* Ported the project to CMake
* Android and Mac support dropped for the time
being.
* Tests, BASS and Discord-RPC are now options
* Restructured and reformated the project.
* Merged `include` and `src`
* Renamed `resource` to `data`
* Renamed various files
* External libraries headers are no longer included in `src`
* Replaced header guards with #pragma once
* Multiple refactors (keywords, headers)
* Added Qt6 compatibility
* Removed various unused functions and headers
* Reworked AOPacket
* When content is passed to AOPacket, it should be ensured that the content is already decoded.
* Encoding/decoding are now static methods.
* Fixed various memory leaks
* Removed animation code for AOImage
* AOImage is always using static images
* Simplified ChatLogPiece
* as if this is going to work
* use android libs and spec for android
* install ndk and use clang over g++
* shut the fuck up
* SHUT THE FUCK UP
* shut up shut up shut up
* get remove from favs button
* move themes into bin folder
* bin folder now already comes with repo
* actually install old ndk version
* Delete .gitlab-ci.yml
* apply font for version
* try this matrix thing
* syntax error
* use my own qt installer so it actually works
* allow changing path
* whoops cant have it twice
* get the right version of discord rpc
* get correct bass
* try to fix windows
* overwrite bass files
* forgot to delete these
* here's your version bro
* what did we even use catch2 for??
* linux doesnt have a c folder
* android bass
* switch from cmake to qmake
* opus dylib
* we don't install
* put bass in a subfolder so we don't build the stupid examples
* was using wrong arch for android
* fix up gitignore
* get correct artifact folder
* lets hope qmake will ignore the ABI for all the other platforms
* use platform name for artifact
* copy dlls into bin folder
* lmao i yeeted the folder
* create folder
* use more recent mingw
* windows uses dlls
* 2017 doesn't work
* our libs are 64 bit
* install msvc
* shitty ms documentation
* ok ms
* wrong directory for deploy
* copy apng
* use correct image for msvc2019
* deploy android
* 32bit windows it is
* adroideploy
* try this
* Update build.yml
* move libs
* armeabi-v7a
* fix android build files
* only get linux bass for linux
* don't try to install discord on android
* deploy mac
* get rid of double permission warning
* define filename for APK
* add mac dependencies
* put android bass in the correct folder
* mac apng
* android apng
* remove old CI
* ask for storage permissions
* qt bug ..........
* update clang-tidy-review
* update everything
* fuck you lukka
* fuck you jurplel for merging that shitty PR that broke everything
* give it what it wants
* Update clang-tidy-review.yml
* github is failing it because it's too big
* wait for the user and request a proper permission string
* underscore moment
* use write external storage instead
* try this instead
* 082 fails with docker again
* add new hdid algo
* forgot the w for unicode
* add advapi32 to windows
* get rid of visual studio 2022 shit
* Update src/hardware_functions.cpp
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* close handle when it fails
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Due to a countless number of changes made to the core that were not
fully understood, tested, or documented, it was decided to roll
everything back to the last known stable version (2.6.2).
Changes dropped include:
- Witness needed
- Shake
- Frame SFX
- Multiple custom objections
- Multithreaded thumbnail generation
- Looping
- Various translation additions
- "Mirror IC"
- Color in IC log
- An invocation of clang-format
Next time, work together and split your big fork into independently
testable feature branches.
CR likely stands for "CentsRaidensnake." Like the Case Cafe mega-merge
before it, this was not a clean merge, and it had to be split up into
two parts: the actual changes, and the attempt it made to reformat the
entire code via clang-format.
This branch had a complicated set of changes that would be difficult to
describe in this commit message. It would be better described in a
proper changelog.