Remove client-side send waiting
This piece of code from another era is not needed anymore thanks to the message queue and decent server-side anti-flooding. Player input won't be thrown away since the client waits for an acknowledgement from the server before clearing the input box.
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@ -1787,9 +1787,6 @@ void Courtroom::on_chat_return_pressed()
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if (is_muted)
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return;
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if (text_state < 2 && objection_state == 0)
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return;
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ui_ic_chat_message->blockSignals(true);
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QTimer::singleShot(ao_app->get_chat_ratelimit(), this,
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[=] { ui_ic_chat_message->blockSignals(false); });
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