(); int vp_y = m_courtroom->get_vp_y(); int vp_width = m_courtroom->get_vp_w(); int vp_height = m_courtroom->get_vp_h(); double y_modifier = 147 / 192; double w_modifier = vp_width / 256; double h_modifier = vp_height / 192; int final_x = vp_x; int final_y = vp_y + y_modifier * vp_height; int final_w = w_modifier * f_image.width(); int final_h = h_modifier * f_image.height(); this->move(final_x, final_y); this->resize(final_w, final_h); }