- They are now actually non-interrupting when an interjection is played.
- Realisation now happens at the start of the message if the pre is
non-interrupting.
- Default bubbles.
- Default shout sounds.
- Custom chatbox.
- Custom colours for the chatbox.
- No need to have duplicate files of bubbles and shouts all over the
character folders.
Though this was started before anything on our end, still, this finish
is once again 100% Gameboyprinter's work, it's just reimplemented here
to match our client.
This is merely a reimplementation of Gameboyprinter's changes on the
main thing.
The only thing that's different from that one is that the options menu
has had its audio device removed, too.
- Accessible with the ingame A/M button, or by `/switch_am`.
- The music list now only lists music.
- The area list lists the areas.
- It describes general area properties (playercount, status, CM,
locked).
- Automatically updates as these change.
- Clicking on an area behaves the same way as clicking on an area in the
music list previously did.
- UI option to change pairup.
- Fixed a bug on the prosecution side.
- Dual characters now allow for iniswapped characters.
- Zooming now doesn't stay on the field, instead, the game defaults to
the last emote.
The basics have been laid out.
- Communication about the second character established.
- Pairing sytem made.
- Placement system of the second character implemented.
Needs:
- More testing.
- A workable UI.
- Fix for zooms.
Their IPIDs should be appended after one another with a space inbetween,
so: `/ban 45123 42130 39212` for example.
Further, they now all lead through the user as to what they're doing.
Reimplementation of `4e96a41b4ee6bbc920b7c5a5ec555d6d14e65b18`,
`bb0b767ba40d189b97ffe371ab063c5380609b0c` and
`e36dae20b7d1baba912c55ec55b82a380c4973da` from old origin.