* try this reviewer
* test the reviewer with a very bad piece of code
* it can't handle spaces
* run cmake to find all the files
* file go brr haha
* cmake needs qt installed
* rename file once again
* use windows
* also doesn't like brackets
* can't use windows
* install qt the linux way
* try using cmake this way
* cmon cmake
* install qt before running cmake
* forgot catch2
* need to install as root
* add build dir
* delete test file
* fix 3 warnings
* enable clazy
* Revert "fix 3 warnings"
This reverts commit 7e64d4a546c397b5b69554ccf6765bf0a068f695.
* disable 3 warnings
* add a bracket for readability
* install clazy before
* get qt 5 real
* try lukkas cmake modules
* dupe courtroom again to test clang-tidy
* courtroom.cpp was a mistake
* remove magic number warning
* Effects follow offset, add ini option to disable offset for effect
This is pretty hacky, but the offset data is necessary to move the effect layer in relation to the character.
Fix evidence editing regressions caused by #587
Fix issues with "ok" button detecting itself as "changes from the server"
Fix "ok" button remaining after you press it once, allowing you to spam evidence update packets by spamclicking it
Current working theory is that setting the future opens a brief interval where it deconstructs the old future and returning an invalid QFuture,, causing a segmentation fault.
Since the MS chat has been disabled for quite some time now (and we aren't planning on bringing it back since Discord, Guilded etc. have better chat features), I decided to go ahead and change the pane into a debug log to keep it useful and avoid creating a gaping hole in themes.
Though, maybe it is worth removing the whole switcher and keeping the debug log hidden away where it can't scare people.
* Implement async music loading
* Simplify music filename parsing and fix "missing" on streams
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Apparently, people don't like logging demos because it takes up too
much space. It's possible to enable NTFS compression for demo files
(or the entire demos folder), though.
This piece of code from another era is not needed anymore thanks
to the message queue and decent server-side anti-flooding. Player
input won't be thrown away since the client waits for an
acknowledgement from the server before clearing the input box.