Updated the readme to 1.3.1 features.
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README.md
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README.md
@ -23,13 +23,66 @@ Alternatively, you may wait till I make some stuff, and release a compiled execu
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Hello there! This text goes at normal speed.} Now, it's a bit faster!{ Now, it's back to normal.}}} Now it goes at maximum speed! {{Now it's only a little bit faster than normal.
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```
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- If you begin a message with `~~` (two tildes), those two tildes will be removed, and your message will be centered.
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- **Use the in-game settings button:**
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- If the theme supports it, you may have a Settings button on the client now, but you can also just type `/settings` in the OOC.
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- Modify the contents of your `config.ini` and `callwords.ini` from inside the game!
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- Some options may need a restart to take effect.
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- **Custom Discord RPC icon and name!**
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- **Enhanced character selection screen:**
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- The game preloads the characters' icons available on the server, avoiding lag on page switch this way.
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- As a side-effect of this, characters can now easily be filtered down to name, whether they are passworded, and if they're taken.
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- **Server-supported features:** These will require the modifications in the `server/` folder applied to the server.
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- Call mod reason: allows you to input a reason for your modcall.
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- Modcalls can be cancelled, if needed.
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- Modcalls can be cancelled, if needed.
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- Shouts can be disabled serverside (in the sense that they can still interrupt text, but will not make a sound or make the bubble appear).
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- The characters' shownames can be changed.
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- This needs the server to specifically approve it in areas.
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- The client can also turn off the showing of changed shownames if someone is maliciously impersonating someone.
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- Any character in the 'jud' position can make a Guilty / Not Guilty text appear with the new button additions.
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- These work like the WT / CE popups.
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- Capitalisation ignored for server commands. `/getarea` is exactly the same as `/GEtAreA`!
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- Various quality-of-life changes for mods, like `/m`, a server-wide mods-only chat.
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- Disallow blankposting using `/allow_blankposting`.
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- Avoid cucking by setting a jukebox using `/jukebox_toggle`.
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- Check the contents of the jukbox with `/jukebox`.
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- If you're a mod or the CM, skip the current jukebox song using `/jukebox_skip`.
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- **Features not mentioned in here?**
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- Check the link given by the `/help` function.
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## Modifications that need to be done
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Since this custom client, and the server files supplied with it, add a few features not present in Vanilla, some modifications need to be done to ensure that you can use the full extent of them all. These are as follows:
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- **In `areas.yaml`:** (assuming you are the server owner)
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- You may add `shouts_allowed` to any of the areas to enable / disable shouts (and judge buttons, and realisation). By default, it's `shouts_allowed: true`.
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- You may add `jukebox` to any of the areas to enable the jukebox in there, but you can also use `/jukebox_toggle` in game as a mod to do the same thing. By default, it's `jukebox: false`.
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- You may add `showname_changes_allowed` to any of the areas to allow custom shownames used in there. If it's forbidden, players can't send messages or change music as long as they have a custom name set. By default, it's `showname_changes_allowed: false`.
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- You may add `abbreviation` to override the server-generated abbreviation of the area. Instead of area numbers, this server-pack uses area abbreviations in server messages for easier understanding (but still uses area IDs in commands, of course). No default here, but here is an example: `abbreviation: SIN` gives the area the abbreviation of 'SIN'.
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- **In your themes:**
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- You'll need the following, additional images:
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- `notguilty.gif`, which is a gif of the Not Guilty verdict being given.
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- `guilty.gif`, which is a gif of the Guilty verdict being given.
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- `notguilty.png`, which is a static image for the button for the Not Guilty verdict.
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- `guilty.png`, which is a static image for the button for the Guilty verdict.
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- In your `lobby_design.ini`:
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- Extend the width of the `version` label to a bigger size. Said label now shows both the underlying AO's version, and the custom client's version.
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- In your `courtroom_sounds.ini`:
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- Add a sound effect for `not_guilty`, for example: `not_guilty = sfx-notguilty.wav`.
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- Add a sound effect for `guilty`, for example: `guilty = sfx-guilty.wav`.
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- In your `courtroom_design.ini`, place the following new UI elements as and if you wish:
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- `log_limit_label`, which is a simple text that exmplains what the spinbox with the numbers is. Needs an X, Y, width, height number.
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- `log_limit_spinbox`, which is the spinbox for the log limit, allowing you to set the size of the log limit in-game. Needs the same stuff as above.
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- `ic_chat_name`, which is an input field for your custom showname. Needs the same stuff.
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- `ao2_ic_chat_name`, which is the same as above, but comes into play when the background has a desk.
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- Further comments on this: all `ao2_` UI elements come into play when the background has a desk. However, in AO2 nowadays, it's customary for every background to have a desk, even if it's just an empty gif. So you most likely have never seen the `ao2_`-less UI elements ever come into play, unless someone mis-named a desk or something.
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- `showname_enable` is a tickbox that toggles whether you should see shownames or not. This does not influence whether you can USE custom shownames or not, so you can have it off, while still showing a custom showname to everyone else. Needs X, Y, width, height as usual.
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- `settings` is a plain button that takes up the OS's looks, like the 'Call mod' button. Takes the same arguments as above.
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- You can also just type `/settings` in OOC.
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- `char_search` is a text input box on the character selection screen, which allows you to filter characters down to name. Needs the same arguments.
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- `char_passworded` is a tickbox, that when ticked, shows all passworded characters on the character selection screen. Needs the same as above.
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- `char_taken` is another tickbox, that does the same, but for characters that are taken.
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- `not_guilty` is a button similar to the CE / WT buttons, that if pressed, plays the Not Guilty verdict animation. Needs the same arguments.
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- `guilty` is similar to `not_guilty`, but for the Guilty verdict.
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---
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