simplified the project file
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.gitignore
vendored
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.gitignore
vendored
@ -11,6 +11,7 @@ bass.lib
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bins/
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release/
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debug/
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lib/
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.qmake.stash
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@ -14,77 +14,21 @@ TEMPLATE = app
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VERSION = 2.6.0.0
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SOURCES += main.cpp\
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lobby.cpp \
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text_file_functions.cpp \
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path_functions.cpp \
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aoimage.cpp \
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file_functions.cpp \
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aobutton.cpp \
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debug_functions.cpp \
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networkmanager.cpp \
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aoapplication.cpp \
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aopacket.cpp \
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packet_distribution.cpp \
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hex_functions.cpp \
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encryption_functions.cpp \
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courtroom.cpp \
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aocharbutton.cpp \
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hardware_functions.cpp \
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aoscene.cpp \
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aomovie.cpp \
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misc_functions.cpp \
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aocharmovie.cpp \
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aoemotebutton.cpp \
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emotes.cpp \
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aosfxplayer.cpp \
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aomusicplayer.cpp \
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aoblipplayer.cpp \
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evidence.cpp \
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aoevidencebutton.cpp \
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charselect.cpp \
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aotextarea.cpp \
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aolineedit.cpp \
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aotextedit.cpp \
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aoevidencedisplay.cpp \
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discord_rich_presence.cpp \
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aooptionsdialog.cpp \
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chatlogpiece.cpp \
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aocaseannouncerdialog.cpp
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INCLUDEPATH += $$PWD/include
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DESTDIR = $$PWD/bin
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OBJECTS_DIR = $$PWD/build
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MOC_DIR = $$PWD/build
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HEADERS += lobby.h \
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aoimage.h \
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file_functions.h \
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aobutton.h \
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debug_functions.h \
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networkmanager.h \
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aoapplication.h \
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datatypes.h \
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aopacket.h \
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hex_functions.h \
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encryption_functions.h \
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courtroom.h \
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aocharbutton.h \
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hardware_functions.h \
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aoscene.h \
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aomovie.h \
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misc_functions.h \
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aocharmovie.h \
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aoemotebutton.h \
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aosfxplayer.h \
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aomusicplayer.h \
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aoblipplayer.h \
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aoevidencebutton.h \
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aotextarea.h \
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aolineedit.h \
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aotextedit.h \
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aoevidencedisplay.h \
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discord_rich_presence.h \
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discord-rpc.h \
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aooptionsdialog.h \
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text_file_functions.h \
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chatlogpiece.h \
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aocaseannouncerdialog.h
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SOURCES += $$files($$PWD/src/*.cpp)
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HEADERS += $$files($$PWD/include/*.h)
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LIBS += -L$$PWD/lib
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unix:LIBS += -lbass -ldiscord-rpc
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win32:LIBS += "bass.dll" -ldiscord-rpc
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CONFIG += c++11
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RESOURCES += resources.qrc
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# 1. You need to get BASS and put the x86 bass DLL/headers in the project root folder
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# AND the compilation output folder. If you are compiling statically, you'll probably
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@ -104,13 +48,3 @@ HEADERS += lobby.h \
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# Naturally, the build process becomes significantly less convoluted if you simply
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# compile dynamically. If your primary distribution method is via the launcher, then
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# a simple dynamic compilation is recommended.
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unix:LIBS += -L$$PWD -lbass -ldiscord-rpc
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win32:LIBS += -L$$PWD "$$PWD/bass.dll" -ldiscord-rpc
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INCLUDEPATH += $$PWD/include
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CONFIG += c++11
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RESOURCES += \
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resources.qrc
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DISTFILES +=
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