This is merely a reimplementation of Gameboyprinter's changes on the
main thing.
The only thing that's different from that one is that the options menu
has had its audio device removed, too.
- Accessible with the ingame A/M button, or by `/switch_am`.
- The music list now only lists music.
- The area list lists the areas.
- It describes general area properties (playercount, status, CM,
locked).
- Automatically updates as these change.
- Clicking on an area behaves the same way as clicking on an area in the
music list previously did.
- UI option to change pairup.
- Fixed a bug on the prosecution side.
- Dual characters now allow for iniswapped characters.
- Zooming now doesn't stay on the field, instead, the game defaults to
the last emote.
The basics have been laid out.
- Communication about the second character established.
- Pairing sytem made.
- Placement system of the second character implemented.
Needs:
- More testing.
- A workable UI.
- Fix for zooms.
- Allows for cancelling calling a mod if it was a mistake.
- Allows for giving a reason for the call, optionally.
- **Obviously needs server-side support, too, to work.**
- Done by adding a `default_username = whatever` to your `config.ini`.
- `whatever` can be any string.
- If nothing is given, it defaults to the, uh, default nothing.
- The IC chatlog now goes from top to bottom.
- The same chatlog can be set to a limit by putting 'log_maximum =
100', for example, into the config.ini file.
- Reloading the theme checks for the log limit again.
- If a message starts with '~~' (two tildes), it'll be centered (for
testimony title usage).
- Inline colour options:
- Text between {curly braces} will appear orange.
- Text between (parentheses) will appear blue.
- Text between $dollar signs$ will appear green.
- The symbols can still be got by putting a '\' in front of them.
- I.e.: \{, \}, \(, \), \$, \\
Nothing will happen if you do not have the DLL.
Sample rate was changed to 48 kHz as Opus only supports 48 kHz audio,
and pretty much all sound cards support 48 kHz.