* never send an unencoded packet to the server
* oops
* Improve packet validation to remove segfaults
* WARNING: commit breaks connecting to servers, need help
start fixing omniwhy caused by single fuckin string packets (AAAAAAAAAAAAAAAAA)
* Fix failed connections to servers (Thanks to @Iuvee for helping me figure this out!)
* Fix demoserver
* who the fuck still uses goto
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* ANOTHER GOTO????
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* braces
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* good bot Update src/packet_distribution.cpp
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* Fix demoserver harder
* Improve demo logging
* Fix memory leakage by deleting the packet
Fix useless demoserver wait packet creation when none of that packet is used
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* Add an "sfx_on_idle" FL packet flag, UNFORTUNATELY servers have to go out of their way to support this feature due to clients below 2.10 fucking spamming sfx for 2.10 otherwise
* Revert feature flag, implement a method that works regardless of server instead
* Revert "Revert feature flag, implement a method that works regardless of server instead"
This reverts commit c14b4fb2a1bbf2796db4a26e83609ba743826655.
* Stop using FL packet, but make SFX on Idle a client-side setting to reduce confusion and reliance on servers for a client feature to a minimum.
This reverts commit 687e64e37839b77923c93d13f971ee6750bd4330.
* Update src/aooptionsdialog.cpp
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Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* Add private evidence autosaving into inventories/autosave.ini
* Make evidence autosave more robust by accounting for evidence transfers and deleteions
Fix the ini not using UTF-8 codec
Correct save/load functions working on local evidence list (displayed) rather than the proper private one
* set ini codec
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* Stop iniswapping from modifying the char.ini (which can potentially remove comments such as credits, charmaker notes, etc.)
* Fix iniswaps.ini and soundlist.ini not using vpath
* Deprecate get_char_name, making "name=" part in the char.ini no longer a thing
* Fix iniswap and emote dropdowns not getting properly updated when theme is reloaded
* Prevent reload theme from resetting your emote to the first one
* Fallback soundlist.ini
Co-authored-by: stonedDiscord <Tukz@gmx.de>
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* Major cleanup of screenshake code
* Add pre-5.10 support for screenshake math
* more compat, uglier too
* add surprise tool
* we don't need inline functions
* only run qsrand on old versions
* Squash compiler warnings
* >= not > please
* only run qsrand on old versions
* Squash compiler warnings
* >= not > please
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* Add 'evidence_one_click_view' courtroom_design.ini function, which allows you to treat every click as if it's a double-click (meaning every click will bring evidence overlay)
Fix name not being set to read only when evidence is initialized
If evidence is double-clicked and overlay is visible, trigger "on_x_clicked" behavior
Make sure evidence is selected when double-click is called
Stop hovering from changing name text if overlay is visible
Simplify on_evidence_x_clicked "modified" check by simply checking if "ui_evidence_ok" is visible
* Fix pressing "cancel" when trying to switch between evidence still acting the same as "discard"
* Remove unnecessary ic message input focus setters for evidence, make only the Present button set focus on ic message input
* Fix second page ignoring the evidence_one_click_view setting because of a wrong ID being used for the double-click call
* Make evidence_switch() have everything required to properly switch between private/global
* Make evidence cursor start at the top when looking at evidence description
* Change it from theme setting to settings option
* Make evidence double click default option to "true" due to it being the default for years
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* Code to support effects ini version 2
* Update theme commit
* Get it to actually work properly
* Rework effect loading code
* Added auto-migration to new format
* Reorganised code for improved readability and clarity
* Add functional checks for operation to not run into missing file issues
* Minor logic fix
* Add debug message
* Trim any empty items from the list
* Add mandatory culling
* See https://discord.com/channels/278529040497770496/323377366997008394/998661402669617233
* Reworked implementation
* Resolve warning of temporary container allocation
* Unbreak what I broke last commit
* Also make it a QStringLiteral to cheat clazy.
* Set default layer
* Ignore that for realization, that one covers the screen.
* Document migration regex
* This should clarify the ambiguity of its functionality and reason why it exists.
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Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
* Fix an incredibly edge-case loop end issue where the loop end is outside track boundaries somehow
* WIP-AB Cleanup and incorrect loop bugfix
Cleanup AB-Loop code
* Someone has to check if AB loop works properly still cause I have no idea how this shit works and the code prior was unreadable.
Don't blame me, blame whoever left this code undocumented like the hag they are.
* Increase max-sample we can accept in the AB loop
Also change conversion to UInt. If someone adds a bad value, it will just return 0, which I guess is fair.
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
* Fix get_real_suffixed_path existing, causing the previous PR to not function on suffixed... anything
Fix suffixes ignoring a case where a suffixed path is already provided, causing that pre-suffixed filepath to fail to find anything
* Fix image paths being used as sound effects and vice versa
Better check for sfx and image absolute paths which double-checks the absolute path we got is *actually a valid file format*
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
* Major cleanup of screenshake code
* Add pre-5.10 support for screenshake math
* more compat, uglier too
* add surprise tool
* we don't need inline functions
* Add an emote preview which pops up from right click context menu
* rename action names to "preanim/idle/talk"
* Improve emote preview window
* Preview no longer ignores offsets
No longer override stylesheets
Add "Preview Selected" option to the dropdown
* bruh
* Fix "set play once" being ignored when a (c) emote is loaded
* Remove useless comments
* Implement Salanto suggestions
Co-authored-by: stonedDiscord <Tukz@gmx.de>
* Suppress application volume when alt-tabbed
Add a "suppress_audio" slider setting, 50% by default, which decides how much audio remains when the client is not in focus
Add a "muted" setting for blip, music, and sfx players
Add update_audio_volume func
* change "suppress" to "how much audio is suppressed" instead of "how much audio remains"
* Fix last commit just flipping the behavior and being ultra wacky
* Fix evidence present sound ignoring audio suppression settings
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
* Fix effect offsets only applying after the effect already plays
Add "_layer" property which can be "behind", "character" or default "chat". This deprecates the "under_chatbox" property
* Add a "sticky" effect property which is the same as "stickyeffects" setting being enabled but just for that 1 effect
* Clang is tidy, clang is caring
* make character layer actually stack over the character but under the desk
add new "over" layer which is over everything in the viewport but under the chat box
* Switch "ignore_offset" to "respect_offset" so effects only respect character offsets if explicitly told to
* Appease clang tidy... mostly. I don't understand the last thing it's talking about.
* Appease clang tidy further
* Remove "effect_done" due to it overwriting the AOLayers behavior
Add "loop" effect property so you set up in the ini if the effect should loop rather than it using the file's loop settings
Add "max_duration" effect property
Add "cull" effect property which decides whether to clear the effect or not when it's done (if loop is false)
* Fix effects not allowed to have underscores (_) in them without breaking
* Change the way effects.ini looks and is parsed to be more sane and doable.
However, since order may or may not matter, you can optionally include index:name and it orders it properly.
* Appeal to clang
* Fix a dumb way I created QSettings in get_effects
* Fix effect properties being broken due to optional index
* Fix get_effect_property not getting the current theme properties if a misc theme exists
* If sound list has a sound effect selected, if pre is not checked, don't play effect sound and prefer the sfx we chose instead.
* Fix \f not using the theme's realization effect
* Add missing curly bracket
* Yolo
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* Split logging options into its own tab
This is so ugly its not even funny.
* Update src/aooptionsdialog.cpp
bot being annoying.
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* Can't trust the bot with anything
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* Create an "emote_selected" overlay for emote buttons using default theme's emote_selected image
It is used if "_on" button image is not found on the character.
If emote_selected image is missing from the default theme, use a simple transparent black color overlay instead.
Replaces auto-generation of _off images
* clang plz
* use static overlays only
* Added Play SFX context menu action
Resolve#746
* The SFX context menu now allows the user to preview the sound selected by playing it.
* Changed declarations for methods.
Themes can be configured to play an SFX and/or effect when the HP bar increases or decreases. Effects can be any defined effect, or a built-in effect such as "screenshake" or "flash".
ResolvesAttorneyOnline/AO2-Client#743
* Replace TCP Serversocket with Websocket
* Have TCP sockets live harmoniously with WS
"like 5 lines" yeah probably lost a bet.
* Update .gitlab-ci.yml
* hack to fix favorites
* Add support for websockets in the favorites list (serverlist.txt)
Make "add_favorite_server" remember the socket type
* Preserve old serverlist style
This will keep new entries compatible with 2.9 and prior clients. Makes parsing the list easier too.
* Add lookup table and correct write code to use lowercase
* I have no idea what a lookup table is, but this looks close enough
* Fix lookup table
* Otherwise backend selection behaviour is inverted
* clang-tidy had one job
* Yet it did not do it.
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* const p_data
* Switch serverlist.txt to an ini format
* Fixes an Omni bug where : would split the servername
* Utilises internally QSettings properly for low parsing effort and clear structure
* Automatically migrates the legacy serverlist.txt to favorite_servers.ini
* Pleases my OCD
* Replace sample serverlist.
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Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: Alex Noir <Varsash@gmail.com>
* Add icons for pos dropdown
* Make sure to upscale the icons to actually fit (so tiny 1pix bg images for ex. still show up properly)
* move get_pos_path
* add const to desk mod
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* Revert "add const to desk mod"
This reverts commit 7d6007fb1be0781e29985d0b83f2f6da16295e90.
* make set_scene const
* make pos const
* add and to const
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* add braces
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* Revert "add and to const"
This reverts commit aa5e5066dcf42ae18c2aeb349d470271226601da.
* make desk const
* fix get pos path for real
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* try this matrix thing
* syntax error
* use my own qt installer so it actually works
* allow changing path
* whoops cant have it twice
* get the right version of discord rpc
* get correct bass
* try to fix windows
* overwrite bass files
* forgot to delete these
* here's your version bro
* what did we even use catch2 for??
* linux doesnt have a c folder
* android bass
* switch from cmake to qmake
* opus dylib
* we don't install
* put bass in a subfolder so we don't build the stupid examples
* was using wrong arch for android
* fix up gitignore
* get correct artifact folder
* lets hope qmake will ignore the ABI for all the other platforms
* use platform name for artifact
* copy dlls into bin folder
* lmao i yeeted the folder
* create folder
* use more recent mingw
* windows uses dlls
* 2017 doesn't work
* our libs are 64 bit
* install msvc
* shitty ms documentation
* ok ms
* wrong directory for deploy
* copy apng
* use correct image for msvc2019
* deploy android
* 32bit windows it is
* adroideploy
* try this
* Update build.yml
* move libs
* armeabi-v7a
* fix android build files
* only get linux bass for linux
* don't try to install discord on android
* deploy mac
* get rid of double permission warning
* define filename for APK
* add mac dependencies
* put android bass in the correct folder
* mac apng
* android apng
* remove old CI
* ask for storage permissions
* qt bug ..........
* update clang-tidy-review
* update everything
* fuck you lukka
* fuck you jurplel for merging that shitty PR that broke everything
* give it what it wants
* Update clang-tidy-review.yml
* github is failing it because it's too big
* wait for the user and request a proper permission string
* underscore moment
* use write external storage instead
* try this instead
* 082 fails with docker again
* Add click-to-view evidence icons
* Fix the clicky icon not being functional if the presented evidence comes from a different page from the first
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Co-authored-by: Alex Noir <Varsash@gmail.com>
* add both network and local ways to show judge buttons on pos other than jud
* hide judge buttons when pos_removing to a non-judge position
* alter packet header
* Only use pos jud hardcoding if no design.ini
if design.ini does not define judges= then we fall back to pos jud garbage
* Fix judge buttons being disabled if default_side pos is judge (logic poopy)
Fix positions.isEmpty() returning False cuz a split of an empty string returns the list with an empty string by default
* Expand JD packet to be able to send -1, 0 and 1. If -1 is received, fall back on client-sided judge button behavior. If 0 or 1 is received, treat it as "absolute override" and adhere to that packet.
* alter check for empty qstringlist to support old qt versions
* heehoo
* trigger client side behavior when jd -1 is sent
* less confusing variable names
* remove useless code, trim some fat
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* use an enum dammit! & warn on malformed auth
* use an enum dammit! pt. 2
* appease clang, rewrite ugly judge controls function
* please squash this its so bad
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* add bassmidi everywhere but CI
* hello CI please don't ban me from github
* add lib and open midi files with the lib
* overlooked windows CI
* yes, overwrite everything
* add tracker support
* add file formats that bass supports
* forgot .mid smh
* load all plugins in one function
* Fix SFX dropdown not playing a sound despite a sound being selected.
It was waiting on a preanim box to be checked, but that behavior was not intuitive. Plus this is a regression from intended behavior
* Make "default" sfx behavior behave as expected
* Tidy up the network logic for emote_mod and comment all of its behavior
Fix sfx not playing when immeidate is checked on
* make emote_mod an enum so I don't have to go scouring documentation to learn what it does anymore
not adding emote mod for enums 2, 3 and 4 cuz those are planned to be deprecated in a later PR
Make Clang happy with no bracket-less if statements
* Fix demoserver max_wait logic being absolutely bonkers, causing random skips that make no sense
actually comment this piece of code
* Add /debug command to demos which allows you to see the remaining time for each packet, allowing you to visualize wait packets.
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* Allow "SC" packet to be used to refresh the character list even if the client is loaded in
Fix tree list of characters not being cleared properly between "SC" packets
Fix client theme breaking when joining a server with empty character select list
* Do my review suggestions on CW's behalf
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* Effects follow offset, add ini option to disable offset for effect
This is pretty hacky, but the offset data is necessary to move the effect layer in relation to the character.
Fix evidence editing regressions caused by #587
Fix issues with "ok" button detecting itself as "changes from the server"
Fix "ok" button remaining after you press it once, allowing you to spam evidence update packets by spamclicking it
Since the MS chat has been disabled for quite some time now (and we aren't planning on bringing it back since Discord, Guilded etc. have better chat features), I decided to go ahead and change the pane into a debug log to keep it useful and avoid creating a gaping hole in themes.
Though, maybe it is worth removing the whole switcher and keeping the debug log hidden away where it can't scare people.