* try this reviewer
* test the reviewer with a very bad piece of code
* it can't handle spaces
* run cmake to find all the files
* file go brr haha
* cmake needs qt installed
* rename file once again
* use windows
* also doesn't like brackets
* can't use windows
* install qt the linux way
* try using cmake this way
* cmon cmake
* install qt before running cmake
* forgot catch2
* need to install as root
* add build dir
* delete test file
* fix 3 warnings
* enable clazy
* Revert "fix 3 warnings"
This reverts commit 7e64d4a546c397b5b69554ccf6765bf0a068f695.
* disable 3 warnings
* add a bracket for readability
* install clazy before
* get qt 5 real
* try lukkas cmake modules
* dupe courtroom again to test clang-tidy
* courtroom.cpp was a mistake
* remove magic number warning
* Effects follow offset, add ini option to disable offset for effect
This is pretty hacky, but the offset data is necessary to move the effect layer in relation to the character.
Fix evidence editing regressions caused by #587
Fix issues with "ok" button detecting itself as "changes from the server"
Fix "ok" button remaining after you press it once, allowing you to spam evidence update packets by spamclicking it
Current working theory is that setting the future opens a brief interval where it deconstructs the old future and returning an invalid QFuture,, causing a segmentation fault.
Since the MS chat has been disabled for quite some time now (and we aren't planning on bringing it back since Discord, Guilded etc. have better chat features), I decided to go ahead and change the pane into a debug log to keep it useful and avoid creating a gaping hole in themes.
Though, maybe it is worth removing the whole switcher and keeping the debug log hidden away where it can't scare people.
* Implement async music loading
* Simplify music filename parsing and fix "missing" on streams
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Apparently, people don't like logging demos because it takes up too
much space. It's possible to enable NTFS compression for demo files
(or the entire demos folder), though.
This piece of code from another era is not needed anymore thanks
to the message queue and decent server-side anti-flooding. Player
input won't be thrown away since the client waits for an
acknowledgement from the server before clearing the input box.
Remove OOC-Client commands that are already replaced by UI elements that are easily accessible.
Debatable if /save_case and /load_case should stay as they seem unused by most users/servers.
* Maintain backwards compatability with older servers.
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* user configurable timestamp format
* fix label making the entire settings window move jankily
* add a dropdown for sane timestamp formats
* streamline adding options to log timestamp format
According to profiling results, arup_append was being called around 90k times (!!) because it had been placed in the inner for loop. That's (tracks * areas)^2. Yikes!
By using hash tables, the algorithmic complexity of the case-insensitive
lookup has been reduced from O(n * k) to amortized O(k), where n is the
number of files in each level and k is the number of directory levels
that need to be traversed.
This massively improves performance on Linux when loading characters,
especially when there are many missing characters, since it is no longer
necessary to scan the entire character folder repeatedly.
To pull this one off, a new class called VPath was created that denotes
"virtual" paths that can exist anywhere among the list of mount points.
It is functionally identical to QString, except that implicit conversion
between QString and VPath is not allowed. This makes it easy to spot
errors in path resolution at compile time, since get_real_path must be
called to resolve a VPath into an absolute path that can be passed into
a Qt function as a QString.
Other functions, such as the get_*_suffix functions, also return an
absolute path QString for convenience.
As for the rest of the functions that return a VPath, you will need to
call get_real_path yourself.
Finally, a path resolution cache was added to try to avoid blowing
up what is already a massive lookup cost for assets. The cache
is invalidated when the mount path list is changed.
Currently, this cache isn't bounded. Might need to write an LRU cache
if issues arise.
Attempt Nr. 2 - Based on #548 and #501
+ Allows client to use a remote source as a last resort if the file can't be found locally.
+ Adds a check if the target file is missing.
This implementation assumed the streaming source to be structured like a webao content respository
Adds a new setting to config.ini to set a default showname. This works similarly to default username, but for IC shownames, setting the client's showname automatically. Like default username, this has a 30 character limit.
* Adds a new option to config.ini, default_showname.
* Adds this setting to the options dialog.
* Adds get_default_showname() for retrieving this showname.
* Sets the showname box to this value upon joining a server.
Fix an extremely weird case where CharLayer::Play() was not called even on the CharLayer class (I don't understand why inheritance was straight up just ignored)
Fix using preanims with static images just breaking everything
Deprecate weird insanity [Time] with the % sign BS (What was this for again? Literally no one used this nor was aware of it)
Fix text_stay_time timer firing even if we're immediate
Just in case, stop the text delay timer when start_chat_ticking is called
* Fix ic chatlog placeholder text not being translated
* Fix inconsistent/nonsensical path resolution for the backwards-compatibility misc/default/config.ini vs themes/current_theme/misc/default/config.ini
Co-authored-by: in1tiate <32779090+in1tiate@users.noreply.github.com>
* Implement a demo auto-fixing solution. If the client detects a pre-2.9.1 demo file, it will prompt the user if they wish to correct it, since otherwise the demo will be desynched from reality.
The aforementioned issue was fixed in https://github.com/AttorneyOnline/AO2-Client/pull/496 however 2.9.0 still has incorrect demo recording.
Fix potential memory leak by not flushing and closing the demo file after opening it for reading.
* backup broken demo file before fixing it
* comments ahoy
Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
* Add OOC logging to the .log files, making them infinitely more precious to GMs especially of ambitious multi-area RPs
Add [IC] and [OOC] tags to distinguish between the types of msg
* minor wording change for .log top line to make it clearer that it's the server address and not the user address
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Fix using objections against talking players not causing them to stop talking (with this method, they will only finish their current animation cycle unitl freezing in place)
Fix objections forcing a missingno to appear when you object to someone mid-preanim, and their preanim ends before objection shout finishes. This also resolves a crapton of other bugs related to preanim_done() signal.
Move evidence display from handle_ic_speaking to start_chat_ticking (makes more sense over here)
Remove a misplaced set_static_duration for ui_vp_player_char (must've got here over a strange merge conflict or smth)
Remove useless anim_state and text_state setters in reload_theme func, the func that calls the BG to display already handles everything needed for IC reset
ACTUALLY fix encoding errors, stop supporting the absolutely bonkers <and> exceptions just to support the previous bug instead of fixing the root issue